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Everything posted by Arcky
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Nice concept! You might wanna consider adding some form of inner-shadow to the inside of the overlay to reduce the courseness of the edges. Here's what it could look like: http://i.imgur.com/2OdeuyT.jpg
- 137 replies
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- perspective
- immersion
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Here's a tiny WIP sneak-peek at Garshakur, one of the mod's major settlements :D http://i.imgur.com/beQYtG1.jpg http://i.imgur.com/ecnXrlq.jpg
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What I did was create two seperate topics, with an invisible continue connecting them, and a forcegreet package to initiate dialogue. Blank dialogues don't seem to work for me, so you might wanna rewrite your dialogue in a way that you can split it into two seperate topics. This is what the (absolutely amazing) dialogue looks like: http://i.imgur.com/z92K9H3.png This is what it looks like:
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Tamriel Online -> High level party quests w/ boss?
Arcky replied to themohawkninja's topic in Skyrim's Skyrim LE
If someone can get a group of like-minded people together, and keeps the scope rather small (maybe one good dungeon/raid every 1-2 months), then we could have a steady stream of content for those of us who want to have fun with friends. You'll probably end up the most popular kid on the modding block :D The question is, what kind of experience would you want to create? Something fun and small for 2-4 people? Or more like something around 12? Maybe even more? Can all these people bring their companions and summon things? Because that's gonna mess with your interiors a lot. Tuning is gonna be a thing though; someone probably needs to be clever and script something that scales the stats of players based on the amount active within the current cell. Do I see this working? Yeah, definitely, but not without doing some proper head-scratching and making decisions that some people might find stupid. -
As someone who's had to abandon a lot of passion projects for many reasons, I'm telling you that you might not want to continue with this. It looks to me like you bit more than you can could chew, even if you tried to aim for something reasonable. Forgive me if I'm a bit presumptuous, but this is what I garnered from your updates:Exterior area is almost done, but you'll still need to do a polish pass to make sure that everything looks decent, which basically means you'll be spending about 25-50% of the time you spent on exteriors to make it look great. That's a lot of days of work.Interiors are still unfinished, which means that's another load of work that still needs doing. Include the whole bit about polish and it's gonna take even longer.Quests still need to be implemented. Have the quests been written yet? Do you know how implementation works? It's a lot of knowledge you'll have to absorb in order to pull it off properly, which again might take some time. Making kill quests are easy, but anything that involves dialogue, scenes, or packages can easily increase the amount of time it takes to do a simple quest. I don't want to come off as belittling, but it can bite you in the ass rather quickly.Custom meshes and new creatures are a pretty big thing to ask. Artists generally don't throw themselves at projects that haven't gotten to a far stage yet, unless they're crazy-obsessed with the idea or know you as a friend.These points already will take you a long time to do, and if you're not able to give it you all, then the disappointment will only increase with time. You'll either want to find about 3-4 people that'll be as invested as you are in this project to help you out, or decide that this might not be the best way to spend your energy. Don't be disheartened about having invested time in this and having to abandon it. Everyone's had that one big overscoped project that didn't work out for them. I'm pretty sure you had fun doing it, but will have even more fun on something smaller. Maybe make a smaller island next time with a single, really awesome quest?
- 43 replies
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- skyrim mod project
- dlc-like
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Yep! If you happen to have any voicereels, feel free to PM me. Such excitement :D Hopefully it'll live up to your epic expectations. Also my own. Lordbound better not suck or else I'm gonna be real disappointed.
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Nah, it's tied to one of the intros to the quest mod I'm working on. I'd like to create a more personal questing experience, but will have to watch out to not get in over my head with this; stuff like this tend to create bloat rather quickly, so efficient writing will be key here. I'm a huge supporter of reactivity, so it'll change the way that certain NPCs talk to you, and might have a few benefits (exclusive quests, alternate quest paths, neat loot), but I haven't worked it out the full extent.
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You misunderstood. I said custom made quests, not vanilla quests. I want go on custom made quests that doesn't treat you as the dragonborn/dovahkiin. Already on it :ninja: http://i.imgur.com/7gqmhbh.png
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What's the spider's aggression? If it's on Very Aggressive or Frenzied, they'll pretty much attack anyone.
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The fastest way I learnt to... learn things was to simply try create something small. Set small goals for yourself, which you know you could achieve in under two weeks or less. The basic tutorials helped out a lot, especially the level design ones, so please don't skip them. You'd be amazed how much quicker you learn how tools work if you have to actively solve problems which you encounter when creating your own stuff. But really, don't be afraid to try new things or deviate from tutorials. Here's some things you could try: Make a simple dungeon, perhaps 4-5 rooms in total. Add a few corridors between each room that feels different than the rest in some way.Make a kill or fetch quest. Have players talk to an NPC, or find a quest item, which leads them to the location of an NPC they must kill.
- 8 replies
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- creation kit
- help
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The faction storylines are about 7-8 quests each at the moment, but the Orcs and Imperials oppose each other at a certain point, meaning you won't be able to do all the quests in a single playthrough. It is possible, however, to complete the first few quests for each faction, which gives you a good grasp of their motivations before choosing a side, so the main story could take about 16 - 20 quests if you switch around a bit. We've got a couple of sidequests and unmarked ones at the moment, but the main story is currently top priority. I think it's safe to say that it'll atleast be worth the download :)
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Lordbound is a massive story-focused expansion for Skyrim with 30+ hours of original content, adding 40+ new quests, 50+ dungeons and a new landmass to explore! Visit the valley of Druadach and embark on an epic quest to bring peace to this war-torn region. Features The land of Druadach, a dense new region larger than Solstheim, filled with quests, dungeons, events and activities, for you to enjoy.About 30+ hours worth of content through main questlines and side content.Over 40 quests, found through our many new settlements and exploring the world.Over 50 new dungeons, featuring the most epic spaces you've ever explored!The biggest main quest you've ever played in Skyrim, with choices and consequences that change the state of the valley.Join Lord Haelan on a quest to uncover the truth behind his family’s past.Assist the Imperial Legion in reclaiming the trade route to Jehanna.Support the Orcs of Garshakur, as they defend their new home against the Legion.Loot that you’ll want to carry over to your future adventures. New weapons, armor, spells, and surprising consumables.Fully-voiced NPCs and an original soundtrack! Story Synopsis The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them control of the highly-valued trade route between the cities of Jehanna and Solitude. As the war wages on, the people of Druadach are forced to seek protection within the walls of Highreach, home of the young Lord Haelan - but even the last bastion of Druadach is threatening to fall at the hands of a mysterious knight of unknown origin, leaving only death in its wake. Whatever the choices are in the end, the fate of the valley rests in the hands of champions; both new and old. >> Wanna help out? Join the Lordbound Team << Stay updated on Lordbound through our other channels!