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phonix420

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  1. 13000/24=541 365 days a year FO4 has been out 2 and a half ish years, lets call it 900 days. So from the time FO4 was released until now, Jimmy would had to have spent an average of over 12 hours a day, every single day since FO4 was released. Now I'm used to seeing alot of bullshitting on the internet and I'm pretty good about letting it go, but that was one of the worst examples of someone tooting their own horn for no reason at all I've ever seen and I couldn't help the necro just to point out facts. I have 6000 Skyrim hours recorded on Steam, I can guaruntee that at least 4000 of them were AFK, left the game running while I did stuff or forgot to close. But I'm not telling everyone I have 6000 Skyrim hours lol.
  2. Hi there, battling a neck seam/texture mismatch with CBBE. I've tried using a bunch of different body and face textures, all had the same result. CBBE Ida+Valkyr/Oni body and face/Lovely Skin Complex/Silky Smooth Skin and they all have this issue. I tried multiple different Bodyslide presets including the default Curvy but they all have this issue. I switched to 2k Face texture mod and still had the issue (was more noticeable) It's like there's all this detail on the face area that is missing from the body so it creates this ugly transition. In looks menu I removed all makeup and anything skin related but the face still looks so much different from the body. What causes this and how can I go about fixing it? My load order is massive (420 mods including 150+ ESL's and 10+merges) so I'll just post the mods I have which affect player body/face: CBBE Physics CBBE Ida Body Texture Valkyr Face texture LooksMenu LooksMenu Customization Compendium deLuxe makeup I have some mods which overhaul NPC faces but they shouldnt affect player. This neck/body problem appears on all NPCs and Player too. Is there a better combo of skin/face textures to hide this problem that someone can recommend? Maybe some necklace mod that covers it up? Or an idea as to how to solve it with my current textures. I just want to take nice screenshots without ugly neck seams. I know some seam is normal but can you look at the above pics and say that it's normal looking? The ugly hideous shadows in those pics above I was told here recently is "Just the game engine being terrible" and shadows suck and get used to it. Well I didn't want to accept that and spent another week trying to fix the shadows with no luck and only today did I decide to move on to my next issue, this ugly neck seam. I started building this Fallout 4 install on March 1st. I spend about 2-4 hours every day installing and going in game and testing mods and making compatibility patches in FO4Edit. I still have yet to get to Concord or see any of the story. Just get in, get out of the vault, run around for a bit, coc to some problematic cells, try on some armor mods etc etc. I'm soooooo close to playing the game but this neck seam has got to go, since screenshots are a big reason why I play. Any help would be appreciated!
  3. You are using Diamond City expansion, which edits the Diamond City worldspace. It is loaded very early in your load order and should be loaded almost dead last as stated on the mod author's page. Also I see a few other errors in your load order that will definitely cause you issues. You downloaded the version of Remove Interior Fog which contains all 7 esps for all DLC's. If you have all DLC's you need to download the All-In-One which is just a single ESP. Here you have a similar problem, you only need one of these, so choose one and delete or disable the other 6. I would recommend using the All-in-one with recommended settings ESP for this mod The order of these should be swapped. Generally patches for mods should always come after the mod they change. Congrats you just fixed your Diamond City issue and saved yourself 13 mod slots and potential game breakage. The rest is okayyyy I think you'll get by with it but it needs some tidying. Doesn't look like you have much that edits the Leveled Lists but if you do you should consider making a Bashed Patch to make everything nice and compatible.
  4. Thanks for your replies. I've played around with my shadow distance settings and am getting lows of around 45 now, lowest areas are at DC entrance and just outside goodneighbor but frame rates are much more stable now. I also went through my load order and removed anything with worldedits except BostonFPSFix. I figured I had some exploration mods and such that broke precombines. Also Scrap Everything is gone now in place of the safe version of Junktown. I also had an issue today where I derped and filled up my SSD while working in MO2 and it corrupted my modlist.txt because there was no room to save it. It totally messed things up and I had to revert to a backup from 2 days ago and go through everything enabling and disabling trying to replicate where I was at. Lesson learned. I fixed it and tested my load order today I think it's stable now, finally time to play some. Wish me luck.
  5. Get bilbaos config tool for editing your Ini files. In texture tab click recommended. On performance tab set -1 for mipmap/texture quality. If this fails reset your Ini files and see if the issue remains. If this fails it's because you have too many texture mods installed. Usually is caused by having too many loose textures but can be because of ba2 compressed as well. Chances are though, you just messed up your Ini somewhere. Glhf
  6. I feared this might be the case, and I appreciate the feedback. I'm really picky about visual anomalies like this since I like to do some screen archery. Since posting this I've indeed gotten used to it. I also turn god rays off to get rid of the blurring around models. Anyone have good game/shadow/Nvidia inspector Ini tweaks they could share or point me to? Preferably geared toward a good balance of gameplay/visual fidelity. I have an i5 6600k, GTX 1070, 16gb DDR4 I get 60fps everywhere but in the city which can go as low as 30fps in places (is this normal for my specs?) I've considered doing DSR but I really prefer an average of 60fps. Thanks again for your replies they've found me well.
  7. https://www.nexusmods.com/fallout4/mods/17355 There's a file with sanctuary road pieces and it includes prewar and postwar variants. They are navmeshed as well. You can also convert it to ESL, as well as the deco kit which has some other nice prewar stuff, so they don't take up load order space. I've done this and have had no issues. Hidden gem on nexus I think
  8. And shadows on walls and stuff are striped/banded like above^^
  9. ESL is Bethesda's new plugin format. Instead of your plugin limit being capped at FE (255) ESLs get around this by giving themselves numbering so FE:1,FE:2,FE:3. Armor mods are good candidates for ESL, some mods like gameplay changes won't work in ESL, and most weapon mods break when converted. I recommend learning to use the merge plugins application, it's very very easy after you do your first merge, and will allow you to also merge other similar mods in the future. Watch GamersPoets videos about merging plugins. But if you wish to learn how to ESLify your mods, just google "convert esp to ESL" When you load an esp in CK, it can take a few minutes to load before you can save it as ESL. Imagine doing that 30 times. I ESL small mods as I get them, I'd hate having to do 30, and would much rather do this task with Merge Plugins.
  10. Merge them in FO4Edit or Merge Plugins. 30 esps become one. Or just convert all 30 to ESL format, process is simple but takes time to load each ESP.
  11. Remove any DirectX hooks (d3d11,d3dcompiler_46e,dxgi, etc) from your base directory until done with CK. Having anything that hooks D3D in my game folder will cause CK to crash on launch. Also: bEnableAudio=0 bAllowMultipleMasterLoads=1 in CreationKit.ini Assuming this fixes you up, you're one of the lucky few. I've never been helped here or Bethnet before. If it's a technical issue people have no clue. Scene is dead friend. If you don't have 1000 posts and aren't a mod author you are a nobody here, and you're just a nobody period at Bethnet.
  12. I've run into this problem in the past with Skyrim LE and it caused me to quit after 100s of hours of modding so I'm hoping this doesn't happen here with Fallout 4. I get these weird stripes/grid/crosshatch patterns on textures in the game. It's most noticeable with ENB on, but can be seen without as well. In the picture above it's noticeable mostly on the shadows on my character's face. You can see it in textures sometimes too, especially with ENB DOF enabled: It's so hard to describe, almost like artifacts or something. In the above photo you'd have to zoom in and look very closely to see the little lines here and there. It has this crosshatch pattern to it: Also notice the hair, the Anti-Aliasing seems messed up, but it could be unrelated. The weird shadow is what I'm most concerned with fixing. Now for some more info: I'm honestly not sure if this is something new or not. I've been setting up a Fallout 4 install for about 2 weeks now, hours and hours of researching and merging mods and making compatibility patches. I've been checking and testing constantly but still haven't really gotten to playing it yet. I finally had everything set up, and was just doing some final checks of my character model and textures when I noticed this problem, and then immediately noticed it everywhere else. But it's so glaring to me I think I would have noticed it earlier when I was testing between mod installs. So then I tried a vanilla game but the problem remained, so I reckon it can't be a mod issue. I really thought it was Ambient Occlusion. When I disable SSAO/HBAO+ and also disable SSAO in ENB the problem is much less noticeable but I can still see it if I look closely at some stuff in game. I tried reverting my ini's to default then setting everything to Ultra. The problem remained. I then used BethINI with the "High" setting and "Recommended Settings" ticked. The problem remained. Used Bilbaos config tool to change Shadow Resolution to 2048/3000/4096 quality improved but problem remained. Tried the old "iBlurDeferredShadowMask" trick and tried 3/6/10 as values, didn't seem to change anything. Made many other ini tweaks that were suggested online. All lowered game fidelity but issue remained. Fallout4Prefs.ini https://pastebin.com/DjWp5jaq Fallout4.ini https://pastebin.com/a4yBNFCq Fallout4Custom.ini https://pastebin.com/c6YZJcra Fiddled around in Nvidia Control Panel and Nvidia Inspector, although I did this during my installation and I feel like it could have made a bad setting and caused this whole thing. I tried defaulting everything but the issue remained in-game. Here are some other users who have/had the same issue: This post talks about AA being the culprit. I tried disabling AA and also tried FXAA but the problem remained: https://forums.nexusmods.com/index.php?/topic/6324176-shadows-pixel-grids-antialiasing/ This guy gets it around his gun: https://www.reddit.com/r/pcgamingtechsupport/comments/3tumbk/fuzzy_grid_showing_while_playing_fallout_4_seems/ Another from FO4: https://steamcommunity.com/app/377160/discussions/0/312265256995024543/ This one is in Skyrim but is identical issue: https://forums.nexusmods.com/index.php?/topic/973037-grainygridded-shadows-using-enb/ And another: https://www.reddit.com/r/skyrimmods/comments/29w09n/does_anyone_know_what_would_cause_this_pixelly/ I've done all the things mentioned in these posts but none have helped. Or is this something that everyone has and just lives with? I don't see this in other people's screenshots but maybe they're doctored or just picking better angles. I know I spent hundreds of hours trying to fix neck seams in Skyrim and Fallout only for people to tell me I'm overreacting and that everyone has neck seams it's Bethesda's fault not mine. Anyways thanks for sticking through this post if you made it this far I thank and commend you. I ask that you please take the time and make any suggestions you may have as I'm willing to try anything at this point. If all else fails I'll drop FO4 and go find a new game, but I'm kinda sick over the fact I've got about 100 hours invested into just setting up this current FO4 install and I haven't even gotten around to playing it yet.
  13. Thanks for your hard work! I am a very well experienced PHP developer but unfortunately I suffer from the same types of time constraints as you (I UNDERSTAND!). Please take no offense to this as I am a huge fan of what you are doing and offering, but I will say that the backend of the TESNexus sites really needs some refinement (just based on my everyday use and not source inspection) and I think a talented, dedicated PHP developer could really help you guys expand your service capacity. Do you have someone to specifically handle your db management or are you expecting the applicant to take care of that side of the spectrum as well? Either way, I'm sure, with the enormous amount of tabled data on the TESNexus network it will benefit you to have a nice long database pruning/cleaning. Good luck in filling this position and I might have a few potential applicants in mind that I will send your way.
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