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robertoskyrim

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Everything posted by robertoskyrim

  1. My game is one of the first versions, no steam, just a serial required.
  2. I did it, but it says only "subscribed"... My game ie external to steam.
  3. Hello to all. Some mods are found only on steam workshop, how can i download from there??? Thanks
  4. Hi, i have sent a message to support about new features ideas, more than a month ago but no answer...... please check it :)
  5. Someone of you is able to create a mod that give collision to grass so when the character walks on grass, this will move? Or maybe a fake way to do this... see this (just to understand what i mean, not about the technique): http://www.youtube.com/watch?v=Y4ideII5c8o Something similar has been made for morrowind, look at this: In skyrim, grass animation depends on some wind settings, right? I don't know if the grass animation is a fixed animation and the wind manage the speed/direction of that animation.
  6. Mmmm i speak to fast... It seems that movement animations are not tracked. Do you know a way to do it?
  7. Hi to all, i am creating a first person mod but before of it i need to create a papyrus debug tool that shows what animation is called when the player is moving. I mean, i click W on keyboard, the player start move forward and on screen (or in a log file) appears "animation MT_walkforward" is called on pressing W I am a very beginner to papyrus, how can i do it? Thanks...
  8. Hi, yesterday i tried JoP in a fresh install, for a few hours. I think that one of the things that you should keep from the vanilla 1st person is the arms rotation with the camera. Actually, with JoP if you look down the ground, your arms with weapon are not lowered but if you attack, the attack "damage" is done to the cursor position. This is very strange and annoying, for my personal taste. Maybe it should be good to rotate the arms. What do you think? Great job, anyway.
  9. Ok i started to learn how to edit animations, i am following this tutorial: http://skyrim.nexusmods.com/mods/15238 I have converted animation hkx files to kf files. I have found that base walk animation is mt_walkforward.hkx Run animation is mt_runforward.hkx In game, i found that when you run the camera is bobbing vertically, after some analysis i found that the bobbing effect is from mt_runforwardcamerabob.hkx Also the walk animation has mt_walkforwardcamerabob.hkx but no bob here... so i renamed mt_runforwardcamerabob.hkx to mt_walkforwardcamerabob.hkx and placed in the right place in data/meshes/actors/character/_1stperson. Now the walk has the bobbing animation!!! But.... it is too fast.... because it is made for run :) Now, i don't know how to edit mt_walkforwardcamerabob.hkx because when i try to open the mt_walkforwardcamerabob.kf version in 3ds max it give me the error "improper format". I can open every animations without problem but not that file... :( Are you a modder? Do you have skype? Maybe can you help me with some hints?
  10. Thank you for the answer :) Personally, i don't like the idea for "The Joy of Perspective". Yes, is a good mod but is is not what i mean. My idea is just about editing the camera during the movement, no need to see the body. Just a little bit oscillation needed to simulate "real" walk or idle head movement.
  11. Where can i find some first person animations tutorial? I would like to modify the camera node in walk animation. I would like to give it a little oscillation.
  12. Well, my idea is about create immersive first person. I mean, a little oscillation when you walk or run. When you stop, a little (very noticiable) oscillation that starts after 1 seconds (See this video about Outlast, so you can understand what i mean: http://youtu.be/wk7I2A6wYCE?t=4m37s.)
  13. Are you a modder? Do you know how to edit first person animations? I have some ideas to let you create a very good mod. I can't do it my myself because i am not a modder, so i am looking for people to help me. If you want to know more about that, contact me here. Bye
  14. Hi, i have some ideas to make first person more immersive but i have not the skills to do it. I am looking for animations modders so if you are one of them it may interest you. Basicly, i hate the first person idle, and walk. They dont give you the feeling to move a person.... See this video about Outlast, so you can understand what i mean: http://youtu.be/wk7I2A6wYCE?t=4m37s.) I think that when you stop walk, the camera should not be stopped, because in real life the head is never stopped. Also, during walk, the movement is too linear.... it needs a little oscillation. Another idea for immersion (always in first person), but i think that this is more difficult to do..., is the shadow.... What you think about that? If you will able to do a mod with these features, it will be for sure the n.1 of the skyrim mods!!! Take a look also to Far Cry 3 animations for get some ideas. I will be your tester if you need it! Have a great day!!!!!!!
  15. Hi, personally i don't like first person idle and first person walk. I will try to explain: FIRST PERSON IDLE Too static when you dont move the mouse. I think it need a very little bit oscillation to simulate breath, the head is never blocked. It need an human feel... FIRST PERSON WALK Ok you move the character, but it is too....digital... when you walk in real life you made some oscillation from up & down. Actually it is like you are moving a flying camera, not a character. Please, someone is able to edit these animations in order to add these feature? I know that there is a mod called "joy of perspective" but: 1) it is in beta and full of bugs (they are made a very good job and i bet that when it will be finished it will be the n°1 mod) 2) It is not what i need actually. Please, someone is able to do that? Thanks :)
  16. Hello, i think that boats and ships that are on sea needs a little bit of oscillation. Actually they are too static. Thare are some mods that let player to use a boat to move, but this is not what i mean... i just think that boats or ships should move by the waves. Please someone can do something about that? A little mod just to fix it? :) Have a nice day
  17. Hi thanks for the reply. Unfortunaly is not what i need. The mod you are talking about is renamed to "joy of prospective" on nexus. I think that this mod is excessive for my needs, and so confusing the camera during combat (and a lot of bugs). Anyway, the mod for fix camera height is very good, thanks. I hope to find a solution about 1st person camera :(
  18. Hello to All! I have a request, because i have no experience and software to edit animations... : Could someone create a mod that add some shake settings for camera during walk? Really i dont like the first person camera during walk... I think that is so...clean. Would be great a mod that add a light oscillation during the walk (did you played to far cry 3? Check some footage video, its a very realistic first person way). It will be more immersive for me. Thanks
  19. Hi ArtMurder. Thanks for the reply, but that is not the mod i am looking for.. tried with no luck. Is not important to see the body in first mode, i am looking for something that add that little vertical shake during walk.
  20. Hi DiabolusUrsus. Did you found the mod to add vertical shake? I am interested too. I hate the actual first camera walk mode... Let me know Bye
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