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RedDog6911

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Everything posted by RedDog6911

  1. I just saw something posted in the FAQ for the High Definition Texture Pack mod that may be the solution. https://www.nexusmods.com/starfield/mods/496 I'll try it later today when I get home.
  2. i couldnt load starfield from vortex either UNTIL i set my mod stage folder to be on the same drive as the game install... after that it now loads from vortex (trivially) .... but no mods I do have it set as the same drive as my game folder (G Drive), but it's not the same drive as the Documents/My Games (C Drive). One mod installed through Vortex is definitely working (even though I'm not launching the game through Vortex), but none of the others work. I miss Nexus mod Manager, it was so much simpler.
  3. Same issue, some mods are working, but others are not. When I try to deploy mods, nothing happens. I'm also not seeing any way to launch Starfield from Vortex. I have directed Vortex to the location of my Starfield files (which is not the same drive as the My Documents folder).
  4. After much trial and error, it seems No More Nameplates was the culprit. Everything else is fine.
  5. I'm not using any of those mods but getting CTD at start too. I thought it was IconSortingTags, but I downloaded the update today and I'm still getting CTD. List of mods: IconSortingTags THERMALPASTE'S WASTELAND (latest version of ReShade) Diranars Power Armor Light Up. Power Armor Clean HUD Appalachia Warfare - Realistic Gun Sounds Explosions and Bullet Cracks Prismatic Lasers 76 by Diranar Enhanced Vanilla Bodies 76 Enhanced Blood Textures - Fallout 76 Edition No More Nameplates Fallout 76 Hunting Rifle Sound Replacer Baleful Ghouls Radiant Clouds and Skys - A Cloud and Sky overaul for Fallout 76
  6. I know a little bit (very little) about modding, and have made a few simple mods for FO4 and Skyrim. Scripting though I know absolutely nothing about, but I know something like this would require a script.
  7. I really wish someone would make a mod that would require power armor to use heavy weapons. It always bugs me seeing NPCs not in power armor using these big bulky weapons, it's just not realistic. I know nothing about scripting, but I'd assume there must be a way to do this. Like a script that checks for power armor with any weapon that uses the heavy gunner perk. That way it would also work with any weapons added by mods without individual compatibility patches. At least that's my uneducated theory anyway.
  8. Wildcat Combat with the realistic damage plugin, and True Armor. Great combination, and makes combat a lot more realistic.
  9. Try Wildcat Combat combined with True Armor. Just be sure to turn off attribute modifiers for both PC and NPC in the True Armor MCM, otherwise it's likely you'll get a conflict with Wildcat. I've been using this combination for a while now, and it gives combat and armor a much more realistic feel. What weapon you use is no longer just about how much damage it does, but also how effective it is verses armor.
  10. The closest I've been able to get is using PRT and NAT. Use the Dark and Gloomy climate setting, and Bleak NATFx setting in NAT. TreyM and l00ping have mentioned that they plan on doing a Pilgrim like mod for Skyrim at some point... but probably not until they're done with Pilgrim.
  11. I'm trying to make a compatibility patch for Gas Masks of the Wasteland, True Storms, and Dead Sun Weather. My goal is to have rad storms and dust storms use Red Sun Weather, and have the rest of the weather types covered by True Storms. There's already a compatibility patch for GMotW and TS, so really I just need to get DSW to play nice with them. Currently I've got DSW loaded after GMotW and TS, which works, but I'm only getting DSW weathers. I do get the ghoul hordes from TS during DSW rad storms, which is amazingly scary by the way. It would be nice to have just some regular rain, thunderstorms, and overcast weathers once in a while though. No sunny days though, just doesn't fit the feel I'm going for. I know exactly what I want as you can see... but I have no idea how to go about doing it. :ermm:
  12. I'm trying to make a compatibility patch for Gas Masks of the Wasteland, True Storms, and Dead Sun Weather. My goal is to have rad storms and dust storms use Red Sun Weather, and have the rest of the weather types covered by True Storms. There's already a compatibility patch for GMotW and TS, so really I just need to get DSW to play nice with them. Currently I've got DSW loaded after GMotW and TS, which works, but I'm only getting DSW weathers. I do get the ghoul hordes from TS during DSW rad storms, which is amazingly scary by the way. It would be nice to have just some regular rain, thunderstorms, and overcast weathers once in a while though. No sunny days though, just doesn't fit the feel I'm going for. I know exactly what I want as you can see... but I have no idea how to go about doing it. :ermm:
  13. I think the way power armor is done in FO4 is more realistic than FO3/NV. But there are mods that do something similar to what you want. http://www.nexusmods.com/fallout4/mods/15571/? http://www.nexusmods.com/fallout4/mods/16321/?
  14. NPC's Travel is what you're looking for, great mod on max settings. http://www.nexusmods.com/fallout4/mods/16987/? Campsite is the other mod you need, especially great on survival. http://www.nexusmods.com/fallout4/mods/11734/?
  15. So it looks like there's interest in a mod like this, but nobody has said if it was actually possible or not.
  16. Funny you mention that and I come across this thread. I just watched this video that I somehow stumbled upon. I think all or most of the heavy weapons should require or are greatly assisted by having power armor to shoulder their weight and help reduce recoil. As a side note, has the tag changed for youtube videos? I'm trying [ youtube ] numbers after v= [ / youtube ] and it's not working. It's definitely possible to fire a minigun handheld, but you're not going to get accurate sustained fire. Not to mention the weight of the weapon plus ammo isn't going to be easy to lug around. 7.62 minigun 5.56 minigun I used the full address inside the tags.
  17. Yeah, it's something that's bugged me about the game for a while. Sure you can fire a missile launcher without issue, not much recoil there. A Fat Man because of how it works would have more recoil, but could still be possible. The Minigun could be fired handheld too, but it's not very practical without power armor in my opinion. My real issue though is weapons like the WH-Mk22 Heavy Machinegun, and automatic versions of the Type 76 and QBU-76-20 Anti Power Armor Rifles. I just can't see an unarmored human firing an automatic .50, 14.5mm or 20mm "rifle" while standing. Even semi-automatic while standing is questionable with the 14.5mm and 20mm.
  18. Is it possible to make wearing power armor a requirement to equipping a weapon?
  19. Since Fallout is an alternate history, what if instead of the AR series, the US Government went with the Stoner 62 (7.62) and 63 (5.56) series which saw limited use in Vietnam with Navy SEALs. It was a very modular system with 8 different variants. They were very light, and the SEALs loved them. http://i.imgur.com/F5nw3kr.png
  20. Is it possible to make a mod that will greatly reduce weapon recoil while wearing power armor? Logically the frame should be able to absorb most of the weapon's recoil, or even all of it for lighter weapons. Power armor should be like firing a weapon from a tripod. Maybe make a recoil compensator mod for the arms to balance it.
  21. But the G67 looks basically the same as the existing combat rifle, and is still cartoony. Definetly going to try out the assault rifle and 10mm replacer. I agree, I don't use that one, just pointing out that it exists. The other two I do use though. At least the vanilla combat rifle is better than the pistol and assault rifle. I'm waiting for Skibadaa to redo his IF-54 Battle Rifle, it will probably make a good replacement for the combat rifle.
  22. There's a Colt Delta Elite replacer for the 10mm pistol. I've been using it for a while, and it looks much better (and more realistic). http://www.nexusmods.com/fallout4/mods/15656/? There's a replacer version of the WH-77 for the assault rifle. Skibadaa just redid the model, but hasn't updated the replacer version yet. http://www.nexusmods.com/fallout4/mods/19347/? http://i.imgur.com/RNJziKU.jpg There's a combat rifle replacer version of the G67 Battle Rifle. http://www.nexusmods.com/fallout4/mods/9567/?
  23. I can't say i've ever seen Commonwealth raiders using NW items, and i do have both mods you've mentioned (totally agree about how awesome they are) the most i've found were legendary variants of the Hand Made Rifle on a legendary ghoul, but that was just random, and probably due to a mod that adds these items to the legendary leveled list and even if not all groups are added, i would just like to see some of them, as i doubt people will really make mods that add new raider groups, or other enemy groups, with unique gear (MadMax's mod is the exception, and i doubt another mod will be made) Now that I think about it, the NW items I found on Commonwealth Raiders were legendaries. I'd be surprised if MadMax isn't planning on adding NW gangs to the Commonwealth at some point though. I know he added Handmade Rifles to the leveled lists, I was poking around in there to modify a few things (mostly the fact that 50% of raiders seemed to be spawning with PTRS-41 Anti-Tank rifles).
  24. I doubt the Trappers would come to the Commonwealth, they like to stay in the fog. The Children of Atom are already in the Commonwealth. I don't see them often outside of their usual areas, but I have encountered a handful of random groups. I have seen Commonwealth Raiders carrying Nuka World gear, but I'm also using the Raider Overhaul mod (a definite must have, along with the Super Mutant Redux by the same author), so I can't say if that's vanilla or not.
  25. Did you even try searching first before posting? If you had just searched for "laser", it would have been the second mod listed... http://www.nexusmods.com/fallout4/mods/9417/?
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