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ShadowMage016

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Everything posted by ShadowMage016

  1. Thanks for the pointers, Zorkaz! I'll do some more tinkering with it and see what I can come up with. I've never done anything with .nif files (always been too intimidated) so that should be interesting.
  2. Any pointers on how you did it? Would you mind if I dug around in your mod to see if I could figure it out? If I can get that, then that just leaves the new model for the house, which is way out of my league. Unless I can patch something together using static, non-scrappable objects.
  3. I think you misunderstood. I'm not talking about making the exterior cell where the house sits as it's own workshop. I didn't think this would be feasible for the reason you mentioned: there's more than just that house in the cell. What I'm after is to modify the house model so it doesn't actually have an interior space that exists in the world. It would have load doors on it that would take the player to a separate interior cell which would then be it's own workshop. Just like Homeplate. The interior of Homeplate doesn't exist in the outside world. You have to load into the interior cell.
  4. You mean in-game? Not sure, never tried it, but that would require a citizen from Sanctuary to run the supply line right? Not sure I want that.
  5. I have always had a habit of reserving the player's house in Sanctuary specifically for the player (and partner). No one else is ever allowed to use the bed(s) or other furniture there (at least in my mind, whether it's actually enforceable or not, I'm not sure). To expand on this, I had the idea of turning the house into its own workshop similar to Home Plate. This, of course, means a separate cell for the interior of the house. I tried to do it a couple of times, but I am just too inexperienced in the CK. I managed to get a load door and the interior cell created, as well as successfully turning the cell into a workshop, but I couldn't get it to link to the inventory of the Sanctuary workshop (one of my key features mentioned below). Anyway, if anyone is interested in taking this up, here's a couple of, what I consider key, features: - "Repaired" house model both interior and exterior. This would be a patched up version of the house (ie, plywood over the holes in the walls and sheet metal on the roof holes), not the fully restored versions in the "repaired Sanctuary" mods out there. Perhaps the "repaired" house could be linked to a quest which replaces the current in-game house with the repaired exterior. - Linked to Sanctuary's workshop so that any materials in one will be available in the other. I'm not sure how feasible this is and I understand that all of you modders are volunteers so I don't expect miracles. No hard feelings if this doesn't gain any traction, but if it does, I'd be ecstatic! :) Also, if something like this does, in fact, exist already, please point me in the right direction!
  6. I've always wanted to do this as part of a weapons overhaul mod, but alas, I too am uneducated in CK and scripting. Unfortunately, I lack the time needed to teach myself this art unless I give up my play time... :(
  7. Interesting...something to consider. Thanks. However, I was looking more for something functionally similar to https://www.nexusmods.com/fallout4/mods/15728 or https://www.nexusmods.com/fallout4/mods/6825 The first one is close, but it doesn't quite have the patched up feel and it requires the DLC (which I don't have). The second one is nice, but there's no "patchwork" about it at all. There's no way the settlers would be able to rebuild that with the tools they have (given their ability to build other things in the game, that is).
  8. There are plenty of "repaired Sanctuary houses" mods out there, but I haven't been able to find one that I really like. They don't seem to fit the theme that FO4 has set for the buildings (ie, being very scrappy and thrown together out of random junk). They're all so pristine, even though some of them do use post-war textures. I'd really like to see a "repaired Sanctuary" mod that fixes up the homes by tacking a piece of sheet metal on the roof to cover a hole, or covering a hole in the wall with a piece of plywood. Something that matches the rest of the buildings in the game. If something like this does exist, please point me to it, because I haven't been able to find it. Thanks in advance!
  9. "what is possible to mod in fallout 4" The short answer is: anything your heart desires. I'm not an experienced modder by any stretch of the imagination. I dabble that's about it. However, the things I've seen modders do with Oblivion and Skyrim and even Fallout 4 so far are just simply amazing. Given enough time, I seriously doubt there are any limits to what the modding community can pull off.
  10. Well, I would ask about lightsabers, or turning dragons into My Little Pony, or build-a-bear, or including logos of real-world companies like Mtn Dew, or creating likenesses of celebrities, all of which I've seen at one point or another on Nexus plus many more things I would consider questionable in terms of "fair use". That said, I think I'd be ok with what I have planned, but I'm just extremely cautious when it comes to copyrights...
  11. Pardon my ignorance, but could you please explain what you mean? Well, since it'd be a mod on the Nexus, it will be free. I probably wouldn't charge anyways. :happy: I'm doing it because I enjoy it and want to learn how this all works.
  12. So then reconstructing locations would be considered "scratch-built" as long as I used Fallout's assets or made my own, right? What about using character names or recreating specific NPCs? Or referencing story snippets?
  13. I see a lot of mods on Nexus that add stuff from many different non-Fallout (even non-Bethesda) sources, like Star Wars (lightsabers, Vader armor, etc.). I was just wondering how this works, what with copyrights and all that. Do these mod authors get permission to use those or...? I'm just wondering, because I'm in the planning stages for a quest mod I'd like to try tackling and I'd like to include an easter egg or two from some of my favorite games, but the last thing I want is to get into a scuffle over copyrights. :mellow: Any advice would be appreciated. Thanks!
  14. No, no, no. I don't ask people to do work for me. Especially work for free... :) If that were the case, I'd make the request in the mod request forum, fully knowing/expecting that it may never get picked up by anyone. But I can certainly understand people being wary about that... I'm asking for someone to work with me on a mod. Do the part I don't have the experience to do, and I do the rest. Like I said, this is no big mod or anything like that, its just something I've wanted and haven't seen on the Nexus at all. I didn't want to reveal it because I didn't want someone to steal my idea and get it uploaded before I had a chance to. Maybe nobody else cares and I'm the only one who'll ever use it...who knows? :P
  15. Fixing up the house is only part of the mod. I'm not trying to be rude or presumptuous or lazy. There's plenty of work for me, the house is just the aesthetic part of the mod. I could just release it using the current models for the house, which is what I'm working with right now, but it just looks bad... Unless fixing it up is truly going to be a lot of work, but I thought that it would be pretty quick for someone experienced. I'm not asking for any major changes or retextures. I just want some of the holes patched up using the existing textures from the house.
  16. Well, ok....fine. :P What I'm basically looking for is to fix up the player's house in sanctuary just a little bit. Just patch up the holes, more or less.
  17. I'm looking for someone to help me with a mod I'm doing. I have absolutely zero experience working with models and textures and would like someone to either work with me and teach me how or to just do them for me (I will give credit!!). It's not a big mod and the model tweaks shouldn't be too hard but it's still well beyond my capability. If anyone is interested in helping me out, please let me know! Thanks in advance! PS, If you're interested, I'll PM you details. Like I said, it's not a big mod or anything revolutionary, but I don't want to spoil too much about it.
  18. I don't use any mod managers at all. I do it all manually by editing the plugins.txt file. Prior to 1.5, I needed to have the file set as read-only or the game would simply overwrite it with a blank copy (no mods). After 1.5, I found the game resetting everything each time I launched it and having to go into the mod list and re-check the mods I wanted, just as the OP describes. The solution for me was to simply remove the read-only attribute from the plugins.txt file and it now remembers my mod selections.
  19. I thought Scrapper only affected the components you got back from scrapping weapons (?and armor?).
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