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Kunrokh

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Everything posted by Kunrokh

  1. I honestly don't think it's that much work. Your are not adding anything in particualar to the game. Depends on the method you use. One way is to create a new spell (if possible) that would have the same properties as the control animal, and simply delete the timer. Other would be to "edit" the actual spell.
  2. Well the idea sure is nice. But to actually do it is something that takes quite a lot of work. You'd have to get all models or just the specific location on the body and animate and model it all so it even goes with all the movement. This would take a long long time even for a well seasoned 3d artist I believe. But the very thought of it makes me excited if it were to ever come out. +1 Great idea!
  3. Haha nice, well you know what I'll save your name here, and if I can pull it off I'll let you know.
  4. Well spotted. And a good idea may I say. Another thing I'd like to add if allready making a mod, is the possibility to sheathe your weapons so they go on your back instead. This would mean making a short animation where the character puts his/her weapons over his head and places them on the back. (Kinda ninja style)
  5. Percfect idea, if your nor making it yourself, I'd consider it myself ;)
  6. hey there, I really love the idea, and if you could get a little team together to do it that would be great. But be cautious with this project since it will require someone with quite a lot of scripting skill, and probally some nice modeling and texturing skills if it is to compete with the current models.
  7. Talent: Story Writing Skill level: High Talent: Concept Art Skill level: High Contact method: tzaschke@hotmail.com additional infomation: I'm able to work on projects about all day the next couple of months.
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