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1096bimu

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Everything posted by 1096bimu

  1. How do I make a piece of armor that doesn't take up any equipment slot? which variable is it?
  2. Um. By being new? Confusion re: various compression formats is probs the most common issue with people who aren't very experienced. We don't have any idea who you are, so it's a perfectly valid avenue of investigation. You can say "I'm compressing it properly" without getting rude. "as for the nif file, the exact same file works for other people's mesh but not mine" This statement makes no sense. How can both your mesh and someone else's mesh be the exact same file? Unless you mean the normal map by "the exact same file," in which case I direct you once more to the above comment re: the shader block. I'm sorry but isn't it rude to reply with a solution that I have already stated clearly to not be the case? I already said that it's not a simple problem, I know at least part of what I'm doing. By answering with the exact problem I had already eliminated it means either you didn't read my post, or you don't trust me. I don't think either of those is very nice. and yes I can have the same NIF file because I simply replace the mesh, which is obviously the case because there are many more parts to an NIF file other than the mesh itself. thanks a lot, that worked immediately.
  3. How could I modify existing normal maps if I didn't know which compression method to use? as for the nif file, the exact same file works for other people's mesh but not mine.
  4. I made a normal map with maximum bump, that is converted from pure black and white height map. still absolutely zero effect, nothing.
  5. For some reason all of the models I created could not be normal mapped when imported. While all built-in models I can change their normal map and it works. No I did not get my file paths wrong, I did not forget to set my normal map. I know it because the alpha channel of my normal map always works. It's just the RGB that has absolutely zero effect once it is converted with the Nvidia normal map filter. I can make the model go weird by drawing black and white lines, but that's it. Any ideas what's going on?
  6. I would like to replace two items already placed in the world with another two that I have made, how, if at all, can I do that? Specifically I am trying to replace the two King Arthur easter eggs, where originally they are just a steel and an orish sword.
  7. I flipped the normals in nifskope but still absolutely no sign of normal map. but I'll let you take a look at it, just email me and I will mail you the model. my email is just my username @gmail.com It could not be path or naming problems because I can see the difference, and very obvious differences when I edit the texture. It just doesn't work properly.
  8. So I got this custom weapon mesh, I could import and see it in game and everything, except my normal maps don't work properly. The most annoying part is that it partially works, so it's not like I got the wrong path name or anything. Basically everything with the normal map works except making bump on my model. So alpha channel works which controls highlight levels, same as other textures I have edited, so I know it sees the texture and I got the right channel. If I draw random stuff on the normal map, it also works, you see weird changes on the model's face normals in-game But, if I apply the Nvidia normal map filter and make it blue like all other normal maps, there is zero effect on the model, alpha still works, but there is zero difference in how it reacts to light, flat faces are perfectly flat. I have modified a lot of normal maps for other models in game, I know how it works. It's just not making any difference. Screenshot: This is with a normal map converted from all kind of black and white super high contrast random lines that I have drawn, but as you can see there is zero effect. however I know the map is there because the model is mated by my alpha channel. http://i.imgur.com/kc0S4.jpg
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