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Deleted30816510User

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Everything posted by Deleted30816510User

  1. As the title says, I would like to see some support for 2 handed power armor melee weapons. It looks a little silly seeing as you can use a sledgehammer the same way as a combat knife. Could open up potential for new mods that add melee. Maybe one weapon could be a hunk of rebar & concrete similar to the ones nightkin use in New Vegas.
  2. Oh man, this would be amazing. I would also like to see somekind of overheating system where it needs to stop firing for a few seconds to cool down. Another thing that could be cool is a high caliber weapon similar to the DSHK.
  3. I belive that weapons and armor should both have a durability system similar* to power armor. Armor: When hit, it will lose a bit of durability. The less durability it has, the less it protects you. When it breaks, you can't use it/equip it until you repair it. To repair it, you need to go to an armorer bench, and it will either cost a specified amount of materials with armorer perk, or it will require a peice of armor of the same type. There can be the vanilla mods that make repairing easier or cost less. Certain armor will be more durable than others, like combat armor will be tougher than raider, and some armor (especially ones with high tiered mods) will require blacksmith. Ranged weapons: When fired (or if you successfully hit something when bashing), the weapon will lose a bit of durability, and slowly lose accuracy, range, and little damage falloff. Repaired similar to armor, and requires weapons bench and it's gunsmith perk respectively. (Laser/plasma weapons should require science) different barrels, recievers, stocks, etc should reduce material cost/skill requirment for repairing. (Certain guns should feel unique, like the pipe weapons are very cheap, but break easily. The combat rifle is more durable, but in cost requires perks to repair, and more material) Melee weapons: When you hit any object, the weapon will lose durability. Requires blacksmith perk and weapons bench respectively. Though, since most melee is usually just an object you swing at someone, like a baseball bat or tire iron, should be very easy and cheap for repairs, while others like power fist and an electrical blade Chinese sword, should require blacksmith perk and more materials. (Maybe even science/robotics perks for electrical/powered weapons?) *By similar, I mean the way you repair it, and the way the durability is showed in the inventory.
  4. This would be very useful for some people like me, as I am one who manually reloads too. Makes the game feel more interactive.
  5. There is one out there that does that exactly but also adds harpoon ammo. Tomorrow I'll get you the link to it, unless someone beats be to it.
  6. I was looking for the same type of mod. It seems like it would be an easier type of mod to make as you can just delete the tall grass models/textures, and then replace the dirt/grass texture with dry sand. That being said, I will eventually give it a try, as most modders just start out doing a simple retexture mod.
  7. ^^^^^^This Basically feel the same way as everyone here. I would also like it the same way for the broadsider with the extended clip, loading more cannonballs instead of just 1.
  8. Hello! I would like to see a mod where you can disguise yourself using clothes that a faction would commonly wear. <Main Questline Spoiler Below> On the mission where you invade The Prydwen with the railroad using BOS fatigues and a vertibird, I thought it would be super cool to do that at any time with the Brotherhood, raider gangs, triggermen, gunners, etc. Like with gunners for example, if you were to kill a gunner silently without any others noticing, then you could take their outfit, wear it, and be able to walk past any gunners. But once you hurt one, get too close, or try to take something from a locked place, they will then know you aren't one of them, and try to kill you.
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