Jump to content
Nexus Mods Official Soundtrack - The Sounds of Modding ×

Arethiel

Premium Member
  • Posts

    24
  • Joined

  • Last visited

Nexus Mods Profile

About Arethiel

Profile Fields

  • Country
    United States
  • Currently Playing
    Skyrim, Fallout New Vegas, Fallout 4
  • Favourite Game
    Skyrim, Fallout New Vegas

Arethiel's Achievements

Apprentice

Apprentice (3/14)

  • Reacting Well
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

8

Reputation

  1. For the record, The pages are slower, or at least they feel slower, in a click to display to the user sort of situation compared to the old theme. The other problem is that there's so much unused space it takes an excessive amount of scrolls to get to other content to begin with and there's fewer mods and other content on the page to begin with because, seemingly, the page doesn't scale correctly:
  2. This design update makes it worse to browse mods in every conceivable way. Less mods per page, there's clearly some changes to trending since the results are different, the "let's apply the same color to everything" design choice, a lot of the pages don't actually scale to anything correctly meaning 50% of the page is just unused blank space in 4k (and everything is massive on 1080p) and meaning it takes twice as much scrolling to get to the bottom of the page. It's clear that the design of this was done by someone who doesn't use the site extensively or only uses the search feature (which in some ways is better though the results page does again just have the same issue as the rest of the site not displaying enough results per page, additionally have another window popup for quick search is pointless, it adds nothing). Additionally, the test group was evidently of people who don't browse for mods. This is the kind of change for the sake of change, without any thought as to if it actually improves the experience as a whole, that kills publicly traded companies and software vendors and it's sad to see it here.
  3. In response to post #56692721. #56694116, #56700656, #56703606, #56709676 are all replies on the same post. The new redesign is fine if your monitor is a $50 Acer monitor. If not, then the lightening of all the colors makes the site annoying to read. Further the front pages look like some mobile BS and the tiling just feels bad to look at. Oh and everything feels like molasses, could just be because it's new but still bears mentioning that it's super slow compared to the old site. Also inb4 the NMM to Vortex switch breaks all the things like that one NMM update, though I don't use NMM so not a big deal for me. I'll just continue to use the old site design domain until they kill it and when they do will probably just stop using Nexus in general.
  4. I think ASIS does this? I'm not sure though since I don't know if ASIS alters loot tables and the like.
  5. Looks like you have some old versions of mods and with 1.3 hitting the mainstream not too long ago that could be your issue. Alternate Settlements immediately jumps out at me as one you need to update. Also very well could be the same old Skyrim issue of saves just corrupting themselves and dying. Wouldn't surprise me since save game crashes were more prevalent before the CK for Skyrim so no doubt they'll be more prevalent before the GECK for FO4. Start a new game and see if it crashes. Edit: Can't read and 1.3 is still a beta patch. I recommend it since I'm currently using it though. It works great for me.
  6. In response to post #29807115. #29813455 is also a reply to the same post. There's nothing that needs to be changed about the site to meet "modern needs" though. Maybe a couple things here and there but an entire site redesign is unwarranted. On top of that, people who have been around awhile may in fact have more difficulty navigating a new site thus frustrating them if the redesign is as "modern" as Windows 8 was. Now maybe the back end of the site needs a redesign due to poor coding or coding that simply was designed with fewer users in mind, but I wouldn't say that it needs to be modernized, probably just fixed (though since I can't see the back end code it's a lot of speculation). I mean, hell, look at C++, that language is old as dirt but it's still the backbone of a lot of back end math engines and is still used quite a bit in the business field. I mean, COBOL is still used by Scott and White Hospital where I live and that came out in the 60s. With all that said, as a professional programmer and amateur web admin I simply don't see the need here to mess with the user interface since code optimizations can generally be done without affecting the UI or the user at all, other then maybe faster site load times, or functions working more consistently. Edit: It is also entirely possible I'll change my mind once we see the new site.
  7. I would be ok with this, simply because it's voluntary. I'm only opposed to mods that force me to pay (IE Hearthfire) because I don't think mods should cost money. I am very much for voluntary things like Patreon and donate to several patreons on a monthly basis and so if a modder had a patreon setup and I really liked his mod, I'd probably donate to it. Patreon also doesn't take 75% of my money either.
  8. I didn't buy Hearthfire because it was a paid mod, and if paid mods become a thing I guess I won't be modding anymore. I have not and will not ever pay for mods. Of course this is just another attempt at grabbing more sacks of cash by Valve. They can't even curate their own storefront properly so I most definitely will not trust them to implement some paid mod storefront.
  9. In response to post #12481485. #12482315, #12486250, #12486630, #12487090, #12487415, #12488795, #12489050, #12490085 are all replies on the same post. Rethrain: That's because you old school players love the convoluted systems of morrowind and daggerfall. I started with Morrowind back when it came out and it was a decent game, but certainly not some amazing game and it was certainly buggy. To the rest of you: I think the game is good, and I'm not the only one. The people currently hating the game, saying it's bad, is actually still the minority. Most are simply saying "Hey bugs here" and anyways Bethesda hasn't had a bug free game since Daggerfall.
  10. In response to post #12501555. Wait, so doing what every other gaming company does is bad? Oh wait, that's right, you're part of the minority of moral high horse twits.
  11. None of those solutions worked for me. It's still bugged.
  12. Yes it is Yafi. May try a new game and see what happens. I've been having to shuffle mods a lot because of 1.6.
  13. Hey yafi, my problem isn't listed (Still CTDs though outside) so I figured you might be able to help. Last lines of the Papyrus Log: [06/18/2012 - 09:19:32AM] [dragonactorscript < (00032AC2)>]OnLocationChange() calling WI.RegisterDragonAttack(None) [06/18/2012 - 09:19:32AM] error: Cannot call HasKeyword() on a None object, aborting function call stack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (00032AC2)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105 [06/18/2012 - 09:19:32AM] warning: Assigning None to a non-object variable named "::temp32" stack: [WI (00035D64)].wifunctionsscript.RegisterDragonAttack() - "WIFunctionsScript.psc" Line 476 [ (00032AC2)].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line 105 [06/18/2012 - 09:19:57AM] [dragonactorscript < (00032AC2)>]OnLocationChange() calling WI.RegisterDragonAttack([Location < (0001927F)>] Since it's a Dragon issue I was thinking it might be either Deadly Dragons or Skyrim Monster Mod. Both are updated to the newest 1.6 compatible versions.
×
×
  • Create New...