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Everything posted by Hermoor
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LE Khajiit remodding - human cat style (anime like)
Hermoor replied to dalira's topic in Skyrim's Mod Ideas
For the love of all that is holy on this good earth....NO PLEASE NO. Manga belongs in Pokemon and Yu Gi oh...and crappy tv shows made for children in japan. (In my opinion) I think we've all had enough of you and your 'opinion'. Looking over your posting history you've done nothing but complain and belittle people, or their choice of mod use. It ends here. Just because you do not like it does not mean that you should influence what is available to other people - if you want that sort of decision making ability, start your own mod site. User banned for repeated trolling\flaming of site membership - TVD.. -
A few things santa isn't red. It was coca cola that turned him into a red fat man. Here is a version of the original santa: http://rlv.zcache.com/old_world_santa_claus_vintage_victorian_st_nick_poster-rec6b23b789fa40ba9cf184322896b284_aiy6c_152.jpg http://vintersaga.files.wordpress.com/2008/12/jultomten-aspelin.jpg?w=189&h=300 He was brown/green clothed. He became red in the 1950s because of America's coca cola...it would actually not be too far fetched to introduce a santa like outfit in the game. Since the outfit would probably was used back in the day...(few hundred years ago)
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So any news on how to get the armor inside the game yet?
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Divorce would be nice...also wife and companion ride on behind on you on your horse. I don't like that they are running after you.
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You can use the skeleton that you are rigging to, to test your rigging on. You're going to be going about it in a VERY long draw out process to get final skin deformation when you have to get it in game to test all the many changes you will inevitably need to do to get good skin deformation< more so if you are less of a rigger and animator. Just make a quick rig on the skeleton and grab some helpers and IKs and see what happens to your mesh. If you don't have some basics of creating controllers and wires, I would recommend looking into it. You could be testing all your rigging in scene, allowing you to get good skin because you can actually see wth is going on in real time from all angles, saving you hella time. THAT said you will still test in game and then spot bad deformation even after all that and need to come back and fix some weights and re-export the whole thing again. twice. And then the 1st person models. :tongue: Umm no I hope this won't be that painful. I'm not going to have to weight paint anything right? I'll just replace the mesh of another armor and put automatic weights on it in some program? Then put it in the game and see if I have to add more loops or geometry to make it deform well. I repeat I'm not going to weight paint or rig anything. I HATE WEIGHT PAINTING AND RIGGING STUFF. :P No but seriously I hope it's not that painful to put a armor inside this game. As for first person view. What exatctly is first person view? It's like his arms? His shirt doesn't seem to be that long so I don't thnk it will be seen in when he draws a bow or swings a sword. Is there any way for me to get the model inside now or do I have to wait until that program comes out? EDIT: If I get this right, I'll need: One armor that he will wear. One armor that will be dropped when he drops his armor on ground. One model that is displayed in the inventory (Maybe same as the one he is wearing) One for first person view...which probably only will be a tiny bit of his shirt.
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I'm a modeller and texturer foremost. I know nothing about modding and tbh I'm not so interested. I'm not sure how I'm suppose to see how it deforms from inside the modeling program I'm using since I'm going to use the skeleton that is already in the game. I'm not planning on making a new rig with new animations if that is what you think. That is why I modelled the armor after another armor. Now I want to see how well it deforms to the rig that is already being used inside the game. Thing is I have no idea how to do this and would really prefer to have someone who knows the modding aspect of skyrim to help me. Like I have two choices, spend 6 hours figuring out how to see my armor ingame. Send the model to someone that can do it in minutes. If no one has figured it out yet and we need the creation kit...then I guess I'll have to wait :) EDIT: Yeah I might have to add more loops to the shoulders. You mean the fur or the shirt that is under the fur or maybe both?
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Hello I'm making a custom armor for Skyrim. Here is my progress so far: http://i39.tinypic.com/2m6722a.png http://i42.tinypic.com/24lo27c.png It's 576 quads which means I would be able to double the face count. The thing is I have no idea how to improve it. Maybe I could make the white more furry. Anyway it has come to the point of me wanting to see how it deforms inside the game, I'm not going to texture it before I have seen it deforms well inside the game. So i wonder if there is anyway to see it inside the game? I'm not a modder I just know how to model and draw and would therefore appreciate if if instead of trying to explain to me how to do it, someone could help me do it :) I also know I need to have two versions for the armor, one armor that is scaled big and one that is scaled smaller, in order for it to fit the resized armor inside the game. So yeah anyone who could help me see it in the game? Also I would appreicate criticism on the model itself. Maybe you could point out flaws. As you can see the belt going over his torso isn't connected to the torso itself. It's very messy connecting it and maybe I don't have to? Here is the reference for the armor: http://comicbookjesus.files.wordpress.com/2011/02/thorgal-et-valnor.jpg Thanks :thumbsup:
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Something I don't get is how people want mods to make the game more well let's call it "faggy". They want manga faces and eyes, huge boobs and arms that have no vains and just fat...(Gym arms). I want mods that makes the game better, not mods that make it worse. I do not agree with removing veins, since strong people have veins not fat...
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The world would be a better place without anime and manga...-_-
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Not really, this is more folklore than mythology. Just like people in scandinavia believed in trolls and forest spirits they believed in these elves. They never got it from christianity, it's folklore. There is a small difference between folklore and mythology. As for elf ears being pointy, tha is a Tolkien invention.
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You people know nothing, as a native scandinavian I can tell you what the ORIGINAL elves looked like. See below: The elves or älvor as they are called by the native people. Are fair white dressed women who appears on open fields when there is fog. They dance in circles and sing songs to lure people into the fog never to return. Ävla is the singular form of älvor, and if one would translate it it would mean river. They are tall blonde women very beautiful but very dangerous. http://upload.wikimedia.org/wikipedia/commons/9/97/%C3%84ngs%C3%A4lvor_-_Nils_Blomm%C3%A9r_1850.jpg They appear when there is fog like below: http://atomsforpeace.blogg.se/images/dimma_1170235090.jpg These are the original elves that Tolkien copied more or less. Skyrim's elves and Tolkien's elves are way off if you look at the original elves.
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Post above^ Sometimes I wonder if this forum is full of peverts. What would make sense is seeing eskimos hunting mammuths or maybe those big sea lions hornets. Asians as in samurais running around woulnd't make much sense and in my opinion be out of taste.
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Asian people wouldn't survive in the north, I think what would be more fitting would be eskimos. http://papegoja3000.files.wordpress.com/2009/11/eskimo-family.jpg
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Ok I'm not going to decide which request to take just yet, I'll wait and see if some more detailed and cool requests come in. Anyway I started on the Thorgal Armor, it's still a bit low poly, only 257 quads...armors in skyrim uses 1200 quads. So I can add a lot of more detail to it. It's still missing his belt...and I just noticed that his coat is suppose to be longer on his back. Anyway criticism appreciated, btw is there yet a way to put the armor inside the game? Because I need to make sure it deforms well before I start texturing it. Also yes I'm going to fix poly flow... http://i42.tinypic.com/oucuva.png
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I can't work from this paragraph alone, you have to be more specific and provide some kind of reference for me. Thing is that armor already has a texture, so I would have to add geometry to it then unwrap that piece of geometry on a new texture file. I don't know if a armor can have more than one diffuse/Normal/Spec map and there is no way for me to find out. I only know how to extract models not their individual textures. So I'm not sure I would be able to do this without some info on textures. A furry fur armor? What about the Thorgal armor I posted in the first post? That would be easy, I could do that in a second. Gloves and boots are seperate items, Combining these two would be no problem. Changing the texture wouldn't be a problem either if I knew how to extract them. If someone could tell me how to extract texture I could make texture changes as well. Some reference please? I don't know what such a scimitar looks like.
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Those are the kind of underwears people wore for thousands of years before your mother an father gave you yours. Learn to respect the past fatty
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I was thinking scrolling through the armors, how do you know the armor will fit the player? Because you can decide if you want to be thin or muscluar. There are for example two versions of some of the farm clothes...how does armors fit on the player inside the game? Are they scaled depending on how fat the player are or?
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I have finally extracted all models from the game and can now open them up and use them as reference. This means I will be able to start making armors and weapons for mods. I have one personal armor in mind for my own character ingame. But after that I have no more ideas, so I'll do requests. I'll only accept requests that aren't silly and that fit into the norse world. So don't expect me to make every armor/weapon you throw at me. I will make the coolest requests and post them in this thread when they are finished. I'll list the accepted requests below: Thorgal Armor
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Ok I figured it out, I have now a folder on my computer with all models extracted, I can open them all muahaha. I only have one more question, what is the size of textures for armors? I could deal with the format etc later...or other people could be dealing with that since I'm not going to bother with trying to get them inside the game. Hehehe :devil: EDIT: For your information, the armors are about 1400 quads. Which means there is room for a lot of detail :)
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I think when the people who make those kind of tutorials read a comment like that, will be less likely to release them. You should get involved, do some digging or maybe figure it out on your own and be the first to make a tutorial about it. Problem is I'm an "artist" not a "coder". Different things, the artist shouldn't have to do the coders work...just like the coder should not attempt to draw or model anything. It's frustrating being forced to do it, because coders can't write in a language normal people can understand. How hard can it be for a coder to export a armor from skyrim and upload it in .obj format for artists to use as a reference for their armor making? I just need the armor then I can start working on the model...but since the "documentation" is so messy I can't do anything. So I'll have to wait a week until that creation kit is released and everything will be much easier.
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f*#@it, this is too messy. I'll have to wait until the coders figures out how to do it. Thanks for the help though...
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I'm not a coder xml means nothing to me...oh well guess I have to wait until the coders have got their heads out of their asses and started to make some tutorials that are readable. Or better yet posted a obj armor model ARTISTS could use as reference...I'm going to wait and see how long it will take...
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It sais no armor in that thread, and I need a armor...I saw this: My link The dragon is rigged and it's inside Max, could someone do the same with an armor then export it in obj format so I could import it into blender? Because I haven't got max...that is the problem. I just need a armor to work from so it won't have deformation problems when it goes into the game. Also texture sizes and format would be nice to know.
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Nifskop can't open the nif file from skyrim for some reason. Anyone who can tell me how to get a obj file of the armor I'm trying to extract? I saw someone had imported a model sucessfully into max, which leads me to believe it's possible to get a obj file of a armor somehow. Could someone maybe send me a armor? Because I don't have max... EDIT: I'm using blender which has no nif support. But Max has nif support right? If anyone could import a model and export a obj for me I would appreciate it since as i said I need to work from something...