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Daemondai

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  1. I gotta say, that if this is done well, will actually be good for the modding community in general. That is a BIG if though. From what I can gather based off a combination of speculation and official statements, this won't be replacing the existing content on bethesda.net, but more an opportunity to increase the quality of mods across the board. I see this happening in a couple of ways. 1. If you're willing to pay, you'll get quality mods that have been tested and co-developed by Bethesda themselves. Lets face it, even some of the best mods around can have issues, particularly with playing nice with other mods, especially ones that add gameplay elements. No matter how talented and skilled any community modder is (and there are a lot of very damn good modders on here), having a mod co-developed by the team that made the game in the first place is going to increase stability and optimisation. The vast majority of mods don't really need this, like texture replacers (and boobies mods), but can you imagine a collection of survival/immersion mods (not going to name any, but I'm sure you can think of some yourselves) that is designed to literally work seamlessly and integrate with one another, without using patches or fixes (sometimes made by third parties who don't have the same level of knowledge as the original authors)? It would be a thing of beauty. 2. It is likely to improve the quality of free mods on sites such as Nexusmods. Some people might not agree, but if you look at the evolution of modding in comparison to the games that are being modded, community modders are 'always' trying to do things that little bit better than the official content. Take Fallout 3 as an example. No 'hardcore mode', weapon mods, no aim down sights by default. Community makes mod introducing hardcore mode, weapon mods, and aiming mods. Fallout New Vegas comes out. FNV has hardcore mode, weapon mods and aiming by default. Community makes better hardcore mode, better weapon mods and better aiming mods. While I am not going to say that I'm a fan of this, and I won't comment any further until more information is released and we actually have a good idea of how it is all going to be implemented, I don't think it should necessarily be wholesale condemned at this early stage. Bethesda screwed up royally the first time they tried to introduce paid mods. I don't think they could have done a worse job of introducing the community to the prospect of it. But, while it may have been a stupid decision at the time, you can bet your arse that they've learned from it and a lot more thought will have gone into it this time around. You never know, it might just be good.
  2. Congrats Robin, and the rest of the team, on growing this site into what it is today. I doubt that, after 15 years of running the site as you have been, transitioning into an office is going to make a huge difference. It may feel different, moving into an office environment, but I doubt that after 15 years the way you support the community is going to change at all, as you and the team have always been passionate about the community and that isn't going to change by moving into an office. I hope you are able to find new staff that are as dedicated to the community as you are, and through them, the community is able to thrive and grow. Thanks so much for your hard work so far, and thanks in advance for the hard work that is still to come.
  3. In response to post #12841923. #12893503 is also a reply to the same post. With all due respect, if the people who are saying it sucks are saying so for the actual game play, fine. For those that are saying it sucks because of bugs and such, then they need to realise the game is not finished. It still has just over two weeks until the servers go live, and the beta test weekend was NOT the final build of the game, unlike many people were trying to say. They had the current latest build on the PTS, but not on the actual regular beta servers. Yes, there are bugs, but 2 weeks is actually a long time when it comes to bug fixes. Bethesda and Zenimax have shown that they are actually interested in what the player base have to say about their game, and they are responding to people. Hell, 2 weeks before launch they decide to add an option to skip the tutorial, the first island, and drop you straight into the main city. To make a huge change like that 2 weeks to launch is a big deal, all because of player feedback... (personally I liked it better the way it was... but I'm not making the game...)
  4. In response to post #10483268. #10487483, #10487825, #10488349, #10491602, #10492659, #10492860 are all replies on the same post. While I think whining about the whiners is somewhat redundant, I wouldn't say they are whining, per se. They are justifiably annoyed at people heckling the nexus team who are doing what they can to get the service back up and running. I wouldn't say telling the whiners to STFU is whining. But I guess it is pointless... that being said, I've done it myself. Hang on... does that mean that I'm whining about the whining about the whining? Ugh... my brain hurts.
  5. In response to post #10472053. #10472170 is also a reply to the same post. Tried that before I posted. :P Thanks for the suggestion anyway. I haven't actually installed them yet, so I'm wondering if (like some other people are getting), the files are possibly not complete due to the chaos of the last few days, and might explain why the mod info isn't updating.
  6. Hey guys, you're doing a great job, keep up the good work and thanks for keeping us abreast of the situation. One small issue, which I guess is fixable, if I download the mods again, but I added some mods while the transition happened, before NMM was turned off, and those mods have no metadata, and as such have been filed into the unassigned category. While I could just download the mods again, some of them aren't exactly small, so I was wondering if there is a workaround to this, if not, no big deal, I can grow some stones and just re-download the mods, but I'm lazy... :P
  7. In response to post #10419760. #10431797, #10431882 are all replies on the same post. DB maintenance in general is a pain in the rectum. I applaud all you nexus moderators for having the stones to actually do it. I cheated a few years back, with a site I was admin for, which fortunately only had a couple of hundred users. Rather than go through the pain of trying to port the DB over to the new system, I just set up a new DB and made everyone make new accounts... fortunately for me, it worked, because no one was out of pocket because of it. At the end of the day, to me the objective seemed to be to make a more streamlined process for users, when there was nothing stopping you from letting the site continue with the occasional hiccup to the user. Here's hoping the rest of the issues aren't TOO painful to fix.
  8. In response to post #10431819. Notice I said "the ones whining and carrying on have never paid a cent" not "everyone who has never paid a cent is whining and carrying on". There's a difference... ;)
  9. In response to post #10419760. The thing I find hilarious, is the members who actually pay for the site to run are the ones who are providing understanding and encouragement, and the ones whining and carrying on have never paid a cent towards the site running costs.
  10. In response to post #10426576. Usually when a mod crashes your game, its got to do with incompatibilities with other mods, or more often, missing masters. If the mod can be activated through NMM offline mode, there is a good (99.9%) chance that it's got nothing to do with NMM or nexus.
  11. In response to post #10415180. *hands you a turd sandwich* This is exactly what Dark0ne is saying in the post. NMM is causing DDoS 'attacks' on the nexus servers, which is why NMM has been 'switched off' so you won't be able to connect to the servers with NMM until that is sorted.
  12. A note about the ASCII characters. I do remember when I used to do software testing for CRM software using an SQL database that SQL has issues with some characters, such as ampersand among others. I haven't done any work on SQL since (this was a few... er... 12 years ago...), so I can't be certain this is related to the issue, but I thought I'd mention it, in case it helps.
  13. Hey there Dark0ne, First of all great work to the nexus team for the hard work with the site changes. It's a big task to undertake, and I'm sure that you've spent a lot of time considering what you think will be best for the future of the site. All that fluffy positive stuff out of the way... :P I've noticed one issue which may or may not have already been mentioned (call me lazy and tell me to eat turd sandwiches if you like :P) but I did not see mentioned in the OP. I've just added a few mods using NMM and they don't appear to be sorting into the categories where they should be listed. Aside from that, I have noticed slower download speeds, but server load as mentioned in the OP, etc. etc. Before you tell me to eat turd sandwiches (again), NMM did decide to go unresponsive when I tried to log in, but again, not sure if that is due to server load or a problem behind the scenes. Will keep you posted if the issue continues over time.
  14. In response to post #9146844. #9147518, #9151489, #9152819, #9155363, #9158982 are all replies on the same post. Some people don't know how to handle loose files. Not to mention that if a mod sounds cool, but ends up being crap, you then have to delete individual loose files that the mod specifically puts there. I'd rather use a mod manager than do all that. Means I spend more time playing, less time organising.
  15. In response to post #9116653. #9117803 is also a reply to the same post. With all due respect, complaining about a service which is offered free of charge for something as minor as having to spend a couple of hours fixing your load order, is unfair on those who do it. The guys at Nexus provide a fantastic service, and want to offer it to everyone, so make it completely free, and payment as an option. I also run approximately 200 mods in my load order, between graphical and enhancement mods, item mods, quest mods, overhaul mods and patches. It isn't THAT big a deal to reorganise if something goes wrong with the way it imports the mods. Build a bridge, and get over it, and perhaps contribute to the project and it may assist with it going more smoothly. Not to mention, as has been stated, open beta is optional. If you're that concerned about a couple of hours fixing your load order, don't participate. Really irks me when people whine about a free service. What's to stop Nexus deciding one day to just close up shop? Nothing, except their passion to encourage people in playing the game the way they want to play it. /endrant
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