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SSE Disabling Critical/Sneak Attack messages
Mur4s4me replied to Hammerbane's topic in Skyrim's Creation Kit and Modders
Seems like SKSE was the answer https://www.nexusmods.com/skyrimspecialedition/mods/42621?- 1 reply
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- game setting
- critical strike
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SSE CTD on Save After Hours of Gameplay
Mur4s4me replied to squireoivanhoe's topic in Skyrim's Skyrim SE
squireoivanhoe, I just want to thank you for saving my save game. I had a bug with Legacy of the Dragonborn version 4.x. with its radiant quest (removed on version 5.x.) That kept on looping and stacking active scripts. I tried all other methods and didn't work, but after reading your post on the birds, it made me check in Resaver. 45k active scripts from that one LotD quest! No wonder my game was such a slog and finally died out when saving. Ot now saves so fast, and I don't get constant stutter anymore. Once again, thank you! -
I'm trying to make this NPC stronger, more specifically making him leveled to the player and have his own equipment. I'm more familiar and comfortable with TES5Edit, so I'd appreciate help through that tool over the CK. Right now he uses multiple template flags. http://puu.sh/ltyHS/7d3dfabd38.png I want to know which one I should remove if I want to: - Make him leveled to the character and auto-calculate his stats per level - Have him use a new inventory instead of the one from the template - Have him use an outfit (like Orcish set with no helmet) instead of whatever outfit is assigned to his template I know how to ADD the things above, but I don't know what to remove from the Template flags so he will use what I add. Thanks in advance.
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Custom Fire Shout - Can't change the flame wisps color
Mur4s4me replied to Mur4s4me's topic in Skyrim's Skyrim LE
UPDATE Thanks to Enai, creator of the mod Thunderchild - Epic Shouts and Immersion, I was able to finally make it all blue. Here's what he said: 1. If SLSF1_Greyscale_To_Palette_Color isn't checked, it'll look at vertex colours. Node 8 in flamewave is one of those, looking into node 7 for its (red) vertex colors. Either check this box and provide your own gradient, or change vertex colours. 2. That's a BSValueNode. Go to CK -> AddOnNode and observe which one corresponds with the Value in that node. http://i.imgur.com/MZpTEsKl.jpg http://i.imgur.com/d5tTknIl.jpg Everything working as intended! -
Custom Fire Shout - Can't change the flame wisps color
Mur4s4me replied to Mur4s4me's topic in Skyrim's Skyrim LE
The problem is that those fire textures seem to be from the default path. If I somehow change that specific fire texture (which I don't know which it is, because nifscope isn't telling me at all), and manage to make it blue, then regular Fire Breath and other fire effects may become blue, which will be an unwanted side-effect. To clarify, I didn't "put in" any textures. I'm trying to figure out how to change the texture path on those nodes in nifscope, as I explained in my first post. They are missing in my second screenshots because I intentionally deleted them, since they were the same color as the image above. I hope you understand better what my issue is. -
Custom Fire Shout - Can't change the flame wisps color
Mur4s4me replied to Mur4s4me's topic in Skyrim's Skyrim LE
Thank you. Please let me know of any progress. -
Custom Fire Shout - Can't change the flame wisps color
Mur4s4me posted a topic in Skyrim's Skyrim LE
I'm trying to make two separate shouts using the "voiceflamewaveproject01" mesh and "dragonflamewaveproject01" mesh. I've already got the gradient texture down (I'm making it blue), and the center wisp blue-ish white, but no matter what I tried, it seems that one thing never get changed to blue: the flame trails. The fire trails are related to "PushMuzFlashDust" nodes and "AddOnNode," I think (http://i.imgur.com/aBMaCqy.png), since deleting them also removes the flame trails. Here's pictures of what I'm talking about. Fire Breath "Yol" http://i.imgur.com/WPxtgJwl.jpg Custom Blue Fire Breath http://i.imgur.com/ijFyHGPl.jpg Notice the missing flame trail? That's what I removed because it was always regular flame colors. Unlike regular BSEffectShaderProperty and BSLightingShaderProperty, which are much easier to manage and control, I have absolutely no idea how to edit these BSValueNodes. If you could help me with these issues, I'd really appreciate it. -
Two issues after deleting a LOAD of TIF things.
Mur4s4me replied to Guraka22's topic in Skyrim's Skyrim LE
Same issue here, and I'm also trying to find out why it's occurring suddenly in my game. -
I'm not sure what could be the cause of this, but in my game, Lightning Cloak simply damages everyone when I use it, causing followers and allies to become hostile towards me. NPCs using it will also cause the same issue (they will damage other NPCs that aren't even hostile). Frost and Flame Cloaks work fine. I checked my entire load order in TES5Edit to see if anything might be changing its settings, but there is none (whether it's the spell itself [0003aea3] or the cloak spell effect [0003aea1] applied to the actor). - I'm using Combat Evolved which doesn't rely on scripts, so that's not the cause. - I do have Ultimate Combat which is heavily scripted, but I'm not sure how it could cause this since it's less focused on magic - I don't have any other mods that add/modify spells directly, only ones for Shouts. Skyrim Immersive Creatures add a few new spells, but doesn't modify existing ones. If anyone would like to help me with this issue, I'd appreciate it. If you need my entire load order, please let me know how to post it correctly, as I've never done it before. Thank you.
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Telvanni Reborn texture pack removed?
Mur4s4me replied to Deleted31005User's topic in Skyrim's Skyrim LE
- ignore post since it was information you already knew - -
Dual Sheath Redux - Vanilla assets free to use?
Mur4s4me replied to Mur4s4me's topic in Skyrim's Skyrim LE
I actually already know how to do DSR patches. I was just wondering if those already provided for vanilla meshes are free to use, since they are, well, vanilla meshes in the end. I guess there won't be any differences between me making one and using one from the mod if it's a vanilla mesh anyway. Thanks for the reply. -
I want to use one of the left-hand mesh provided by DSR ( http://www.nexusmods.com/skyrim/mods/34155/? ), more specifically the Harkon's Sword left-hand mesh. I know they are vanilla assets, but I still want to know if they are free to be used or I need to ask DSR's authors about permission for that. The mod author might be quite busy, so I while I already posted in their mod's page, I'm wondering if anyone else has that information. Thanks in advance. EDIT: I'd like to specify that what I meant by "use" is that I want to modify Harkon's Sword to have a sheath, and I want to make a DSR patch along with this mesh modification for Skyrim. Out of convenience's sake, I want to use the mesh already provided by DSR for Harkon's Sword, hence my quesiton.
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First of all, if this isn't posted in the right forums section, please let me know and move it to its proper location. Thank you. I love Elleh's Hedge Mage Armor: http://www.nexusmods.com/skyrim/mods/52667/ For my own personal usage, I did a retexture of the mod for a character in my game. However, one or two people asked me if I could share it, which obviously I responded with no, until I get permission from the original creator. The thing is that they haven't been very active lately I think. It's not like I'm in a rush or anything, but the faster a response, the better I can answer to the other people who asked me as well. Anyone out there who has other means of contact with Elleh can help me out? I simply need someone to ask Elleh to come to the Nexus so they can check their PMs, that's all. If not, that's okay, I'll just be waiting! Thanks in advance.