This is something I've been trying to figure out, but I'm wondering if there's a proper way to make a compatibility patch? For example, my mod uses the standard folder structuring inside of a standard .zip file (*\Data\Interface etc), and I have to make a patch to make it compatible with SkyUI 3.2 as it edits the map.swf file that my mod also edits (I know it's in beta). However... SkyUI uses .bsa and .esp file types, which isn't how my mod is setup (it is on Steam's Workshop, but that's kind of a given). Would I just extract SkyUI's files and modify the files I would need to modify and repackage them into a new .bsa and .esp set and call it a "patch"? I can imagine if it also used the same setup my mod did, it'd be much easier for a patch, but I'm not sure if there's another way to work with compatibility patches for .bsa + .esp files or if my initial thoughts are how you go about doing it. I'm still new to the world of modding as NACMIM is my first mod, and I was prepared for the challenges, but I want to be able to do them right, if possible... Also, since my mod is also up on Steam, would the same work for that? (I'm also gonna learn how to do a scripted installer, but that's for another day, for now.)