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Everything posted by ponyboy10
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QFT. +1 for Whiterun here too. It just feels like home. We should do a poll for least favorite too *cough* Markarth *cough* :-p That cesspool of daedra worship, violence and corruption. If there ever was a city that could use a good oldschool nuking, it'd be Markarth. Edit: forgot the Thalmor strolling around which I am not allowed to slaughter and feed to the cannibals :sad: I was mainly thinking of all the winding stairways and narrow walk ways. #fatlazydragonborn :)
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Always save first! :-p I've gotten stuck like this --- try using the console to place a chair at your position, and navigate around to sit on it if you can. That should reset the camera. Plus, now that dungeon will have a snazzy new sittin' chair for future travellers.
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QFT. +1 for Whiterun here too. It just feels like home. We should do a poll for least favorite too *cough* Markarth *cough* :-p
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I just wanted to +1 the above. The starting stats are pretty much just that, at least in vanilla Skyrim w/o any mods that change leveling and/or racial bonuses. For the most part, you can close the gap between the races in a few levels, and a lot of the abilities either aren't super important or have similar spells, etc, that you can find later. A Khajiit warrior-type character sounds really cool, btw.
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Off the top of my head I would recommend Interesting NPCs (adds a lot of.... interesting NPCs), Immersive Armors + Immersive Weapons, Skyrim Wildlife Overhaul, and AI Overhaul.
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Lol, whatever works :) I've actually yet to play a Nord, but I often get the impression that the player race really doesn't matter a whole lot. Even for roleplaying, you can kind of just make up a convoluted backstory. For the Stormcloaks, you can just put it down to how the Imperials tried to kill you and/or hating the Thalmor. Also, I love my current Khajiit assassin-y character :)
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I have to admit I don't know a lot about Warcraft (I played the early ones, but didn't get too into the lore). However, you're right, I think it was smart to make ESO a super-prequel. That leaves the TES timeline intact, so if the past games are any indication, we'll likely be looking at TES VI occurring a few hundred years after Skyrim's setting.
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I think we'll see VI. Skyrim was/is way too popular and successful, that I think it would be very surprising to not have a follow-up. That said, having ESO, it's possible it won't be out as soon as it may have been and/or it may end up being heavily influenced by ESO. Like others have said though, Fallout would seem to be next in line for a new game, and judging by past entries, we'd likely have to wait until at least 4 years and proably more after Skyrim.
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Ha, I got paladin. I totally would have picked out Adventurer or possibly archer though. I think my other answers were too mixed, so my goodie-two-shoes nature shone through. Edit: From the D&D one, I also got: True Neutral Human Ranger/Wizard (2nd/1st Level) Ability Scores: Strength- 13 Dexterity- 13 Constitution- 14 Intelligence- 15 Wisdom- 15 Charisma- 9
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FWIW, my current character is sort of a lawful assassin, if you will. I had just played through Dishonored before I started this character, and so I tried to model a similar character. Unfortunately, it's a lot harder to play Skyrim w/o killing anyone. However, I did also install the Void Walker and Mask of Corvo mods to help seal the deal. I've tried to play out of my comfort zone though, in general. I usually play as an archer-ranger character in games, given the option, and that's what I had in Oblivion. Like was said above, a mage might be a fun change of pace for you. If you can roleplay an interesting backstory, even better. After I tire of this character, I really want to replay either this or an earlier TES game as a full mage and/or a "bad" character (I always end up being a goodie-two-shoes).
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It sounds like you haven't tried a mage build yet? I'd say maybe give that a shot if you haven't. After completing the main quest with an assassin-style character, I had him semi-retire at the College of Winterhold. My next ES game playthough, I intend to try going full-mage though, as I never have (was a bosmer archer in Oblivion, then an Orc warrior in Skyrim before my current Khajiit assassin+archmage). Before I decided to stick with the same character, I was going to start a new playthrough as either a fresh-faced Breton or Altmer college student, or possibly a new Altmer spy in the Thalmor (courtesy of Live Another Life). To be honest though, so far I'd have to say magic might need some mods or livening up in Skyrim. Granted, I'm facing tougher-than-normal enemies than if I started as a mage, but I often find myself going back to my dagger+bow playstyle rather than magic. Edit: I wanted to note also, that race doesn't seem to be a huge factor, so it might be worth switching things up and trying a non-Nord too. I started using the Khajiit speak mod recently on my main playthrough, and while it's a small thing, it helps add some unique life to the character (http://www.nexusmods.com/skyrim/mods/14513/?).
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I'm only on my 2nd playthrough (my first one kind of got boring and fizzled out last year). One thing that made a huge difference was role-playing a little bit more, and also pursuing the main quest (or just any quest line you haven't done yet -- and can even just role-play it more strictly). I would previously get mired in side-quests and get bored of dungeon-diving, etc. I also tried a different play style (played archer in Oblivion, started as a new-to-me warrior character in Skyrim then got bored) -- mostly an assassin-type character. I actually just played Dishonored before coming back to Skyrim so I kind of modeled the character after that game, and even installed the Void Walker mod to get similar spells. After completing the main quest, I semi-retired and went to the College, and started to transition into magic-use. I'm not sure if you've played a lot at higher levels, so it can change the game slightly. I'll agree with above that CCO can be fun -- I used that for my current character as well as alternate start and AFT. For additional mods, I would highly recommend the Vilja companion mod if you haven't used it before. I used it in Oblivion (and a little in Skyrim), and she really added a lot of life to the game. Other ideas -- have you tried playing as a strict bard? Or like others have said, just do builds with crazy limitations -- naked chef? sure
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Only Khajiit have 10/10 skooma, yes?
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Lol, I know what you mean. I'll often stop and stare at the sunsets/rises and the star shows. Sometimes I like to just run around and avoid combat. On a side note, I use the Voice of the Sky Forever mod which will mostly prevent wild animals from attacking. Some of the most memorable game moments have come from animal encounters. Once was stumbling into a family of sleeping bears, then noticing their little cubs next to them, or when two wolves ran into a hut with me before attacking a bunch of trolls together (they sadly were killed in battle, and thus began my personal quest to vanquish every troll I see).
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Khajiit have the best skooma, yes?
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I really couldn't tell you HOW to do it, but you may be able to create followers based on each, get them all in your game and then let them go at it. You'll likely have to just copy the stats and such as I don't think there is a way to transfer the save files into a single game, etc.
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Hmm, I can guess this one. Is it when it is a sticky?
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You'll need to use a mod to upgrade the leveled items. There are a few out there, at least one using smithing to do it, and then there is a spell mod: http://www.nexusmods.com/skyrim/mods/16090/?. I think it's kind of bogus this isn't handled automatically somehow, but I can understand the need for leveling certain items.
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Lol, good luck with it. If you have a plan or attack, or playstyle, I think it makes it easier. Myself, I think I actually just avoided starting a new character.
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I assume he's marked as essential, and you never really have a chance to face off with him in the game anyway, not to mention he plays a role after the main quest. That said, I wouldn't doubt you could somehow mod him as killable.... but why would you?
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So why did Alduin decide to attack Helgen?
ponyboy10 replied to stars2heaven's topic in Skyrim's Skyrim LE
One of the great things about TES lore (and something which i think is threatened by C0DA and it's hippy-love-in-everything-and-nothing-is-canon) is that all of our information comes from In-Universe sources. We don't have a writer off to the side telling us the 'truth'. We have to piece it together based on the understanding of those within the universe its self, with some rare insights into the world from the devs. That Alduin IS the end of the world is one of those rare insights. Both Howard and MK have said that Alduin eats the world at the end of the Kalpa, resetting time, and that he will eventually get his nom on. Beyond that, it's mostly about trying to piece together the insight of in-universe scholars, who in many cases are just as confused as we are. Yeah -- as frustrating as it is, it's also really insightful to be muddling through the "truth" as would a real person in Tamriel. Assuming that's their plan (and not just laziness :)), kudos! I am still curious about the conspiracy that was hinted at regarding why Alduin returned when he did. For the early part of the game, it seemed like it was leading up to someone being behind it, but at the end it was presented as just a big coincidence. Is that correct? I guess it would make sense and with the Civil War starting up, both sides would likely be very suspicious of each other. Also regardless of when Alduin would have returned, knowing those crazy Nords, there likely would have been some type of strife going on. -
I have to admit that I've mostly avoided the Civil War questline so far, but Bethesda does always have an ace up its sleeve too. The only real reason the Civil War is still raging in Skyrim is because the Empire didn't make it a priority and send full troop support. The canonical outcome could always end up being that regardless of what the Dragonborn did, the Empire came in full force later, or vice-versa, they get so preoccupied (presumably with the Aldmeri Dominion), that they abandon the effort in Skyrim.
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Lol, I was thinking the same thing. :smile: I really wish they explained this more in-game (or made it more obvious). The more I hang out here, the more I'm starting to hate those dirty Thalmors :smile: I may have to head over to the Thalmor embassy as well with my new Dov and Skyrim hero buddies. So, did we ever find out if there was more behind Alduin's return too? Maybe the Aldmeris had something to do with it? The first half of the main quest was all hinting at some type of conspiracy, but nothing ever materialized beyond coincidence. (This might be leading more off-topic and spoilery)
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So why did Alduin decide to attack Helgen?
ponyboy10 replied to stars2heaven's topic in Skyrim's Skyrim LE
Problem is that they never really give it to you straight in-game. For example, The Alduin/Akatosh Dichotomy "proves" that the two are identical because the Nord tales of a black dragon who eats the souls of the dead and led the dragons on a war against mankind are simply unbelievable. We know that those tales are true, but that doesn't prove the opposite case that the two are totally separate (Alduin ent Akatosh), much less instruct us on the nuanced view regarding Alduin having individual characteristics fragmented from the original Akatosh. True. It's a really interesting concept, and maybe there are different interpretations. Like you said, I do wish they would divulge more details in-game for those that are interested, but I guess that's life. I'm probably still a noob to the ES universe, but I felt the same way with the Thalmor involvement in Skyrim. I'm not sure I still understand it all, but it seems like you have to piece a lot of things together. -
Agreed, even if that seems to be a common theme for the elder scrolls universe. I just played through Dishonored before this, and that had a great game world. You were a bad-@$$ character, but hardly the god-like persona you can achieve in Skyrim. The NPCs were all very interesting too, even if they may have been more stringently scripted. That said, Dishonored is not quite the open-world/sandbox game that Skyrim is. On a side note, it would be nice to see an included way to make it easier to jump into new characters -- either with the option for different starting points, wider or more-varied questlines, or something. I also keep thinking it would be really cool to allow for switchable playable characters, this way you could create a party of 2-3 people and switch between them so you can try out different play styles w/o being handicapped or needing to start over.