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Zerazar

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  1. I've been trying to make the All-American automatic. I've flagged it as automatic, increased fire rate to 6 and changed the animation to AttackLoop. I've found plenty of topics helping me get this far. However, while if I tap the trigger it fires instantly just fine, holding down the trigger has the gun make a full attack animation without sound or shooting before starting to shoot, effectively skipping the first shot before starting to fire full auto. My vanilla full automatic weapons work fine. How do I remedy this? It is incredibly frustrating.
  2. How embarrassing, I completely overlooked that. Thanks a bunch.
  3. May I ask how you did it? Or if anyone else can tell me. It's easy for armor but there's no iMobility value for small items.
  4. That's the important bit anyway. Could you maybe point me in the right direction as for how to do it?
  5. Would it be possible to make that happen? Even if it'll be a bit cumbersome, like having to manufacture items and then sell them or something like that.
  6. Actually it's not, you can do it in DGC.ini REACTION_PENALTY=0.7f ; Reaction fire amount of hit chance. DASHING_REACTION_MODIFIER=0.7f ; Reaction fire amount of hit chance against a dashing unit. The number is the percentage of your aim that you get on reaction shots. So 1f would be no penalty.
  7. I haven't tried adding it to armor - what's the name of the property to use then? I found ShotSuppress on other weapons, but don't have anywhere to compare with armor.
  8. The unfortunate thing is that I want it for spicing up the early game, to have a little more to choose from. Also, that looks like a .upk edit would be needed, I'm not quite proficient in that.
  9. Firstly: Is there a way to add perks/abilities directly to soldiers, so that all soldiers will have the ability? I'd like to give everyone rifle suppression and adding ShotSupress on the weapons does not interact properly with reaction shots. It also bugs out when used from high cover. Secondly: Is there a way to increase the frequency of council requests without hurting council mission frequency?
  10. Toolboks 1.6.1 with a few ini edits. Suppressing through abilities previously this not cause this to happen, it only started after above change was made. I'm using newest steam version of EW
  11. I've added ShotSupress property on rifles, and when firing from behind full cover, it creates permanently impassable terrain where the soldier sidesteps to. I'm entirely blank as to what to do about it. Can anyone help? Also, other times it just shifts the soldier to the square they're sidestepping to. Edit: It does not do this every time. I haven't been able to figure out when it does and when it doesn't.
  12. You can let all classes equip all weapons, there's a mod on this site for it. Then you can equip snipers for when they get sniper perks and rocket launcher for when they get those perks.
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