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TeamDragonpunk

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Everything posted by TeamDragonpunk

  1. All, to elaborate, I'm offering a $1,000 cash bounty to anyone who creates the IntelliSense, or $200 for each significant contribution to the IntelliSense project mentioned in the OP above.
  2. Lol, I wish I had time. That's why I put out a $1000 cash bounty in the Dev Ops thread. Am actually thinking of hiring a dedicated professional to work on this. It will be worth it in the long run.
  3. UnCodeX - UnCodeX processes the UnrealScript source code and presents it in a more navigational format. https://udn.epicgame...ee/UnCodeX.html Download the program at the link provided and follow the tutorial. When it prompts for the path, I use the following (and let me know if I wrong): C:\Program Files (x86)\Steam\steamapps\common\XCOM 2 SDK\Development\SrcOrig It's not a perfect API, but it's helped me substantial. If we need to make a community-made API, I am willing to pay for it. Does anyone have a good recommendation of where to host it? -Dan
  4. All, There are a couple of different initiatives going on, and I'm hoping we can consolidate them here... or at least coordinate our efforts. While there are some great example docs in the SDK, there is not currently an API, Mod Wiki, or IntelliSense provided by Firaxis. IntelliSense: There is a promising effort here: http://forums.nexusmods.com/index.php?/topic/3774940-mod-buddy-intellisense-scripts/ If anyone has experience writing these scripts and can assist, I'm offering a "cash bounty" to all parties who make meaningful contributions. For every day we spend on that, we potentially save a week of development time. API: I'm asking Firaxis to generate an API from the UDK, and encourage everyone to tactfully ask as well. For now though, I've posted a tutorial on using UnCodeX below to serve as a make-shift API. Wiki: We need to start documenting all our "lessons learned" in a single repository. Ideally, it would be a site that remains up if any one of us moves on. I think we have 3 main options: 3rd Party Media Wiki Sites (Pro- easy to use Wikipedia like interface, Con- requires one of us to maintain) https://www.mediawiki.org/wiki/Hosting_services The Nexus Wiki to request XCOM 2 (Pro- currently houses the EXCOM EU wiki, Con- interface is a bit older) http://wiki.tesnexus.com/index.php/Main_Page An existing XCOM 2 Wiki (Pro- existing XCOM 2 wiki, Con- Prob not the greatest for technical documentation) http://xcom.wikia.com/wiki/XCOM_2 Bests, Dan
  5. Did all the steps and keep getting an error from ModBuddy that "MrODuzhar.UnrealScriptPackage.UnrealScriptPackage... did not load correctly" Do you have anything included in this that would be referencing your local path (and not the absolute path?) -Dan
  6. Amineri, Ok, I've gone through almost all of the ModBuddy files and think I have a pertty good handle on the Visualization Manager, but I wanted to run this by you first. 1. There is an "invite friend" button in Multiplayer. What file is that, because I can't seem to find where it is called? I'm used to IDE like Eclipse. I'd like to call that in the Squad Screen right before a mission. 2. Once added to the squad screen UI, I'll use the override it for inclusion of the other players.
  7. Logged into the XCOM 2 Editor once properly linked. Getting a error that a few textures are missing. Is that normal? Also, what is the correct path to the assets to use once inside the editor (uncooked assets, I assume are in the SDK). Thank you again for helping us!
  8. Ok, ran the the isoshell.exe but I keep getting an error when trying to run UE3Redist (corrupt). Going to try a few things. Anyone else getting this error? SOLVED: Need to run the UE3Redist as Admin.. derp...little rusty
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