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Pickysaurus's post in Mods not updating through manager after moving mod archive to new PC? was marked as the answer
I believe Vortex only checks the installed mods (enable/disabled is unimportant).
You may want to click a single mod, then press Ctrl + A to select all mods.
On the multi-action toolbar that appears at the bottom, click "Guess IDs", this will tell Vortex to try and fill in any missing metadata about these mods.
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Pickysaurus's post in Why is my mod name on Nexus appearing in front of my mod name in Vortex? was marked as the answer
Both the title and file name are entered by you when creating the page/uploading the file, so I'm no really understanding the problem?
Edit: I didn't see your Vortex screenshot, it's super small.
Vortex will add the mod title to the start of the mod name if the title and file are significantly different.
This is done because some authors like to give their files vague names like "MAIN" or "new version". These would appear as "My Mod - MAIN" and "My Mod - new version" so that users can tell where the files came from.
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Pickysaurus's post in Does Vortex Support Mod Download Pre-Launch? was marked as the answer
Mods that are hidden, unpublished or in moderation will not allow you to download files. Currently the API doesn't really know/care if you're the author in that regard.
What you can do is start a manual download to get a DL link and in the Downloads tab click the "Drop zone" at the bottom and paste that link. This would "simulate" Vortex having downloaded it via the button on the site.
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Pickysaurus's post in Vortex is not displaying Fallout New Vegas (FoNV) as a listed game, [in either the managed or unmanaged section] was marked as the answer
Can you check your "Extensions" tab and see if the "Game: Fallout New Vegas" is present and enabled?
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Pickysaurus's post in Documentation for Authors was marked as the answer
Is this what you're looking for? https://wiki.nexusmods.com/index.php/How_to_create_mod_installers
I'm actually thinking of revamping the game specific parts of the Vortex wiki with a format similar to this: https://wiki.nexusmods.com/index.php/Modding_Microsoft_Flight_Simulator_with_Vortex
Currently you mod must fit an existing "Mod type" to be compatible with Vortex. It's unlikely we'll allow authors to give ad-hoc instructions as that would be a nightmare for managing deployed mods.
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Pickysaurus's post in Graphics mods working, scripts prevent game from opening when enabled was marked as the answer
Make sure you're installing mods for the correct version of the game. The insta-crash is usually caused by installing Skyrim 2011 mods into Skyrim SE.
I made an extension to check for this which can be found in the Extensions -> Find More menu under "Bethesda Archive Check".
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Pickysaurus's post in Failed - Network error was marked as the answer
It seems that the error is fairly accurate. There is an issue with your PC connecting to the download server, resulting in a "Network Error".
You can try downloading it from GitHub: https://github.com/Nexus-Mods/Vortex/releases/tag/v1.2.20
Or troubleshoot your download problem here: https://help.nexusmods.com/article/113-troubleshooting-website-issues
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Pickysaurus's post in I am missing a dll file was marked as the answer
Based on the information provided here: https://github.com/Nexus-Mods/Vortex/issues/7316. It appears you are a pirate. You have been banned.
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Pickysaurus's post in HELP! DLC's missing after trying to install a mod! was marked as the answer
Make sure the DLCs are enabled in the plugins tab. If you're using the old (2011) Skyrim release it is possible that they might be disabled.
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Pickysaurus's post in Vortex requires me to confirm "UAC" dialogue after installing game to another drive was marked as the answer
As you say, if you have moved your game to a different HDD without also moving your mod staging folder it will no longer support hardlinks and fallback to symlinks, which require a UAC prompt when you deploy. If the game doesn't support symlinks it will give you an error instead.
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Pickysaurus's post in Vortex will not find dark souls 3? was marked as the answer
I'm not sure if you're aware, but Nexus Mods is mod sharing platform and community for over 1,000 games. Each of those games may have a slightly different way of installing mods. We have added ~125 games to Vortex with the help of the community, but our team don't play or mod every single game so we need help to expand the range of games that Vortex offers. If you have a good working knowledge of how to mod Dark Souls III, perhaps you can create an extension for it?
I've written a basic guide on how to get started here: https://wiki.nexusmods.com/index.php/Creating_a_game_extension_for_Vortex
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Pickysaurus's post in "Extensions Update. Please Restart To Apply Them" Message on Vortex Start was marked as the answer
Delete the older xEdit extension folder. I suspect that's the problem.
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Pickysaurus's post in Crusader Kings 2 + Vortex: Mods not recognised in game launcher. was marked as the answer
Are you seeing your files deployed as symlinks (usually identified by the .symlink extension)?
If so CK2 may not support loading files via symlink. To change this you need to ensure your mod staging folder is on the same HDD as the folder mods are being installed to (Settings -> Mods -> Mod Staging Folder). Once that is done, change the deployment type to "hardlink" and see if that works. In Vortex 1.3+ you'll be able to define in your extension if symlinks are compatible or not.
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Pickysaurus's post in Can't install mods was marked as the answer
We spoke on Discord and updating to the 1.3.1 test release fixed the issue. This was either a bad install of 1.2.20 or something fixed in 1.3.1
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Pickysaurus's post in Vortex Mod Endorsement Partially Working - Not Incrementing Count was marked as the answer
The endorsement count on the mod page gets cached so it sometimes takes a few minutes to update. I'm also fairly sure endorsements through a mod manager will not show up in your Recent Activity as that's currently not possible to do from a technical perspective.
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Pickysaurus's post in Vortex UI bug was marked as the answer
The authorisation prompt you're referring to is asking to install the latest update. So it's possible an AV program messed up the install. Try downloading and installing the latest version again and it should fix that.
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Pickysaurus's post in Need help to recover my vortex data after a reinstallation was marked as the answer
Hi there,
If you can access the %AppData%\Vortex folder from your old install, simply copy that to the same place in your new one.
If you cannot access it you'll need to set things up again from scratch I'm afraid.
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Pickysaurus's post in Mods needing wrongful updates was marked as the answer
Hey, please see this thread for a solution.
https://forums.nexusmods.com/index.php?/topic/8955533-mod-can-be-updated-but-it-hasnt-changed-and-cant-be-updated-122019/page-2&do=findComment&comment=83487793
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Pickysaurus's post in SkyUI doenst work (Installer says that my SKSE64 Version is too old) was marked as the answer
Glad you found a solution. It's very common for users to install the wrong version of SkyUI
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Pickysaurus's post in Preview File Not Working when looking at conflicts was marked as the answer
Hey FoxClubNiner,
I believe that this functionality isn't working in the current release, however it should be working again in the next update. There was a change to the way Vortex detects conflicts that we'll be reverting as it caused a lot of issues like this one.
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Pickysaurus's post in Constant Conflicts detection... was marked as the answer
Thanks for being patient guys, 1.2.19 has just been released that will fix this issue. If you have further problems, please feel free to start a new thread :)
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Pickysaurus's post in Deployment/ giving permission was marked as the answer
Hi Deathsword,
This usually happens if you install mods on a game that is installed to your programfiles folder. If this is the case I recommend reinstalling it somewhere like C:\Games to avoid seeing this prompt every time.
Hope this helps.
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Pickysaurus's post in I can't use the "open mod on nexus mods" option from the mod manager was marked as the answer
There are probably 4 other threads about this from the last week or two.
It's a known problem if you click that option on an uninstalled mod. There will be fix in the next release.
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Pickysaurus's post in How to change the installation path for a particular mod? was marked as the answer
Hi gavd,
You can't install individual mods to set locations, other than those defined by the game support.
As far as I know, Witcher 2 mods for the documents folder are currently unsupported and need to be installed manually.
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Pickysaurus's post in error vortex on open nexus mod reference was marked as the answer
This issue has been fixed for the next update.