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sonogu

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Everything posted by sonogu

  1. Hello, If you have not an advance understanding these type of matters like myself, the best way to change the body type of your or the NPC's body types without effecting all the NPCs in the game is the PS Universal PC NPC body changer mod (http://www.nexusmods.com/skyrim/mods/47791/? ) Or you can use the follower mods which has its own body meshes and textures folders... Otherwise when you install a body mod all the NPC's will have the new body type you have installed. Regarding your questions, if you are not using a mod for PC exclusive body/armor mod when you install the adec body all the NPCs will have this new body type but if your follower mods have their own body mesh&texture folders they will not be effected. PS. The Universal Body Changer mod may not be containing the body type you want to apply but after you installing the universal body changer mod you can always download the body type mod of your choice manually and go to universal body changer mod's installation folders and empty one of the body type mesh & texture folders and put the mesh & texture files of your new body type in to those empty folders.
  2. The default follower ai is ok if you are playing a tank character, however if you are playing a stealth type of character, followers are in tend to spoil everything... for instance you are planning to ambush some bandits in a cave system and your tactic is staying under shadows and hit & run... but your follower begins to attack them when you used your first arrow. Is there a way to make followers to sneak and wait while you are using bow and attack when you equip other weapons/spells? Is there any mod does this already or is it possible to make a mod for this with CK? I guess if it is possible to create, i must use scripting but what is the path i should follow, i mean which functions of scripting must be used?
  3. Can someone make the iron armor's skirt a standalone armor for sevenbase body which uses the same body slot with the pant of Eldrids Armor Mashup? It would be a perfect match for the upper part of Sexy Tsuns Armor Mashup :blush:
  4. Look for the key word "enter" not exit in search bar of CK while "all" higlighted... also check for load doors with the key word "load"
  5. Look for the key word "enter" not exit in search bar of CK while "all" higlighted... also check for load doors with the key word "load"
  6. Look for anyting created by Elianora.... Also Darkfox127 has some good house mods too...
  7. For my first mod i placed a corpse to somewhere but is it possible stuck some arrows on the corpse and place blood stain on the corpse and ground? Corpse's default pose is standing pose, so even if i place an arrow to the body, in game body falls down but not the arrow... Thanks.
  8. I decided to follow the tutorial you adviced but in the part the tutorial directs us to "Now you need to add a property to your quest fragment script. If you don't have one yet, go to the Quest Stages tab, make a new journal entry for one of your stages, enter a semicolon (;) in the papyrus fragment box, hit compile, then close and reopen the quest. In the Scripts tab of your quest, there should be a script with a name like QF_NameOfYourQuest_0200800. Highlight this script and select Properties. Add a property. For the type, don't choose from the drop-down list; instead, enter "WICourierScript". Then give the property a name; we will go with "CourierScript" in this example. For filling the property, there should only be one possible value (WICourier); that's the right one" I am heving papyrus errors and i can not choose any property so i can't fill the property too.
  9. I read the tutorial u adviced and also watched few youtube tutorials on this matter. There is something I couldn't get. In which exact stage we are arranging the conditions (triggers) of the courier meets us. I mean i want courier to meet the player when player visits the standing stones for the first time (no matter the player is on which level etc.)
  10. Thank you both very much. I'll give it a try soon as i got home.
  11. Hi, I just completed my fist mod. The mod contains a hideout but i want to add a courier quest in it. However i am not sure about something, is it possible for the courier to deliver a key along with a letter? Than is there any good tutorial about courier quest & default quest scripts? I searched through google and found few youtube tutorials which have a certain aproach on the authors' planned quest, so it is too much for my basic courier quest also scripting part (without using default scripts) seems hard to deal for me. All i want to do is soon as the player escapes the helgen the courier gives the note and (if possible) the key. If i can do this, maybe i can add another quest to find the location of the hideout. Thanks.
  12. 1 open CK 2 go to interior cell (cell viev table - select the interiors from the drop menu and pick the cell u want to edit) 3 double click on the yelow teleporter symbol in front of the interior door (this will take you to the other side of the door in tamriel) 4 delete the door in tamriel 5 go to exterior cell (cell view table - select the tamriel from the drop menu, enter the x and y coordinates, click go, google for location coordinates) 6 place the new door 7 hook up the interior and exterior doors 8 do the navmeshes 9 now the enterance of the underwater cave is in the place you wanted to be You can follow these tutorials for further information: http://www.creationkit.com/Bethesda_Tutorial_World_Hookup Thanks a million to Elianora!
  13. Lets say there is an underwater cave and we want to move it to another lake, is it possibe to do and is it enogh just moving the enterance? Also is there any tutorial for moving the enterance to another exterior cell? Thanks....
  14. Besides the official Geck tutorial by bethasda, is there any detailed good tutorial? I am especially interesed in item and vendor lists also forms and inventories... Thank you.
  15. Thanks for the reply, nope they do not share same attributes abc mod has only levelled lists and i want it to effect all the other mods and over write them for levelled lists... should i load it last? P.S. as i saw you love to laugh, if you haven't try the mods in my signatures yet, u should try them. They are both joke mods (nope they r not mine and i don't know the author)...
  16. Hi people i have question about the load order of the mods, if we have two mods lets say abc mod and 123 mod, abc effects the levelled lists of the game and 123 effects the factions and npcs... In order to make the factions and npcs in 123 mod use the levelled lists in abc mod which mod must be loaded first? Thanks in advance.
  17. Although it seems like an useful mod, i guess it just makes objects rare for the player not for npcs... i will try it too, thanks...
  18. I think It would be cool if only the factions like NCR, BOS and Legion have fire arms and ammo (with very limited amounts) and raiders etc. have mostly melee weapons. It would make ammo crafting and repairing more valuable and melee and unarmed combat more usefull... Also vendors must have fire arms and ammo rarely and expensive... Is there any mod makes these kind of change? Or is it possible to arrange it with GECK that which faction will have which weapons and their rarity? Thanks...
  19. Thanks for the reply, Serpedia is one of my favorite houses and i really enjoyed using it, congratulations for the beautiful house and the mod... I just hope that someone can buit the house (i can't do it because ck doesn't save in my computer) even if nobody does a house mod for me maybe someone can pick the location for their house mod :)
  20. Since i began playing skyrim i have been dreaming a house mod, but neither someone made my dream house yet nor i was able to buit it myself (i played the game with three different computers and i wasn't so lucky to make the ck work properly), so i gave up my hopes and decided to request it from here to see if there is someone so kind to make my dream come trough... I know there are lots of house mods around but i am looking for a simple log (wooden) house mod in a spesific place... The house must have only one middle or large sized room with afew storage containers, book shelves , a fire place (with cooking pot) and a double bed... outside there could be a porch for fishing (in place of the rock hill shown in the picture in below links) Location and possible house visuals are as seen in the following links Map : http://soe.hubpages.com/hub/The-Lady-Stone-Standing-Stone-Primary-Location-The-Elder-Scrolls-V-Skyrim#slide5868524 Place : http://soe.hubpages.com/hub/The-Lady-Stone-Standing-Stone-Primary-Location-The-Elder-Scrolls-V-Skyrim#slide5868524 Exterior : http://i1-games.softpedia-static.com/screenshots/Skyrim-Mod-The-House-Pine_1.jpg Interior : http://i1-games.softpedia-static.com/screenshots/Skyrim-Mod-House-on-the-River_1.jpg Thanks...
  21. In case anybody experiences the same problem, i've solved my problem with the mod relighting skyrim
  22. I am using Project ENB + Realistic lighting overhaul and i am happy with the result, On the other hand all the interiors are quite dark... is there a way to incrase the lnterior light? Thanks.
  23. Thanks for the reply. AFT is a great mod but i would like to use special follower mods like Inigo, Hoth and Atvir Dres and as i know these special followers are partially incompetable with AFT and UFO. So if there is another mod that gives the ability to place all followers in a chosen place when they are dismissed it would be perfect...
  24. Is there any mod to place all your folowers in one house/building/inn ? Thanks...
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