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catshoadw

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Everything posted by catshoadw

  1. so i am going to start this off with saying LOVE the mod ( not very far in but you made impossible a unbearable RNG fest to a playable but still hard game ) with that out of the way one thing i would love to see is if psi powers could be given higher range not need line of sight but the more i think about it the more i think it might not be doable but as it stands my psi sniper is a waste of psi powers take this with a grain of salt my play thought is very early on but i feel with the change to panic in abductions only effecting the place they land instead of there whole continent your incentive to rush any thing really is almost not there adding back 1 point or so to the continent wide panic would let it keep that rush with out being over board i dont know just personal thoughts one thing i would like a opinion on would be giving the over watch(and suppression as its to funny seeing my heavy be able to suppress a alien to death with mayhem and the guy not even take a shot ) a default shot at all targets who take a shot same as the support skill i forget the name its the one that goes with sprinter anyways it always felt silly that my guy was sitting there ready to shoot waiting for that guy to move but lets him blast away with out even taking a shot ( this might be a total crap shoot and something that people will hate as now that guy in full cover shoots away wasting all your over watch while his zerker buddy runs out of the dark to face rape you a toggle might be cool) i would vote to giving this to the aliens as well just to make shooting at guys in over watch a semi risk i just like the idea of shooting back and forth in this kinda case more feels more natural even if its a alien war game hope some of this was useful if not let me say again love the hell out of the mod keep up the good work PS i think i might have found a bug( more like a missed change) with your longer recovery time well kinda a bug i barely fished a mission thin men got 2 of my troopers almost killed 1 guy at 1 hp and the other on the floor with a critical wound the guy who had 1 health had like 30 days as per your mods changes but the guy who got dropped but not dead did a check on his will to be sure only had like 14 days not a real issue seeing as with a wil of like 10 hes useless to me now so hes going to be dismissed or arc thrower bait
  2. so this statement might not be very much help to you but i have just started playing impossible with the war space mod and have had groups of sectiods activate from distances that would imply they saw me outside of normal line of sight this i think is a minor bug or a intended effect of impossible (so more stuff starts attacking you at once) no mod exp on my part but just tossing out this info to try and help as i would love to see psi powers lose there range requirement as its just silly my squad sight sniper cant Mind Control from far away thinking of which psi powers might have there own effective ranges
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