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Everything posted by eschaeon
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You might be able to do it through the use of Package AIs. I fooled around with it once but abandoned it for the time being. If you want a companion to do it in combat though I think you need to set it up as a combat override. I'm not entirely sure, I'd like to find out as well.
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Are you changing it in the Race forms under Characters?
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Its my understanding the MOD Request forum is for throwing out Mod ideas that people have who can't or don't Mod themselves. Its not for personal requests that no one else would really benefit from. Too many people post requests in this forum, treating it like they would ordering a pizza. People are helpful though, and would guide you through the steps in help doing what you want but you need to install the CK first. And if all you want is a weapon that 1 shots everything it touches, you might as well open the console in skyrim (~) and type "tgm" for god mode. You can even do "player.setav attackdamagemult 100" or something to make your melee attacks do insane, 1 shot killing damage. Additionally, the forum rules stickied at the top clearly say DO NOT BUMP THREADS. Your own threads.
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Apocalypse - The definitive spell package
eschaeon replied to EnaiSiaion's topic in Skyrim's Skyrim LE
That and because Mods that add tons of new spells are quite common, and probably get dismissed a bit too easily. Still after overlooking your spell effects, yours seems the most complex in terms of creation. Scripting, I imagine? Most of them, like you said, just add new sfx but basically do the same thing. This Mod will probably pick up in popularity after people realize yours is different from the rest. -
LE How to give NPC's modded outfits by default?
eschaeon replied to Tyrannicon's topic in Skyrim's Mod Ideas
Open the Mod that has the armor in it in CK. Navigate to the Outfit forms list, I think its in Items or CHaracters? Either create a new outfit or open an existing one. If you open an existing one, delete the armor from the formlist you do not want and drag and drop the armor you do want from the armor list. If you created a new Outfit rather than change an existing one, you will have to find the NPC's actor sheet and change the outfit manually. -
LE Dual cast combine Different types of magic.
eschaeon replied to mungaloid's topic in Skyrim's Mod Ideas
I've actually looked into this awhile ago but couldn't find anything about dual casting in the CK, or at least nothing that would allow me to go down this path. Maybe it can be done with a lot of scripts? I'm not sure. It almost gave me the hunch that it was left out on purpose as a DLC feature, but thats probably just stupid of me. -
how to apply ward-spell FX to a shield (spellbreaker style)
eschaeon replied to Samurai_Smartie's topic in Skyrim's Skyrim LE
It's a hit shader/hit effect so you would need to find it and make it an enchant shader. -
There was a post yesterday that asked the same question, just about: http://forums.nexusmods.com/index.php?/topic/657452-why-mod/
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Oblivion has it's perks (lol) over Skyrim, for sure though. I still personally *hate* the default Skyrim Menus. Oblivion had them much faster to navigate with condensed information. That and being able to preview your appearance without exiting menu and switching to 3rd person view. Also Oblivion had much better Guild quests. Or at least, more varied. Guild quests in Skyrim were extremely short and disappointing. Downsides? The open world is boring and the main quest line is yawn inducing with drab, redundant Oblivion zones. Combat is better in Skyrim but not by much (Same basic stuff, just more interesting dual wielding things). Still I agree it would be hard to try Oblivion after playing Skyrim first. Still I highly suggest at least trying the Guild quests and such. They are a lot of fun.
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This mod is now live: http://skyrim.nexusmods.com/downloads/file.php?id=15962
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I didn't use them in Oblivion so I wasn't sure about the use of spells or not. I probably won't give her a bow since I don't want to make her the *best* Conjurable summon. I'd prefer it to be somewhat balanced, so if you want ranged you should summon Storm atronach or Flame one. Possibly even adding spells will be too much. She has good block/heavy armor/sword perks along with an enchanted shock sword. She will have slightly disconcerting slit eyes, and maybe I'll make her a bit bigger. She also comes equipped with recolored Ebony armor, shield and sword that will not be usable nor attainable by the player. I've gotten the permission to use the Open Face Helm mesh for the Ebony helm (Looks great!) for this as well so you can see her eyes. A little more info: It is a lv100 Conjury spell that requires you to have completed the Ritual quest. You will need the Sigil Stone to craft the Spell Tome at the Atronach Forge. The Recipe for it has been added to the Arch-mage's room in the College of Winterhold.
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I have some kind of race bug, need help bad !
eschaeon replied to SirSibastianSargento's topic in Skyrim's Skyrim LE
Disable all mods. Does the bug persist? If not, single out the mod causing the problem. -
Theres something similar to this already.. Not sure if this is what you have in mind though. http://skyrim.nexusmods.com/downloads/file.php?id=10442
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I apologize but I'm not going in the direction of what Oblivion used for their Golden Saint. I'd prefer realistic armor that actually looks like something they'd use in combat rather than the blatantly objectifying plated bathing suit. I know that might not go over well with those who prefer otherwise, but that's my choice.
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I was actually using a Nord Female for it. It looks fairly similar to the ones from Oblivion, except for the eyes (Which I can do). If people would prefer a High Elf one with black eyes, more similar to Morrowind I could do that.
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http://forums.nexusmods.com/index.php?/topic/657021-the-golden-saint-returns/
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I'm extremely close to releasing a Golden Saint spell for Skyrim Conjuration. She comes equipped with a custom textured Ebony armor and a golden steel sword of shock. Other than perks to beef her up, I'm wondering if anyone has any ideas of what else should I add, if any? It appears the Golden Saint was pure melee in Oblivion so I guess adding spells or any other effects would be overkill? Currently she's set to be stronger than the Dremora Lord but not by a whole lot (Tougher though).
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I like the idea of a different time period, but I don't think a futuristic setting would ever fit TES. Branching out on your thoughts, what about a historical one? Back in the age when Dwemer ruled the land with a combination of Steam/magic combined technology? That could be fun and a lot more feasible.
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I doubt it. A majority of these spells fall under the category of Illusion, not Alteration. Alteration in TES is defined as : The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection, and Paralysis. I suppose transforming NPCs into something counts? Although Children are default essential so you would be turning them into an immortal NPC that could still kill you. The problem is these spells aren't that useful. Damaging Confidence already exists in Illusion (Makes things run away when its low), and you could make it include Undead but that already exists as a Restoration ability (Turn Undead). Sleep and Blind both basically work as a paralyze, so you might as just well paralyze them. Turning someone into a berserking troll sort of exists as an Illusion spell, Frenzy. It doesn't change them but it seems fairly redundant, albeit could be fun. The problem is applying a frenzy effect takes away from the Illusion school. I also believe Charm exists? Might just be for animals, not entirely sure. I'm not trying to poo-poo all over your ideas but providing feedback; food for thought.
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They are but most of them would require scripting.
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Add a stagger enchantment with a massive magnitude, 600-700 or something.
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LE Game of Thrones-direwolves as followers
eschaeon replied to donker316's topic in Skyrim's Mod Ideas
Theres already a few companion mods out there for animals. I think for the most part they level along with you (No growing in size though.. thats kinda hard to do). You could download one of these (Sabrecat ones?) and just replace the race with that of a wolf and give it the name you want. Done! -
I took a look at the Magic Effect for Bound Sword and the skill multiplier is set to 10 lol (10x the normal skill increase rate of the other bound weapons)l. The rest of the weapons are correct, its just this one thats wack (And the mystic variant). If you know how to use the CK (Or even if you don't, this is easy). Download it, run it and open skyrim/update esps. Navigate to Magic > Magic Effects > BoundswordFFself >double click and set "Skill Usage" to 1. Done. Edit: Posted a fix, enjoy! http://skyrim.nexusmods.com/downloads/file.php?id=15851
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Go ahead and make unique ID's for each of the weapons you copy (These wont show up in NPC hands). I should have said that sooner, my mistake. They won't be craftable, since you have to do a few additional things for that I believe. What I'd do is using the Cell View window, load up an easy recognizable spot (Whiterun - Dragonreach? Or something). And drag and drop the weapons into the window. They'll appear in game. Or if you hover over the weapon name in CK, an ID will appear. Ingame, load up the console and type player.additem itemID 1 to add it to your inventory (1 being how many). If you want to make them craftable, go to Items > Constructivle Object. Duplicate the craft recipe for that base item (RecipeWeaponDaedricDagger for instance). In the duplicated recipe, you can adjust mats/perks required but make sure to select your custom weapon in the "Created Object" drop down.