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Khorak

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Everything posted by Khorak

  1. Jormungandr is though. ....it's also the only mythologically massive snake I could find. I want a Hognose snake, the smallest snake you can keep that wouldn't be totally pointless (and they're cute! :D ), so obviously I have to give it the name of some mythological colossus! Like naming a Newfoundland dog Tiny! :D
  2. Considering the massive emphasis placed upon 'beautiful' in describing the child, it's likely that the Necromancers didn't raise the her in....quite the same physical condition. Think from the perspective of a Necromancer....they probably don't quite 'get it'. You already have to be a bit different from everyone else to be practising that kind of a magical art*, so I expect their perspective is one of preserving/restoring the life, which is what's truly precious, and they just don't understand all the other aspects. I imagine that Necromancers such as these guys (presuming they weren't being evil for the lulz and truly wanted to help) would restore someone as a fully functioning zombie and entirely fail to see the problem. They're alive. The soul and spark is there. What's wrong? *I wouldn't write off Necromancy and Necromancers as entirely and intrinsically evil, but it's not exactly a profession that's attracted the most morally robust people capable of maintaining an ethical outlook. Usually more the "conquer death, and then the world with a skeleton army" type.
  3. CURSE YOU! For liking the Stormcloaks or for that one time I sided with the Imperials? I did stop after defending Whiterun. Epic fail.
  4. The mystery of the Dwemer is what makes them. Bringing them back would completely toss out that mysterious splendor. All the reasons for the Dwemer to come back exist precisely because they're not there.
  5. Whiterun. Best location, the most potential. It's declined a bit for some reason....I think it just needs to step up and take charge. Certainly the state of the outer walls indicates a certain complacence, which is probably born of being an Imperial vassal (and the Empire itself has more interest in Solitude, so Whiterun withers).
  6. We only saw Vvardenfell, not all of Morrowind. It would actually provide some opportunity for variety for a game to encompass Black Marsh and the mainland areas of Morrowind....it would also make sense since the Argonians invaded Morrowind. They would be the unifying factor for the game. By the look of it, Elsweyr and Valenwood could be a single game.
  7. I'm only annoyed* on the basis that they're not more properly vetted for tagging as 'adult' and, most importantly in regards to that, that turning off 'show adult content' doesn't completely remove them. When I check that box it's because I want that crap out of the damn way so I can only see things like Skyrim HD, not because I need to give myself special permission to open them up. That's the option I want. *kinda
  8. I like how Elder Scrolls pretty much poops on vampires. They're not romantic or sexy, they're disgusting monsters that spread through a disease and it's a curse to be one.
  9. Yes. It is supremely hard to be a sneaky beggar at the start of the game if you're wearing heavy armour, but eventually you can scrub the issues that make heavy armour much of an impediment. And on the flip side, you'll eventually be able to smash light armour into the hard cap anyway, or close enough. This is contingent upon one single factor though; I haven't bothered finding out if the Steed Stone also, by completely removing the weight of worn heavy armour, removes the massive noise penalty (in the same way the Heavy Armour perk 'Conditioning' does). Then it would be fairly simple to be a sneak in heavy armour, thus making the choice even less important. I used to balk at anything that required me NOT to take the Lord Stone to help me laugh uproarously at magic users, but when you're a backstabbing extraordinaire? They don't even get to hit you anyway.
  10. That's funny. I did the same thing, just to cut wood in front of the Inn. I also carried it for a while for swimming, sleeping and other activities. I quit when it became more problem than it was worth. What this game really needs is a backpack that only holds four or five sets of clothing. 1. The afformentioned swim/sleep set. 2. A set of work clothes. 3. A set of good clothes 4. A Mage or priest set. and 5. One set of non-armor, of your choice. I don't care as much about weight as I do about the ability to organize the junk into sets. Does this make sense to anyone else? You just weren't trying hard enough! You should have blitzed your Enchanting skill, created a load of Fortify Smithing gear, sucked down an overpowered Alchemy potion, and made that complete lack of armour inexplicably the equal of a full set of Daedric! :D
  11. It's also very, very important to note that with light armour you can use the topless fur armour and a steel greatsword on a male and look like a totally awesome barbarian. That should override most other considerations. :P
  12. Considering how quickly I power out Smithing, because I looooove me some mining, I go down the heavy armour side of the tree even if I'm using light armour. I still end up with the ultimate goal of Dragonscale armour, but don't have to compromise on using Glass weapons instead of Ebony or Daedric.
  13. 98% of my kills are sneak attacks with swords. Nothing more satisfying than clearing a whole fort without being detected. It's like playing medieval Hitman. Regards triggering the assassination cinematic, like others have already said, just get into PP range and hold LMB. Though i think it relies heavily on weather or not your sneak attack will take all of your targets Hp. I tend to not get the move much because i use two un-enchanted, non-upgraded elven swords, so the damage is minimal, even with the 6x multiplier. So expect to see the animation on low level targets, but not higher levels because you might not be able to one-shot them with your stealth attack. Are you low level? Why aren't you using a sword in the right and a dagger in the left? Or even just carrying a dagger for the backstabs? Their damage potential is nowhere near low enough to justify using a regular one handed weapon instead of a dagger if you get the 15x backstab perk. The dagger will always do sickeningly more damage than the sword could hope to. You don't even lose too much damage from the dual wielding power attack.
  14. If you don't barrel into the cave like a screaming harbinger of doom, the first two bandits also say this in a conversation. And yes, there's far more reason to believe Kematu than Saadia. Far as I'm concerned, a lot of that comes from the final confrontation as well, as has already been said he paralyses her for transport, which vindicates his position more than hers. She pretty much made him out to be an assassin. Clearly he isn't. He's also very willing to share the bounty, he acts in a very fair handed and honourable way to you. The Nords already don't like him, he has no reason to bother being a nice guy for the sake of appearances. If he was there to kill her, he would have.
  15. He treats you with contempt. He speaks to you in dragon language and then laments you don't even know what he's saying, that you shouldn't be calling yourself Dovahkiin, then tells the dragon he just raised to kill you. It doesn't take absurd leaps to work out his actions after that event. Either he still thinks you're contemptible and isn't going to bother coming down there to fight you himself, or he's smart enough to definitely not come down there to fight you himself. The former is more likely, since he immediately makes to kill you when you break out a damn Elder Scroll and learn Dragonrend by tearing your way through time with it, showing that, huh, probably can't just keep raising dragons and letting the problem solve itself, might have to personally go get this 'Dovahkiin'. The storytelling is poor beyond belief regarding Alduin and the main quest, it's a classic Heroes Journey that falls flat on its face instead of having any real flair and flourish to raise it up. Why do people massively overthink something so simple? This isn't even meant to be difficult. The two dimensional, designated bad guy, a**hole nature of Alduin is one of the narrative flaws of the game. He's just a big scaly monster with "Endgame Boss" stamped to his face, so people just don't give a damn when they pound that face in at Sovngarde. Quite a lot of people don't even realise they just blitzed the main quest. Alduin has approximately the same motivations of a guy tying women to train tracks, he has the depth of a rapidly evaporating puddle of pee. Main Bad Guy turns up at the start of the story to kill a bunch of people and set the scene, because he's a dick and we need to see that, inadvertantly saves the very Hero of the story, OMG that's a new twist, said Hero then goes on a journey during which he makes friends, learns lessons about himself and how he's special and other such things, is treated like a whelp by the Main Bad Guy, who is a dick dontchaknow, then the Hero proves himself, Main Bad Guy turns up for Final Confrontation, gets anus handed to him on a silver platter studded with precious gemstones, runs away to his Tower Of Evil shaking his fist and probably saying something about getting you next time Gadget, is pursued by Mighty Hero (Upgrade from Hero! Good going!), and is killed in Proper Final Confrontation. The End. At least Dagoth Ur was erudite. At least he had motivations. Damn, the guy was happy to sit down for a conversation over tea and crumpets before the screaming and stabbing started. By the end of Morrowind you were pretty damn sure Vivec and the Tribunal were just as bad as Dagoth Ur. And Oblivion realised Mehrunes Dagon would be about as interesting an antagonist as....well, Alduin, so they used Mankar Camoran to give character to the bad guys and used Mehrunes Dagon as a kind of fantasy equivalent to a nuke instead, his one dimensional motivation was properly utilised by making him a personified apocalypse and shunting proper Bad Guy duties onto a guy who could talk in a slightly broader fashion and with greater motivational depths than KNEEL BEFORE ZOD! Why did Alduin burn down Helgen? He's evil. One dimensionally so. Why doesn't he just immediately kill an enemy like any good, neutral or pragmatic person would instead of treating them with contempt and mockery up until the point that, ooops, the enemy has become massively powerful? He's evil. One dimensionally so. Why is he the only dragon with a unique, armoured, more spiky and more black look? He's evil. One dimensionally so. We do we end up not giving a damn? He's evil. One dimensionally so. His name is 'Destroyer Devour Master' for heavens sake! Come to think of it, if Alduin got any more unthinkingly one dimensional (by taking out his one line of dialogue), it would cause a paradox where he'd inadvertantly become more complicated through the mysteriousness of his silence.
  16. *walks in* Oh not even with a ten foot clown pole..... *walks out*
  17. I go with the solution that requires no additional stuff to be made up to accomodate it. Which is that Alduin is a malicious, murderous destroyer and dominator who will land specifically to roast a wounded, already dying man in front of his child, and decided to destroy Helgen because he wanted to. In the process, he inadvertantly saved the Dragonborn and allowed the prophesy of the Elder Scrolls to come true. Sorry if that isn't pointlessly intricate enough for people. I could create a needless and obfuscating hypothesis that makes Helgen into a nexus of magical energy, capable of restoring the fabled six Dragon Paladins to life, who would defeat Alduin, purify dragons of their evil, base natures and destroy the Thalmor, ushering in a beautiful world of love, peace and ashen fields of Altmer remains. Alduin did this to prevent mortals discovering this mighty power, because he wouldn't want the return of his six DUN DUN DUUUUUUUUUN! BROTHERS AND SISTERS! OMFG! Massive evil dragon burns down village he comes across. Fabled hero escapes the carnage. They couldn't have made this more simplistic and cliche if they tried. Literally, they couldn't. This stuff even turns up in TVTropes.
  18. I usually find the body is gone, because I hate having the same God damned boring quest forced upon me EVERY SINGLE TIME I DO A NEW GAME, and avoid it for ages. However, this has never stopped the questgiver and required NPC's standing around a bodyless blood splat in the night when I bother to go do it.
  19. You can only be actually naked in Skyrim if you modded the game. And if you modded the game so you could get your protagonist naked, you've got other problems. Why would the guards give you a fine?
  20. Best idea I've seen. Wish that were the case. Reason to carry a torch, or use the novice Destruction spell Flames, to light braziers and such as you go along. Would also make Khajiit nightsight worth a damn.
  21. Skyrim, and Elder Scrolls games before it, have respected a thematic and dramatic tone that precludes the people in the setting acting like blatant superheroes. The protagonist has always been able to master an implausibly wide range of skills, but always within a framework that keeps a basic, down to Earth expectation of still being human/human equivalent in the ways that matter. Outside of magic you can't fly, or have superspeed, or have superstrength (because the problem with RPG inventory goes far beyond mere weight issues), and generally do stuff which completely destroys any immersive suspension of disbelief that your protagonist is still basically a person. You've bought into the setting allowing you to use magic, to be a great warrior, to sneak and backstab, to be charismatic, to be many things you aren't, but in the end the protagonist is still presented as a person, a special person. ....so saying realism doesn't matter in a setting with magic and dragons is bloody silly. Aspects of realism are absolutely essential to making Elder Scrolls games what they are. They thrive on keeping the player somewhat grounded, even if Bethesda are constant epic fail in preventing min-maxing that will immediately totally destroy the tone, drama and atmosphere they're shooting for by making you an unstoppable magister of death. What's the difference between Skyrim and, say, God of War? The latter couldn't give two shits about realism. Realism went completely out the window in favour of massive sword flails, tearing off heads and banging the gods own concubines so hard the room shakes.
  22. If that was even slightly what was being put forth, then what you said might have made a damn bit of sense. But it isn't, and it doesn't. We're not talking about wandering into someones house, we're talking about walking near a bandit standing wherever. Going near a cave entrance is not a reason for murder with a warhammer, even if it is a proper home, which it isn't. Going near a derelict castle is not a reason for murder with a warhammer, even if it is a proper home, which it isn't. Going near a tent is not a reason for murder with a warhammer, even if it is a proper home, which it isn't. Bad people try to kill you. Good people tend not to. Saying "Go away" is not an adequate excuse for bad people to commit murder with a warhammer. Develop some degree of reading comprehension, I don't like people spraying their stupid on me.
  23. Well, not so much in the later game. Dragonscale armour is as close as doesn't matter to the armour cap with 100 Smithing. You're still ludicrously tough.
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