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RedDog6911

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  1. I just saw something posted in the FAQ for the High Definition Texture Pack mod that may be the solution. https://www.nexusmods.com/starfield/mods/496 I'll try it later today when I get home.
  2. i couldnt load starfield from vortex either UNTIL i set my mod stage folder to be on the same drive as the game install... after that it now loads from vortex (trivially) .... but no mods I do have it set as the same drive as my game folder (G Drive), but it's not the same drive as the Documents/My Games (C Drive). One mod installed through Vortex is definitely working (even though I'm not launching the game through Vortex), but none of the others work. I miss Nexus mod Manager, it was so much simpler.
  3. Same issue, some mods are working, but others are not. When I try to deploy mods, nothing happens. I'm also not seeing any way to launch Starfield from Vortex. I have directed Vortex to the location of my Starfield files (which is not the same drive as the My Documents folder).
  4. After much trial and error, it seems No More Nameplates was the culprit. Everything else is fine.
  5. I'm not using any of those mods but getting CTD at start too. I thought it was IconSortingTags, but I downloaded the update today and I'm still getting CTD. List of mods: IconSortingTags THERMALPASTE'S WASTELAND (latest version of ReShade) Diranars Power Armor Light Up. Power Armor Clean HUD Appalachia Warfare - Realistic Gun Sounds Explosions and Bullet Cracks Prismatic Lasers 76 by Diranar Enhanced Vanilla Bodies 76 Enhanced Blood Textures - Fallout 76 Edition No More Nameplates Fallout 76 Hunting Rifle Sound Replacer Baleful Ghouls Radiant Clouds and Skys - A Cloud and Sky overaul for Fallout 76
  6. I know a little bit (very little) about modding, and have made a few simple mods for FO4 and Skyrim. Scripting though I know absolutely nothing about, but I know something like this would require a script.
  7. I really wish someone would make a mod that would require power armor to use heavy weapons. It always bugs me seeing NPCs not in power armor using these big bulky weapons, it's just not realistic. I know nothing about scripting, but I'd assume there must be a way to do this. Like a script that checks for power armor with any weapon that uses the heavy gunner perk. That way it would also work with any weapons added by mods without individual compatibility patches. At least that's my uneducated theory anyway.
  8. Wildcat Combat with the realistic damage plugin, and True Armor. Great combination, and makes combat a lot more realistic.
  9. Try Wildcat Combat combined with True Armor. Just be sure to turn off attribute modifiers for both PC and NPC in the True Armor MCM, otherwise it's likely you'll get a conflict with Wildcat. I've been using this combination for a while now, and it gives combat and armor a much more realistic feel. What weapon you use is no longer just about how much damage it does, but also how effective it is verses armor.
  10. The closest I've been able to get is using PRT and NAT. Use the Dark and Gloomy climate setting, and Bleak NATFx setting in NAT. TreyM and l00ping have mentioned that they plan on doing a Pilgrim like mod for Skyrim at some point... but probably not until they're done with Pilgrim.
  11. I'm trying to make a compatibility patch for Gas Masks of the Wasteland, True Storms, and Dead Sun Weather. My goal is to have rad storms and dust storms use Red Sun Weather, and have the rest of the weather types covered by True Storms. There's already a compatibility patch for GMotW and TS, so really I just need to get DSW to play nice with them. Currently I've got DSW loaded after GMotW and TS, which works, but I'm only getting DSW weathers. I do get the ghoul hordes from TS during DSW rad storms, which is amazingly scary by the way. It would be nice to have just some regular rain, thunderstorms, and overcast weathers once in a while though. No sunny days though, just doesn't fit the feel I'm going for. I know exactly what I want as you can see... but I have no idea how to go about doing it. :ermm:
  12. I'm trying to make a compatibility patch for Gas Masks of the Wasteland, True Storms, and Dead Sun Weather. My goal is to have rad storms and dust storms use Red Sun Weather, and have the rest of the weather types covered by True Storms. There's already a compatibility patch for GMotW and TS, so really I just need to get DSW to play nice with them. Currently I've got DSW loaded after GMotW and TS, which works, but I'm only getting DSW weathers. I do get the ghoul hordes from TS during DSW rad storms, which is amazingly scary by the way. It would be nice to have just some regular rain, thunderstorms, and overcast weathers once in a while though. No sunny days though, just doesn't fit the feel I'm going for. I know exactly what I want as you can see... but I have no idea how to go about doing it. :ermm:
  13. I think the way power armor is done in FO4 is more realistic than FO3/NV. But there are mods that do something similar to what you want. http://www.nexusmods.com/fallout4/mods/15571/? http://www.nexusmods.com/fallout4/mods/16321/?
  14. NPC's Travel is what you're looking for, great mod on max settings. http://www.nexusmods.com/fallout4/mods/16987/? Campsite is the other mod you need, especially great on survival. http://www.nexusmods.com/fallout4/mods/11734/?
  15. So it looks like there's interest in a mod like this, but nobody has said if it was actually possible or not.
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