I have that same feeling. Another bothersome idea is that, once i drank with Sam, i had to finish the quest by receiving the daedra's staff. I don't want to summon devils to fight for me. I want to get rid of them. Later i wanted to rid a haunted house with a vigilant of stendar. The only way to get out of that house is to kill the vigilant. Just curious, but is this avoidable if i refuse to drink with Sam? And why is there no option to talk the kid (forgot his name) out of his Dark Brotherhood request and getting him set straight, instead of being forced into killing the old woman? True, i really didn't like the way she spake to the kids, but if she really has to be killed, why are the kids available whenever she dies? In the demo video from Bethesda, the character leaves a cave with mammoth and giants passing right next to him, no attacks. I pass twenty metres away from a giant encampment and get clubbed into oblivion... sorry, couldn't help it. And is it necessary that all forts be occupied by enemies? No neutral or friendly characters? Necessitating unnecessary killing, as far as i'm concerned. Sometimes i just want to pass through and trade with some people who have no idea who i am an don't want me to go and rescue her cat from the jaws of the neighbour's dog which has been sold to a dark elf in Solitude who has decided to change the kitty into a canary and will kill the doggie, unless i find a chihuahua in a lost mousetrap in some far-away cave to make up for his lost My Little Pony doll.