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Gearhog

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Everything posted by Gearhog

  1. Included screenshots showing issue as attachment. Really weird glitch that randomly started appearing. Acts as a shadow, but also looks like 'polygons' are breaking through in places? Never seen anything like this. It's random. Not the 'black texture' bug, as the textures are visible under this blackness. When turning the head the overlay will fade out, like a shadow or something. It's not my skin textures because they worked last night... and this glitch was in my game the previous time I opened it before that. Then again today, it's back yet again! Wtf? No changed settings aside from updating SMP, but that's a physics mod. Maybe it's something that uses SMP glitching and causing a shadow over my character? Just weird. Anyone ever seen this before?
  2. Wrye Bash has always given me problems. Every time I've tried to create a bashed patch, it ends up with 0 next to it, and I've had crashes after using it. But I've been running 200+ mods for several years without it (running my load order through LOOT and cleaning files with TES5Edit). I mean no offense but I think this is related to a mod conflict or something else. I've verified my game files, but have yet to go through disabling mods (because that'd take forever). My way of doing things may not be what people would recommend, but it's worked for me for several years. Tons of trial and error with software and mods people highly recommend, scouring the internet, and testing my own knowledge. I play without any crashes or other glitches aside from the occasional black 'textures' (or lack of), which I believe was corrected with lowering the resolution. This is the first real issue I've had in a while, as I said before. I posted on here to see if anyone has had an issue like this, since my searches turned up nothing. I'll try Wrye again, but it always shits on my load order and there's no way I'm ditching MO (again, no offense. I'm not some mastermind modder but I love MO, and my comfort, and would rather just completely start over than switch over). There are also like no tutorials on using Wrye except like one full one and some others being extremely vague. Although, I confess I haven't spent nearly as much time looking after getting numerous crashes and the dreaded bashed patch,0 esp. But that was a couple years ago, at least.
  3. I just got back into Skyrim (working on mods, as well as playing), but whenever I try to progress in my game, none of the quests trigger. Dialogue gets stuck. For instance, I can't use console commands to progress in a quest that isn't there, and I'm not about to dig for the codes, and this won't fix the problem. I'm sure it's one of my newer mods, but I have no idea which. The newer mods I've downloaded shouldn't affect any scripts. I've merged a lot of mods long ago. No issues (like this, anyways). I haven't merged any mods recently. I'm in the process of cleaning up my load order and merges, but I need to figure out what's causing this. Load order: Off the top of my head, the new plugins are: SC_TW3Hairdos miriamsinteriors CuyiDPMasks I do have a house mod I just created for personal use, based off "Viking Longhouse". Not sure if anyone has run into issues with that particular mod? I may try deactivating mine (VikingLodge) to see. Anyone had this issue before? Note: Yes, I have a s*** ton of mods. My game is stable for the most part, though. Up until Windhelm, anyways. I spent a lot of time getting my game stable with so many mods (over 400, without merges). A lot of blood, sweat, and tears. This is the first time I've run into something that I'm at a complete loss for. I use 1024/512 textures, with the exception of character textures. I learned that even 2k textures are overkill unless you have a bigger or higher resolution monitor, or plan on zooming in to take screenshots (hence having higher resolution - 4k - character textures, as I'm a modder focused on character textures).
  4. Snapdragon ENB is the only ENB I've found where the LUT selection shows up in the shader window. I'm trying to get LUTs to work on an ENB I've been editing, but nothing shows up. I've even tried copying the code directly over from Snapdragon. I'm modifying Sol ENB for personal use, which is supposed to have LUTs to begin with but they simply don't show up. Nothing I've done has made any difference. Is there anyone who knows of a way to get this feature working? If you want me to send the endeffect.fx file, let me know and I'll upload it to my drive or something (it won't let me upload the txt file or a zip file here) I really want to get this done. I use my textures in my portfolio and this is the last step to get great screenshots to add in on top of my models and non-mod related stuff. Thanks in advance.
  5. So, I played Bless on the Korean servers way back and I love their character creation. Today I got on finally after its release in NA and thought "man... Some of these incredible amount of hairstyles would look awesome in Skyrim". Specifically the one with two braids that loop to the back of the head. I can get the hair, no problem. The problem, however, is that I can't make NIFs work. I'm sure there are some copyright laws, I'm not sure. I've seen a fair amount of Bless armor conversions. Who ever would be interested, PM me and I can track down the mesh files and whatever. But am I alone in this? Skyrim lacks variety in the hair department. I love KS hair and all that, but most are just the same long hair in different styles. Or ponytails. We need more unique hair.
  6. Did you ever find the script to do this? If so, you should PM me! I'm pulling my hair out trying to figure out how to add activators to lights.
  7. Thanks for your response. Even with my mod enabled, everything is fine in game (other than what I place not showing up without "Full LOD" enabled). It's just in the creation kit that objects don't show up in the render window. So basically, nothing is showing in creation kit, but it shows in game. My placed objects show up in the creation kit fine, but then when in game they don't show up. I set the house & door to "Full LOD" and they show fine in game, so I'm able to enter the house through the door and everything in the interior is perfect. No glitches, no CTDs, nada. So the only real problem is that what I place isn't showing up in-game. And that where ever I place an object, I can't clean up the area in the creation kit because nothing is showing. For instance: Where I placed the house, there is a rock formation that's in the staircase. I can get around it, but it looks bad. I'll load up the game and take screenshots.
  8. I'm hitting issue after issue. I'm trying to create a house, and finally finished the interior... but when going to create my exterior, for some reason objects such as trees, rocks, etc are not showing up. Only the cities. I've gone to multiple worldspaces (such as Riften, Windhelm, Whiterun [where I currently am]), and all have the same problem. Not only that, but any objects I place don't show up in game, unless I set them to "Full LOD"... But I read that will cause performance issues, and I plan on releasing this house. I believe if I were to place the home in a city, it'd likely show up in-game, but I don't want to do that. This is a massive project, and I plan on having a garden and other exterior items... Which means I'd need to set all their properties to "Full LOD". That'd destroy performance. I really hope that the plugin isn't corrupted. This house has taken me like 3 months to create. The problem is, I was an idiot and didn't test the house until long after I'd started creation. Mostly because I didn't have anything to test. Much of the time it took me to create the house was spent importing assets. Here's the empty space and the visible city: (I turned on the sky for the second image) http://i64.tinypic.com/2rctzkm.jpg http://i65.tinypic.com/xnw6ll.jpg Here's a picture of the house, with all the emptiness around it (I placed the trees): http://i65.tinypic.com/6ris0x.jpg Any help would be greatly appreciated... I'm losing my mind with this.
  9. Thank you for the suggestion! Sorry, I didn't see it before.
  10. I've imported the first Witcher book (The Last Wish) into 40 books, and as the title says, I can't activate/open them I've created in the CK in-game. Not only that, but they're static. I created the texture for the book used (which means I duplicated a book mesh and replaced the texture). Any help would be appreciated. Edit: I figured it out. I'm a dumbdumb. Don't use the hipoly books for the actual book mesh you choose in book creation! Use the low poly book.
  11. This is driving me insane. I have verified the local files for CK. I am not having any issues within the actual game, however I have not loaded any of my mods into the game since this has been going on. I'm not sure if using an ESP from the CK would cause my game to do this. I also use MO (however I am not opening CK through MO). As you can see, textures added by my mod seem to work (as far as I can tell) so it seems to be just vanilla: http://i66.tinypic.com/35077yt.jpg Here, I have not made any changes or added any assets. Just vanilla: http://i65.tinypic.com/21jwwlt.jpg http://i67.tinypic.com/2mnr6o5.jpg I have no idea what to do or what could be causing this problem. All I've done is move all my mod assets over from a different hard drive, and reinstall Creation Kit (I may have transfered CK from another hard drive as well but I'm unsure). I haven't tried reinstalling it. May try that in a few. The only other thing I can think of is a vanilla game BSA is causing the issue. But, as I said, the game is working for me fine (even without crashes!) through MO. Any theories? Has anyone else had this issue? It doesn't make sense. I just want to finish my Proudspire overhaul. I've spent over 100 hours on it (and restarted it like 3 times). EDIT/SOLVED: So when I verified the cache, it didn't rewrite either of the configuration files. Reinstalling did this, and it seems to be working now. I'm not sure what could have caused this issue, but it's fixed now. These are the [working] vanilla ini files (with multiple masters enabled and audio disabled to prevent crashes) - SkyrimEditor.ini: SkyrimEditorPrefs.ini: Here are the previous (glitched) ini files causing the issue - SkyrimEditor.ini: SkyrimEditorPrefs.ini: If someone wanted to dissect them or compare them to their own config files to figure out the issue. Otherwise, reinstalling worked. Since there's only a few edits that are important to the CK ini files, it's easier to just reinstall.
  12. Guessing this is long dead, but maybe, if someone wants to pick this up or the author starts working on it again, they should check out how The Witcher 3's weather system works. I noticed someone mentioned sun position, and that's a part of The Witcher 3. Just a thought, or suggestion. This mod isn't an absolute necessity for me, but it's a really neat idea. I love the small details. But CD Projekt Red is extremely generous with their game assets, and if contacted, I'm sure they would be happy to supply permissions for use of their code, with the proper credit given.
  13. I want to make this so bad. Don't care that I'm reviving a dead post. I've been trying to create this for a while not, but NIFs don't work. SOMEONE NEEDS TO DO THIS. My ears are stretched in real life and I really think it'd be badass to have some bone 'plugs' or something.
  14. So, I've tried many times to write her dialogue, but can't get it right. It would be amazing if someone could help me with this. If you're a voice actor and would like to be a part of this, let me know! I'd be recording her lines myself, unless someone better, that fits her personality, comes along. I also want to add in some NPCs for her interactions, with very few lines. So... let's get started! ---------------------------------------------- Lena is a thief class. 27 years old. She is mean-spirited on the outside, but a bit of a softy when it comes to children and the needy. She'll make comments when passing beggars and orphans, asking the dragon born to offer gold or shelter. She has a very dark and twisted sense of humor, and will make comments about collecting trophies. She also really likes cats, and I want to add a little side quest of her finding a cat that will follow her around, and she talks to. She loves mead, and will constantly make comments about needing a pint, or being relieved to finally get to drink when entering taverns and inns. She will also make comments when visiting towns about needing to 'settle debts', needing to get supplies, REALLY needing a drink, etc. I'll place a few generic NPCs in some towns that she can interact with. So lines for them would be awesome as well. She can become pretty wild and ill-behaved while intoxicated. She will be romancable. But not easily. I want it to be like a mini game. There will be no hints to romancing her. The player will have to talk to her, and become friends with her, before any romance options become available. And even after romancing her, there's still a chance of her ending it due to something the player says or does. As the player travels with her, she will open up and tell them more about the tome, and eventually the dreams... Which will lead to her quest triggering. Her manner of speak needs to be immersive/lore-friendly. She doesn't talk with modern dialogue. However, she is very spunky and not extremely proper. I plan on giving her a lot of dialogue. I'll be recording them personally, unless someone more skilled offers. I'd prefer her voice to be raspy and not very feminine. I'd like for her to have a hint of an accent, but not strong (unless, again, someone more skilled offers). She will make comments based on location, weather, and story/main quest. Basically, imagine Strider from Lord of the Rings, except a. female, and b. with a dark and spunky sense of humor. She's a 'born' killer. Not fluffy. She can be seductive when she wants something, however is generally not. She prefers to be one of the guys. So, she's a tom boy I guess. Some Background: http://i68.tinypic.com/2lmqkxz.png
  15. Racemenu by Expired6978 is required and can be downloaded here: https://www.nexusmods.com/skyrim/mods/29624/?
  16. So, I've been using racemenu by expired for a while. I absolutely love the sculpting function. I thought I'd point something out to those who like the overall idea of vanilla hair, but can't stand the low poly jagged mess: In racemenu at the upper right corner, click on "Sculpt" In the bottom right, you'll see a list titled "Head Parts". There will be 3 check boxes in a row with 3 or more items in a column (something like "FemaleMouthHumanoid", "FemaleHeadNord", and "HairFemaleNord01") The middle/second check boxes of all should be checked, which tells you the wireframe is activated (I prefer to keep these checked when editing hair). To the left of that is visibility, and to the right (the one that matters) is editability. The only editability check box that is activated when going to sculpt mode should be the head part. Uncheck it by left clicking in the middle of the box. Now find the hair head part (in my case it's currently "HairFemaleNord15") and left click in the middle of that check box to activate editability. It's important to Uncheck the head part though! As that can mess you up and make your character's head look wonky in the end. Now that you have editability activated on the hair, go to the modifier/brush window (should be the one in the middle, between the preview window and the head parts window) and click on "Smooth". You may need to click a few to the right to get to it (there's no scroll function). Once you're there, pull the radius slider all the way to the right... You can leave the "strength" slider alone. Now go to the preview window (to the far left) and start dragging your mouse over the hair to lessen the edges. You'll see the results first in the preview window before letting go of your left mouse button, and then on your actual character in the middle once you let go of your left mouse button. This will greatly reduce the jagged edges of the hair to make it much smoother and generally better looking. If you want to undo something, you can do so by clicking above the "smooth" you just did in the "history" window (upper right). Most of the time there's two put together (the left and right side of whatever you are editing... In this case the hair) but sometimes there's just one. If you'd like to move a part of the hair, or lengthen it! You can also choose the "move" brush in the modifier/brush window and, as before, pull the radius slider all the way to the right. Honestly, I wouldn't recommend messing with the strength slider if you're new to this. It's really sensitive and can be more trouble than it's worth. It starts at 0.01, so keep this in mind when changing it. And bam! Check that out! Your character looks human! Also keep in mind that this will not change the way the hair looks on all the NPCs! And once you switch characters, you will have to do it again. This does not work with KS Hairdos! I'm not sure why. Most, if not all, hair from ApachiiSkyHair is editable, however. Have fun! If people need pictures to better understand how this works, let me know. I'm currently on my phone so I don't have any.
  17. Thank you! I wish I was more skilled with the other stuff, haha. zBrush is a godsend. The head is actually vanilla with the poly count raised to make sculpting easier.
  18. So, I'm a texture artist who also dabbles in meshing and have been wanting to create a Qunari custom race for quite some time. I've recently started my venture with a custom head, horns, and hairstyle (and plan on making complete custom hair, body, etc) but I am giving up on getting the meshes to work in game. I have watched over 10 hours of videos, read over 50 tutorials, and spoken to over 20 people about this... to no avail. The Nif tools simply don't work for me, or it's beyond my expertise. I work from 2PM-2AM Tue-Sat at a tattoo shop and while at home, I'm also doing homework for work. So I don't have a lot of time to troubleshoot. It's become too frustrating. Sculpting and texturing is like my therapy, so that's something I love to do and can work on between everything in my normal life. Basically, I'm reaching out to see if anyone would be interested in partnering up with me to do all the technical stuff... get everything game ready. Convert to NIF format, export the UV maps, add collision & bone weights, physics, morph/tri files, etc. Anything that isn't sculpting and actually creating the meshes. I can prepare the race in the CK, I just can't get NIFs to even show up in NifSkope. I'd do the sculpting, textures, and CK work. You would be considered a partner in this, and have access to the published file, as well as whatever assets. I just really need help with this. I appreciate whatever advice anyone has to give, however I've probably tried it many times over, and at this point I'm just looking for a partner in crime. If this is something that interests you, shoot me an email or PM. [email protected] If emailing, give it a practical subject line like "Interested in helping with Qunari race" or "Help with meshes". Thanks in advance! I've attached some images below of what I've completed thus far. http://i68.tinypic.com/k2fxc5.png http://i66.tinypic.com/qrgfoo.pnghttp://i67.tinypic.com/24xpe06.png http://i67.tinypic.com/2guxq54.png http://i64.tinypic.com/14cgx8z.png
  19. My complexions add dark circles under the eye, for anyone who comes across this. Kinda what I specialize in (and chapped lips).
  20. I edited Solas' head mesh in 3DS max, however it does not show up in cutscenes as far as I can tell, but seems to work in game. Sorry for reviving an old topic. I'm not a super experienced modder, so maybe someone more seasoned would know how to do this. I didn't edit the morph files, as attempting Skyrim's TRI files scared me away from it. Not even sure if exporting them is possible with the tools we have. One issue I've run into with the mod tools is the inability to import sub objects, so editing the head meshes extensively wouldn't be possible, as you wouldn't be able to move the eyes/eyelashes to follow the face. Makes me sad I can't fix Solas' massive chin in cutscenes. Anyways, Just wanted to state that it is technically possible in 3DS Max.
  21. Okay so... this post pops up at the top of google searches and has been the only thing I could find about Mod Maker crashing at startup. I apologize for necroing this post, but I spent hours last night trying to figure out what my issue was. You have to have Mod Maker on the same hard drive as your game. I didn't even realize I had downloaded it into my external mod folder until nothing else worked and I thought to check the directory I was in (I have everything favorited for ease of access and must have picked the backup folder on accident). So, for those in the future who stumble across this, move it to the same HD as your EXE. I'm sure this has been said somewhere else, but I couldn't find it.
  22. You're a life saver, zzjay/ginnyfizz! This has plagued me for MONTHS, and I couldn't stand it any more when my child race had freaking goat mouth. Thank you.
  23. Edit: Naturally, figured it out as soon as I posted this. Forgot to delete the facegendata after removing Realistic Teeth. Fixed. So, I downloaded some teeth mods, specifically HD Teeth, and Smile in HD. Neither of which download meshes, or use an esp (or rather, I didn't load the esp if there was one). I check the zip contents before installing ANY mod. Unfortunately, I don't use any mod manager. NMM broke my game three times before, and MO simply won't work. I removed the teeth textures, which just made the spazz blue (no textures), and I've completely removed the character assets folder. Yet it still prevails. I'm amazed I've run into this issue after installing a small texture. I'm about to do a test save, remove all contents of the folder, one by one. But would like to know if anyone else has run into this issue, and how would you fix it? It also only does this each time someone speaks, so it obviously has SOMETHING to do with the mouth. I did have Realistic Teeth installed prior, with no issues, It conflicted with NPC mods, however. I tried just keeping the meshes, but that doesn't fix it. This affects ALL NPCs, except those [at least] covered by Bijin AIO (all)
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