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bakonon

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  1. This place is clearly set up with a lot of workbenches already in place and a bunch of good walls but no settlement. I'd love to see the ability to take over this place.
  2. Seen this sort of mod for Skyrim where it removes the helmet when a weapon isn't drawn, or just some mods to make helments invisible would be great. :)
  3. EDIT: Please ignore. You guys are way ahead of me. I think I've followed this whole thread, but forgive me if someone's asked this already: Has someone tried recooking the files as is? Not with any modifications? If I understand it properly, the game does a size check on the upk files and if we can recook to the original size, we might be able to get the game to recognize it as the proper file. If we can get it to recognize a cooked file of the same size, wouldn't it then be about trial-and-error to recook files, adding and subtracting junk to get it to just the right size again? I may be way off here, but I thought it might be time for crazy ideas.
  4. Well, I don't know if you'd consider this help, but those zoom-in moments are called glamcams in the files and those character voice-overs are either called or tied to something called narrative or narrative moments. I've tried disabling both to no avail: http://forums.nexusmods.com/index.php?/topic/808448-removing-glamcam-and-event-voiceovers/
  5. Has anyone had any luck removing the glamcams or event voiceovers? I tried editing out some key events from the DefaultNarrative.ini but that just seemed to make the game forget that those events occurred, so it would repeat the voice dialog every time one of those events occurred, opposite of what I intended! I also tried commenting out the glamcams section of DefaultEngine.ini and that didn't seem to have any effect (it worked for the intro movies!). There's a glamcam section in DefaultMaps.ini but my gut tells me to leave that one alone.
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