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Rigmor

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Everything posted by Rigmor

  1. Hi guys, I have a bit of a conundrum, I have been working on a quest, and for the most part it's going well, then I came upon an issue with a dialogue arc. Basically I have an NPC forgegreet me, this works well, and I need to tell the NPC to do one of three things. 1. Follow me (this is the setstage and easy to do, it points to a package with the right conditions, in this case: Dialogue on end papyrus - getowningquest().setstage(30) the package >=30 and doesn't interfere with another followers package also set >=20. 2, Go and follow another NPC (I don't want the npc to follow me, I want it to follow another npc) 3. Stay here. (I want the npc to stay until I come fetch it later) My issue is I can't use setstage on 2 and 3 ie: getowningquest().setstage(25) because the next package in the stack will override it. How can I make the NPC do what I tell it to do without packages? Also, I can't seem to get comment triggers to work with a custom voice NPC, any tips welcome. Thanks in advance.
  2. I had no end of problems with my quest markers, I got them back by loading up a save that had never had the mod on it. They magically returned along with other stuff not working such as aliases. You don't need to complex scripting for a "vanilla" type follower, even if they are custom voiced. It is in fact quite a simple process. Check out Deck16's tutorial here
  3. Thanks for the feedback, she has extensive scarring all over, check out the gallery link , I think the "puffiness" is due to the video, the camera can bloat 3D the closer it gets. She has a nasty scar on her cheek and her general complexion is kinda rough too. @ myztikrice I like to think she looks confident, she can sure take care of herself :wink:
  4. I don't think you're doing anything wrong Dimmu, the ratio per view to download is roughly 10 to 1, that's the usual rate for most mods. I can understand and respect the time you have dedicated to your work, I learned about making quests the hard way, and have myself been bitten by the quest bug. Maybe you should include more popular features like a follower in your quest, someone who can be recruited after the quest is finished, there's plenty of talented voice actors you can get to voice the actor and custom voiced actors are few and quite unique. Tie one into the quest with ultimately the player having the option to recruit them after completing the quest or some unique custom armor, weapons etc. I'll download it and play it later with Rigmor and give you some feedback when it's completed.
  5. There are more images on my website and you can also read Rigmor's back story on the link above. That is uncanny Ghosu :p
  6. Some interesting comments. Awesome guys Ellen Page? Wow I guess she does a little.
  7. http://www.jojimbo.webspace.virginmedia.com/Rigmor/Rigmor/r0.jpg INFO: Who is Rigmor? Rigmor of Bruma is a stand alone, custom voiced follower for Skyrim, she is a no messing, cynical, traumatized character of very few words. Rigmor does not want to talk, she does not want to marry you, she is not interested in your quests or your ego. She does not wash, she does not shave (only her head) she is a no messing two handed berserk warrior in the true sense, battle scars et al. She has an extensive backstory which fits into TES lore and has been beautifully brought to life by the voice talent of Maggie "Kliban" Katz. The project is an ongoing [WIP] and the first stage is near completion, Rigmor has only the essential follower voice topics at present and I do intend to expand on this as her quest episodes develop, and she will be a great compliment to other more advanced custom followers and will protect and serve your loved ones. There is a small recruitment quest to obtain her, and I do intend to write the story for her own main quest which will be in episodes, and you never know, one day she might have "feelings" for you :smile: Rigmor is an efficient killer and an essential painball to have tag along especially if you are a new character in Skyrim. Please feel free to read about her backstory and view some images by following the link below: RIGMOR'S STORY You can view a small promotional video I made on youtube here: Feel free to ask any questions, and please let me know what you think. STATS-PERKS: She has a custom Berserker class and her strengths are Two Handed, Block and Heavy Armor.She comes with basic perks, Barbarian, Juggernaut, Power Bash, Well Fitted, Deep Wounds, Champions Stance, Shield Wall and will level up alongside the player to level 80. She was created for dungeon crawling, cave and room clearing and will not hesitate to charge the enemy, she is at present essential and comes with unique family heirlooms the "Bastard Sword" damage 35, and a custom Daedric "Amulet of Talos" which gives her an extra 30 Stamina, Health and Magicka. Her armor was commissioned by her guardian Baa'Ren-Dar and forged from iron and steel and it's armor rates 40 for the Cuirass, 30 Gauntlets and 30 for the Boots. She does not have a helmet. Finally, Rigmor is the child of the Nexus Modding Community, all of you, like her or hate her, that's your choice, but she couldn't have been born without these people, and to them I am eternally grateful. CREDITS: Voice Talent: Maggie Katz as Rigmor M.Linden as Baa'Ren-Dar Rigmor's model and textures: Calientes Beautiful Bodies Edition -CBBE dimon99: UNP Female Models and Textures betterbecause: Body Imperfect Resource Gabriel Mailhot: The Eyes of Beauty ECE Team: Enhanced Character Edit Hello Santa: SG Female Textures Renewal Armor: Rigmor's Custom Iron/Steel Variant: CaBaL: aMidianBorn Iron and Steel Armors v2 defunkt: Iron Armor Variant with Chainmail volvaga0: Face Masks of Skyrim 747823: Inspiration for Rigmors Breast Plate Weapon: Rigmor's "Bastard" Two Handed Sword: Moraelin: Arming Swords Skyrim HD Animation: LordOfWar: Enhanced Animation 2H
  8. Just a little topic to help people searching/looking for this, happy modding. Get items from NPC Alias_your_NPC.GetReference().RemoveItem(Alias_your_item.GetReference(),1, False, Game.GetPlayer()) Give Items to NPC Game.GetPlayer().RemoveItem(Alias_your_item.GetReference(),1, False, Alias_your_NPC.GetRef()) Make NPC a potential follower, then recruit them Alias_yourNPC.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
  9. Learned the hard way, aliases not working,fragment and script errors, definition errors, all related to a bad save game file. Several in fact. The original code I thought was good above , was in fact not helping because I had strayed so far away from the norm I became lost, tired, and frustrated. I found the cause after I deleted the complete script with all the linked properties, and compiled from the quest data and found a new clean script in it's place. In game , items that didn't show up, or quest events that just didn't work, seemed to be there, ie: letters now showed in the NPC's inventory, not everything worked, I still didn't have location markers working, so I went and loaded up a save from before the mod even existed and BAM!!! It all worked like a dream. The target ref's, the aliases, the code needed to take from an NPC, and to my jubilation, to GIVE as well. So if you're a noob quest modder like me, and have these issues, try doing what I did (of course make backup's of your .esp's) The code I eventually found working to give and take from NPC's was this: Get items from NPC Alias_your_NPC.GetReference().RemoveItem(Alias_your_Ring.GetReference(),1, False, Game.GetPlayer()) Give Items to NPC Game.GetPlayer().RemoveItem(Alias_your_ring.GetReference(),1, False, Alias_your_NPC.GetRef()) Now I need to work out how to make an NPC into a follower during the final SetStage crossover. If anyone can help by pointing to a tutorial or knows the code, it would sure be appreciated. Make NPC a potential follower, then recruit them Alias_yourNPC.GetActorReference().SetRelationshipRank(Game.GetPlayer(), 1)
  10. However, what is driving me mad is Problem 1, how do I get a targetRef NPC in Quest Objectives to show a location marker? please, someone, rescue me from this world of script hellpain. :kiss:
  11. The small quest I am working on is based on several helpful tutorials, but as a primarily modeler and texturer, code and script might as well be Predator Alien Speak. Imagine copying Japanese Kanji symbols, I can do that, but understanding it? that's a whole new ball game. This has almost become a mod breaker. Problem 1: The good bit: The courier comes up, and hands me the note, I read the note and it tells me to follow the instructions and meet a guy: The bad bit: The reference marker to the NPC I need to speak to doesn't show up. I have tried everything, any help or pointers would be great. In the Quest Stages, it points to the NPC, but should there be any conditions? Aliases are all present and correct. Problem 2: Edit Problem fixed. Just adding what worked for me in case it helps others. old unworking code: code script hack hell 1: Alias_Rigmor_Khajiit_NPC.GetReference().RemoveItem(Alias_Rigmor_Ring.GetReference(),1, False, Game.GetPlayer()) code hack script hell 2. Game.GetPlayer().AddItem(Alias_RigmorsLetter, 1, true) Alias_Rigmor_Khajiit_NPC.GetActorReference().RemoveItem(Alias_RigmorsLetter) new working code: Game.GetPlayer().AddItem(RigmorsLetter, 1, true)Alias_Rigmor_Khajiit_NPC.GetActorReference().RemoveItem(RigmorsLetter)debug.notification("You have Rigmor's Letter") Notice I dropped the "Alias" tag from the Letter. Worked like a charm, The good bit: I find and initiate the dialogue with the NPC and it works brilliantly: The bad bit: Two items in the NPC's inventory which should be passed to the player does not. The code for container change over is in the Quest Stages script box, and the NPC alias has the items attributed to him. It really should be a simple procedure I know, but I find myself, after a week of struggle, to be floundering in a script, quest mod hell.
  12. Hi, I am currently working on a small quest which will enable the player to recruit a follower. I need someone to voice a Male Khajiit who is the go-between in the quest. It's about 20 lines, if anyone can help please PM me. The quest is 75% completed, all the lines are set up ready for overwriting. If you would like to audition, here is the first line: "This one is called Baa'Ren-Dar, Khajiit has very special mission can only be trusted to one with very special...hmm, qualities." If you want any more info, PM me and I will reply asap. I will need this done as soon as possible, so please only PM if you can commit to the project right now. Thanks Position filled
  13. I use the standard version of the one below, but heres two options: http://www.nexusmods.com/skyrim/mods/47086/? and this one here http://www.nexusmods.com/skyrim/mods/44988/?
  14. I tried some ENB presets, but had quite a few problems with latency (lag) and bloom, etc as my rig is a high end medium rig. I ended up with using the Climates of Tamriel with the sweetFX mod, and adding performance based SSAO in the Nvidia settings. Works a charm for me. It's a pity because some of those ENB mods look really good.
  15. you need to assign the custom armor it's own texture set, you can find "texture sets" in the miscellaneous tab in CK, duplicate one similar and rename it, and assign your textures, then in the armor addon assign the set by clicking on the nif model and adding the set to the parts
  16. you can download 3ds max 2012 student edition free from their site. as long as you are a student and use it for non profit. you will still need niftools plugins to import and export meshes. then, you will need to get the weapon ingame, that's the hard part ;)
  17. this is what you might need, i had the very same problem, scroll down a little to how to assign bsdismemberment info, the parts need to be assigned to the correct body part http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number
  18. kitiara is still alive and kicking if you look hard enough. Mei by rxkx22 (check the readme in rk followers, speaks japanese :tongue: ) she's quite adorable and unique)
  19. To save normal 8.8.8 RGB 24 bpp / unsigned The normal maps need to be uncompressed or else you get the blocky effect, generate mipmaps is a good thing, i would recommend it. saves ram thats it, you're good to go. To save diffuse DXT3 argb 8 bpp / interpolated alpha
  20. bumping this post,i also would really like this mod,i already use pananacakes horseriding followers, and with better mods to come, obviously more companions, to have a dual saddle for your wife or main follower would be fantastic.
  21. Has anyone been getting the fake anti-virus browser hijacker? It's quite harmless as long as you don't click the .exe file, it can appear even by clicking on a picture, ie mod jpg image, so look like a bit of cross scripting going on there.
  22. This could be a fun mod, imagine this... You can get married in every hold that has a property, the main holds, but... every skyrim week, you will need to at least eat one meal, sleep one night and collect coin from the shop, from every wife you cheat on,risking everything. failure to do so exposes your Bigamy for the poor wife who got forgotten and she divorces you, and you get to lose the house for that hold all the stuff in it, and the girl, lose all personal assets on your person/or half and go to jail for up to two days, making it a fast track gamble to catch up with the marrital duties of the other wives. :)
  23. There may have been some rudimentary toilets, probably a communal latrine, ie a dyke , some possible handrails. dunno about the shout, oh! doh your being faecesious. LOL...
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