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Posts posted by ghosu
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Or Out-of-Body-Experience :biggrin:
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Hi
Well, if you add german tutorials as well (i guess there should be a few Germans around here):
This is the first part, i guess i will make 4 (if there is a demand):
1. Modelling
2. Texturing
3. Importing
4. Misc (Blood effects and such stuff)
English subtitles included.
greetings
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Textures of the head are done, will do the rest if i find the time:
http://666kb.com/i/c0b0ym1jnx3v6bvhb.jpg
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I'm texturing a walking stick / sword combination with a dragon hilt i saw in a sword shop atm, will be finished soon and could fit.
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There is no one making anything in this thread naaarf :facepalm:
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No idea, german girl taught me that phrase :)
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Isch habe eine große Schlange!
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I gave it up, just a waste of time...there are no tutorials out yet how to fix the bones and body replacer...
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Ich esse gerne Schnitzel!
Wait until CK.
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Who are you talking to? The thread opener was just a troll.
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You folks post and post and post...i guess not a single item was used yet :D
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Jeah that would be nice...i thought the same when i saw this episode of "Rome", when Marc Anthony returns to Egypt he wears those dual sheaths/swords. I find no image on google but they looked similar to this one:
http://www.swordworld.com.au/Uploads/Images/catalogue-m-roman-eagle-gladius-1.jpg
But the hilt and the eagle were made of ivory...they were only visible for a few seconds but looked pretty nice. The style reminded me of Castor Troy's dual pistols :D
I guess if really no one is doing it atm i will give it a try asap...
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Thx and np, always glad to help...enjoy your new ride :D
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http://666kb.com/i/c0a5bsuso2sswx2in.jpg
Afaik the "normal" format is DXT1 if there is no alpha in the image but i always use this variation of DXT5.
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You just created a texture in Mudbox so you don't have to take care for the nif file.
In Mudbox click on the paint layer and choose export, open it in PS and save it as .dds with the same name and folder-tree like the edited one.
For example, if you extracted this file:
textures.bsa => actors\horse\horse01.dds
Then you have to save it in your Skyrim-Folder, like
steamapps\Skyrim\data\textures\actors\horse\horse01.dds
Same with the other files, they might have different folders (you have to create and place them there).
See my first posting in this thread.
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Jeah, that works much better. And as i said before, if you want to texture the other parts you have to select and export them in Nifskope..tail, mane and all that stuff.
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Why not simply cheat instead, much easier :)
It's like the mod with unlimited rings or necklaces...
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Nope, i guess i know your mistake...you exported the whole nif as obj, including eyes, mane, tail, extra fur. You just have to click on the body (or the NiTriShape entry on the left) until those areas are marked...
http://666kb.com/i/c0a1evhj77bmdgo99.jpg
... and then export as object.
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Is it the correct nif as shown on my image?
Model: meshes\actors\horse\character assets\horse.nif
Texture: textures\actors\horse\horse01.dds
Cause mine works, my throat looks normal as well (or it is just a display error)...and i have no eyes there.
Looks like the wrong mesh/texture combination.
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No tea and biscuits?
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You changed the 3D model by using the sculpture tools or what?
That won't work well, after a few edits you would f*ck up the model, you have to add more polygons to the model and replace the UV map but this is a larger thing to do...my infos were just for changing the texture ;)
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http://666kb.com/i/c09yjl12k5ii8ndfx.jpg
You have to be in Paint Mode with a selected brush to show the paint layers (red circle)
Some models might have a weird oriantation, go to SELECT/MOVE TOOLS and use the rotate function. Choose a different object material to get rid of unwanted shiny effects (both => green circle)
As you see the mane and tail have got their own models/textures...
I marked the used textures for you so you can find them.
http://666kb.com/i/c09ywqg8v6jhaatvx.jpg
If you want to edit those parts as well, just open the horse in NIFSkope, click on the tail or mane and export it as object, load it into Mudbox, extract the used texture, save as jpg/png and import it as paint layer...same way as with the horse model.
Just use the .dds for the start, the _n and _sk ones are different maps...can explain them later.
And just a little hint in Mudbox, use the mirror function (painting/projection/sculpting) to draw on 2 sides at the same time:
http://666kb.com/i/c09zf0d1h4g1iykst.jpg
greetings
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Save the original .dds as jpg/png whatever, load the object into Mudbox, then...
http://666kb.com/i/c09xot05mc1uxkfd9.jpg
...and select the jpg/png.
greetings
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Np.
Oh and regarding point 0) : Would be a bit silly to use the existing dds as stencil, so forget that point...just use any other reference picture you got.
When you start to project the image onto the model he asks you to create a new paint layer...just use the size of the original dds (i guess it is 512x512) or higher ones should work as well...afaik the game supports up to 4096x4096, i use 1024x1024 for my models
And always use high resolution reference images for a better quality. I would suggest to try out only minor changes and save them first...so you can see, if it works. Would be a waste of time if you spare hours just to end up with some kind of error.
Hawk's Eye View Map Animation
in Mod Ideas
Posted · Edited by ghosu