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idontmindstarwars

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  1. I will never be able to comprehend the mechanics of mod-making. Its why my completely finished Akavir stories are going to go to waste.
  2. For whatever reason, I cant actually wear the winged helmets and nord boots, but I don't even care! I'm so happy this is working.
  3. YES! The Load Order suggestion worked!!! As I was passing through Bruma to find a plate merchant, I saw a guard with a winged helmet! Now the greatness of Bruma can truly be shown! Thank you, Striker!
  4. No. Tbsk gives Burd some special armor that I want him to wear. However, Realswords wants him to wear a normal guard uniform. I tried to fix it by replacing the one in his inventory with the special one from tbsk in TES CS. I did this in an esp I made myself called Burd Patch.esp, and when I put it on, he was just wearing normal clothing. I went into the CS again, and it turns out that not only did they not save my new uniform, but they completely got rid of a uniform for him. I'll read over everything that you said and you can read what I said above if you want.
  5. I edited Burd to try and give him back the armor that was replaced and Realswords and now he has no armor on at all.
  6. I guess I'm on my own then. Wrye Bash doesn't sound like it will do what I am wanting, so I guess I will have to learn how to use TES construction set.
  7. 1. You shouldn't of done that! The armor parts adds cool Nordic Boots and these awesome Nordic Winged Helmets. One is a traditional one, one has a chainmail facemask, and another has a plate facemask. 2. There were "patch" options in the normal Wrye Bash, but it wouldn't let me use them. It said they were not able to be patched.
  8. I think its because you didn't put in the .esp that came with the mod that edits armors. It came with it. And I still have no idea how to do that patch thing.
  9. "I think there is a simple fix for this. You might have heard of something called "Wrye Bash" or "Bashed Patch". In a simple explanation, a "Bashed Patch" will take things such as NPC Inventories, Leveled Lists, and Vendor Inventories. I myself had encountered this problem with some skyrim mods. I had 1 mod that added crossbows to Imperial Legion NPC's, and another mod that adds a whole bunch of weapons to all NPC's (Skyrim Heavy Armory). the crossbow would overwrite Heavy Armory, and vice versa. So you download wrye bash and follow the guides to create a bashed patch and it should fix the compatibility issues. Here is Wrye Bash: http://www.nexusmods.com/oblivion/mods/22368/? EDIT: If It doesnt work or you need help, tell me and I'll try to the best of my abilities." I am going to download that and try it out but I will need instructions. Will it let me add different equipment to different NPCS? "I use both Realswords Nord and Local Guards Features myself, though I can't say for certain if I've noticed any of the Bruma guards sporting the winged helmets or not (don't get to Bruma much). Something I'd like to add to Manus812's suggestion is to use BOSS to sort your load order. Even with the use of bash tags load order is still the number one thing that decides what the game will display (so if two mods have the same bash tags then the one lower in the load order will be the one that gets included in the bashed patch). Not sure if I have a save from near Bruma ... if I do I may pop in to see who is wearing what and report back." Did you have a save near Bruma? Did you see what I was talking about?
  10. Overview: I have two mods which I really like. One is Realswords- Nords, and the other is Local Guard Features. In summary, both effect the Bruma guards' armors. I had all other realswords packs, plus Local Guards, with no problems; However, it seems that Realswords - Nords overwrites armor changes in Bruma that were made by Local Guard Features. Question: Can someone with experience please patch these two mods so that they will work together? I honestly like the helmets added by Realswords too; And making it so that Local Guard Features allows the Nord pack to add its helmets wouldn't be a problem for a patchmaker, because Local Guards actually leaves in some vanilla guards to mix it up a bit. I would do it myself, but I tried and failed. (I tried to make Captain Burd have his updated armor from Local Guards - Which was overwritten too and I want the new armor back badly - And I tried to make a guard with armor from both mods. Neither of these minor solutions worked.) Final Statements: I really want somebody to help me with this predicament because these mods and their makers really are amazing. Whoever would help, if they would, would have to replace the vanilla-kept guards from Local Guards with Realswords - Nords winged helmets and swords. This would make Bruma truly epic. (In case you are wondering if I have contacted the modmakers, I have messaged them to no avail. One never answered and the other never replied after giving me a suggestion which I couldn't understand.) Even if you can't help me, thank you for taking the time to read this. :smile: Links: http://www.nexusmods.com/oblivion/mods/45517/? http://www.nexusmods.com/oblivion/mods/23150/?
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