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itsthecrazydude

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Everything posted by itsthecrazydude

  1. Hey hey everyone I've been slowly building up a mod list for my latest skyrim playthrough, but as I've been noticing is that way too many NPCs have bows, or maybe, alot of NPCs prefer to use bows to melee weapons. Is there a way to reduce the amount of NPCs that have bows in general, maybe a tweak to leveled lists? I'm not too great with modifying leveled list stuff but I would try for this issue alone. I'm not sure if any of my mods are having a hand in this, but I doubt it. I have mods that add new types of throwing weapons and they also rarely get used in the world space because NPCs just have a big boner for bows. Any help?
  2. Yeah I figured as much, I can probably locate the meshes and textures but other than that, no idea. Maybe I'd need to pack them into the mod with the replaced NPC appearance, and then use something like https://www.nexusmods.com/skyrimspecialedition/mods/8764 ? Doubt it, guess I'll try it. Thanks for the help anyway! If anyone knows more, I'm all ears :P
  3. Is it possible to use the NPC appearance of, say https://www.nexusmods.com/skyrimspecialedition/mods/15032 To replace the appearance of an NPC from a mod like, say https://www.nexusmods.com/skyrimspecialedition/mods/32583 If so, how? I can't seem to get support for this question
  4. Hey all! I've been trying to transfer the appearance of a NPC from a follower mod: https://www.nexusmods.com/skyrimspecialedition/mods/15032 So as to use it as a replacer for a NPC appearance added by another mod that itself REPLACES the looks of NPCs added by Anna NPCs mod, it being: https://www.nexusmods.com/skyrimspecialedition/mods/32583 I'm not very versed on how to do this with CK, so I tried something like NPC visual transfer script for SSEDIT, without success https://www.nexusmods.com/skyrimspecialedition/mods/8764 I'm using MO2 and followed the instructions of the mod uploader to the letter. In truth I don't mind just learning how to do it in CK if it's not possible with this particular tool, just wanted to ask seasoned modders that might want to help what I should do and to ask for some general pointers. Thanks!
  5. Hi everybody, I seem to have hit an impasse in my quest to have a functioning load order; Even though all of the following mods are loot-sorted and some have even been manually sorted based on experimentation and feedback that does not seem to have been integrated into loot's sorting for skyrim special edition, I seem to have ran into a pretty substantial issue. I have found that, while playing with the following load order, my followers will not attack unless they are attacked, or unless an enemy gets very close to them for long enough. They will only do so sporadically and seem to act more normally once they are hit at any point (they will still seem like they can't detect some enemies that are quite close). Interestingly, the same seems to happen to enemies. I am in bleak falls barrow and, in the rooms where one draugr rising triggers all draugrs doing the same in the room, those draugr with line of sight to me will attack me, but those who do not will wander aimlessly, walking into traps, even though I'm not sneaking the plenty of sound was created from fighting the first draugr. My followers will do nothing while I am attacked by draugr, and their combat will only be triggered when they themselves are hit, for the most part. Even though I have revised the conflicts and found nothing substantial, and have optimized my load order with LOOT, this glitch persists. Here's the infamous load order Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SkyMoMod.esm Campfire.esm Falskaar.esm Gray Fox Cowl.esm Cutting Room Floor.esp Morrowind_Miscellania_Overhaul.esp EnhancedLightsandFX.esp Rigmor.esp LegacyoftheDragonborn.esp iNeed.esp iNeed - Extended.esp MagicalCollegeofWinterhold.esp Landscape Fixes For Grass Mods.esp 3DNPC.esp WICO - Immersive People.esp WICO - USSEP Compatible Patch.esp WICO - Wild Hunt Gears.esp Draw!!.esp VioLens SE.esp VioLens SE - Book Menu.esp TTR_Ziil_Los_Dii_Du.esp SOTNoStarterSpells.esp LWPlayerHeadTracking.esp Visible Favorited Gear.esp dD - Realistic Ragdoll Force - Reduced.esp BarenziahQuestMarkers.esp Hothtrooper44_Armor_Ecksstra.esp WARZONES - SSE - Civil Unrest.esp Book Covers Skyrim.esp Reverb and Ambiance Overhaul - Skyrim.esp Immersive Sounds - Compendium.esp MoreBanditCamps(SSE Explorer'sEdition).esp Summermyst - Enchantments of Skyrim.esp Helgen Reborn.esp Forgotten DungeonsSSE.esp MIHAILDAGON.esp WICO - Immersive Character.esp Undeath.esp dD - Enhanced Blood Main.esp dD-Medium Script Range.esp dD-Reduced Splatter Size.esp ISC Enhanced Blood Patch.esp AcquisitiveSoulGemMultithreaded.esp Enchanting Freedom.esp Vivid WeathersSE.esp OBIS SE.esp Settlements Expanded SE.esp skyBirds_SSE.esp SkyTEST-RealisticAnimals&Predators.esp BirdsOfSkyrim_SSE.esp Ordinator - Perks of Skyrim.esp Artificer - Artifacts of Skyrim.esp imp_helm_legend.esp Thunderchild - Epic Shout Package.esp thegemstonecollector.esp Hothtrooper44_ArmorCompilation.esp BattleAftermath.esp ArcheryDummyXP.esp EMCompViljaSkyrim.esp SkyrimRecycling.esp Sacrosanct - Vampires of Skyrim.esp SOTGenesisMod.esp SkyrimsUniqueTreasures.esp TheChoiceIsYours.esp BirdsAndFlocks_SSE.esp mihailcorprusariumofsolstheim.esp Inigo.esp Cloaks - No Imperial.esp Better Spell Learning.esp Cloaks - No Imperial - Dawnguard.esp Cloaks - USSEEP Patch - No Imperial.esp Lore Weapon Expansion.esp PrvtI_HeavyArmory.esp Lore Weapon Expansion - Goldbrand.esp HarvestOverhaul_Redone.esp HarvestOverhaul_Redone_Creatures.esp HOR_Creatures_SkyBirdsPatch.esp CCO - Diverse Races And Genders.esp CCO - Dynamic Skill Progression.esp Character Creation Overhaul.esp SOTFollowMeAndSwimToo.esp Populated Forts Towers Places Legendary.esp Joy of Perspective.esp Perfect Legionnaire - Troops Re-equipment.esp The Elder Scrolls Tomes - Skyrim Magic Addon.esp Complete Pack.esp TTR_Oghma_Infinium_A_Training_Station.esp Immersive Patrols II.esp mihailhallofmemories.esp HoldsFalskaarCompatibilityPatch.esp Populated Cities Towns Villages Legendary.esp HoldsRigmorOfBrumaCompatibilityPatch.esp ReachMageIS.esp Bells of Skyrim.esp SofiaFollower.esp Vigilant.esp PsijicTeleportSpells.esp AnnaDruidConjuration.esp Simple AUA.esp Unique Uniques.esp Aurora - Standing Stones of Skyrim.esp JZBai_ThrowingWpnsLite.esp DiverseDragonsCollectionSE.esp MoreWards.esp MorrowindImports.esp Soulgem Crafting.esp Soul Gem Redux - SSE.esp WitchhunterPack.esp Bells of Skyrim - Alternate Solitude.esp PatronGodsOfSkyrim.esp mihailhousedrescamp.esp HOR_OrdinatorPatch.esp InsanitySorrow Weapons Pack.esp mihaillurcher.esp Storefront.esp mihailmmaminotaur.esp mihailfogling.esp mihailfleshatronach.esp MCoW_Cutting Room Floor.esp More Weapons Please.esp SolitudeTempleFrescoes.esp Lore Weapon Expansion - Relics of the Crusader.esp SolitudeTempleFrescoesBig.esp SolitudeTempleFrescoesExpanded.esp SolitudeTempleFrescoesSmall.esp MagicDuelReborn.esp Artificer - Unique Uniques Patch.esp Gemstone_Recovery.esp BetterShapedWeaponsLW-XB.esp AetheriumSwordsnArmor.esp mihailesocenturion.esp TerrainLodRedone.esp 1nivWICCloaks.esp SeeEnchs.esp ELFX - NoBreezehome.esp Modern Brawl Bug Fix.esp Realistic Melee Range.esp MMI.esp JoP - Immersive Armors Patch.esp HoldsHelgenRebornCompiliationPatch.esp notice board.esp mihaildraconichydra.esp mihailharvestereso.esp mihailbolgan.esp PrvtIRoyalArmory.esp Landlord.esp AmazingFollowerTweaks.esp mihailmmasithis.esp The Paarthurnax Dilemma.esp NotSoFast-MainQuest.esp magic of the magna-ge.esp Equippable Tomes.esp Equippable Tomes - Campfire Add-On.esp NotSoFast-MageGuild.esp Convenient Horses.esp mihailoldgod.esp moonpath.esp Apocalypse - Magic of Skyrim.esp Zikoru Swords.esp Faction Crossbows.esp WICO - Immersive Dawnguard.esp DragonAgeSpells.esp AFT - USSEP Patch.esp AFT - 3DNPC Patch.esp Imperious - Races of Skyrim.esp Veydosebrom - Grasses and Groundcover.esp SimplyBiggerTreesSE.esp Holds.esp RealisticWaterTwo.esp Immersive Citizens - AI Overhaul.esp Wildcat - Combat of Skyrim.esp Realistic AI Detection 2 SE Lite.esp ELFXEnhancer.esp MCoW_ELFX_Enhancer.esp Bells of Skyrim - ICAIO Patch.esp RealisticWaterTwo - iNeed.esp Immersive Citizens - ELFXEnhancer patch.esp MLU.esp Alternate Start - Live Another Life.esp Relationship Dialogue Overhaul.esp Any help or ideas would be appreciated, cheets.
  6. I've been running the reproccer through the Mod Organizer and trying to get it to recognize that SKYRE_MAIN is indeed in my load order, as it claims it isn't. Truth is,I can't run ANY patcher of this sort through the MO. Errors ranging from Nullpoint Exception errors to Skyre_main missing errors appear, some of them on clean profiles with no mods installed at all. Is MO broken to hell or Is there something wrong with where it could be installed? Can someone help? i've been struggling with this for about 3 months now and can't for the life of me either get PerMa or SkyRe to work, of any patch mod for that matter. Why is SkyRe_Main not being identified by the Reprogger
  7. I noticed that no npc's attack at all. When I get close to an enemy they don't attack me at all and just... chill there. I can prompt certain bandit enemies to attack me by talking to them,but them my followers don't attack said bandit enemy. Does anyone know what issue this is?
  8. Well, some strange things are happening with me game. I haven't installed mods mid game or anything so I don't know why this is happening, but enemies don't attack my allies, and they start attacking me after a few seconds of me sitting close to them without doing anything. Allies may attack randomly but on default just chill there. However, when either an enemy or an ally is damaged by their respective enemy, they start attacking. Does anyone know what's up with this?
  9. So I was playing with my mage the other day and all was fine and dandy until some bandits decide they want to take my sweetroll. As I "unsheathe" ol' one and two, my sparkly hands, I'm taken by surprise as I instantly kill a medium level bandit with a dual cast lightning bolt... After the commotion I go to check out what damage I'm doing with it... and apparently I'm doing 74 points of damage, with no destruction boosting enchantments, at lvl 10. I don't have any perks that do this either, in fact, I don't even have magic balancing mods. This boost only applies to destruction spells, as other spells retain normal duration and effect values. The effect that's causing this isn't on my active effects slot either, which makes it extra weird. Anyone know what this might be and how I can fix it?
  10. [1] [OPEN DEBUG FILE] Opening Debug File [2] [import Mods] Skipping a bad mod: Skyrim.esm [3] [import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details. [4] [import Mods] Skipping a bad mod: Update.esm [5] [import Mods] skyproc.exceptions.BadMod: Ran into an exception, check SPGlobal.logs for more details. [6] [sUM] Exit requested. [7] [DEBUG] Closing Debug File. Time was: 13299 Skipping a bad mod: Skyrim.esm ..... Eeeeeehhmmmm.... Oook... I'm guessing that's aproblem... I'm gonnna verify cache file integrity and try again
  11. Alright, soo I got it to work after some fiddling thanks to gezegond, and here's what's in the Skyprocdebug log: at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40) at lev.LInChannel.<init>(LInChannel.java:43) at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20) at skyproc.SPImporter.importMod(SPImporter.java:530) at skyproc.SPImporter.importMods(SPImporter.java:463) at skyproc.SPImporter.importActiveMods(SPImporter.java:321) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:925) at java.lang.Thread.run(Unknown Source) [211] [EXCEPTION] java.lang.NullPointerException at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40) at lev.LInChannel.<init>(LInChannel.java:43) at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20) at skyproc.SPImporter.importMod(SPImporter.java:530) at skyproc.SPImporter.importMods(SPImporter.java:463) at skyproc.SPImporter.importActiveMods(SPImporter.java:321) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:925) at java.lang.Thread.run(Unknown Source) [212] [DEBUG] Closing Debug File. Time was: 2423 That's the error log at the end... I have no idea what it says, I don't speak javaese, can anyone tell me what I can add to bloclist?
  12. Alright, soo I got it to work after some fiddling thanks to gezegond, and here's what's in the Skyprocdebug log: at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40) at lev.LInChannel.<init>(LInChannel.java:43) at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20) at skyproc.SPImporter.importMod(SPImporter.java:530) at skyproc.SPImporter.importMods(SPImporter.java:463) at skyproc.SPImporter.importActiveMods(SPImporter.java:321) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:925) at java.lang.Thread.run(Unknown Source) [211] [EXCEPTION] java.lang.NullPointerException at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40) at lev.LInChannel.<init>(LInChannel.java:43) at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20) at skyproc.SPImporter.importMod(SPImporter.java:530) at skyproc.SPImporter.importMods(SPImporter.java:463) at skyproc.SPImporter.importActiveMods(SPImporter.java:321) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:925) at java.lang.Thread.run(Unknown Source) [212] [DEBUG] Closing Debug File. Time was: 2423 That's the error log at the end... I have no idea what it says, I don't speak javaese, can anyone tell me what I can add to bloclist?
  13. Alright, soo I got it to work after some fiddling thanks to gezegond, and here's what's in the Skyprocdebug log: at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40) at lev.LInChannel.<init>(LInChannel.java:43) at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20) at skyproc.SPImporter.importMod(SPImporter.java:530) at skyproc.SPImporter.importMods(SPImporter.java:463) at skyproc.SPImporter.importActiveMods(SPImporter.java:321) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:925) at java.lang.Thread.run(Unknown Source) [211] [EXCEPTION] java.lang.NullPointerException at skyproc.RecordFileChannel.openFile(RecordFileChannel.java:40) at lev.LInChannel.<init>(LInChannel.java:43) at skyproc.RecordFileChannel.<init>(RecordFileChannel.java:20) at skyproc.SPImporter.importMod(SPImporter.java:530) at skyproc.SPImporter.importMods(SPImporter.java:463) at skyproc.SPImporter.importActiveMods(SPImporter.java:321) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:925) at java.lang.Thread.run(Unknown Source) [212] [DEBUG] Closing Debug File. Time was: 2423 That's the error log at the end... I have no idea what it says, I don't speak javaese, can anyone tell me what I can add to bloclist?
  14. Damn it... that did nothing at all... I have no idea what's up
  15. Hmm... There's an image in the reproccer mod site that troubleshoots this problem and says I should have java7. I'm going to follow your advice though, and grab java8
  16. Yes Yes... that thing... silly me... Yeah, having trouble generating a log using that bat file... Skyre_main missing my arse...
  17. That's the thing mate. I did exactly that... But as I ran SUM, I got the java.lang null exception error thing... And to fix that I gotta use the SkyProcDebug tool to to add whatever's causing the issue to the blocklist txt file... Problem is... I can't get the skyprocdebug tool to work, as it says Skyre_main is missing... but it doesn't do so when I run SUM, see? Weird error... I found nothing of the likes of it in my search through the internet
  18. I just downloaded the mod organizer and tried it out, and I love it... but there's a problem. When I run SUM through it, while it's running the reproccer, I get the good ol' Java.lang exception error. Of course, I know how to fix this, and proceeded to use debug-starter to create the logs I needed and add the culprit to blocklist.txt. HOWEVER... I can't seemt o run the debug starter through MO. The debug is in the reproccer folder, which is inside the MO mods folder, as it should be. When I run it with the organizer, it says my SkyRe_main is missing... when it's clearly not... It's on my load order adn activated AND I have java7 as depicted necessary in a troubleshooting image in the reproccer mod page. Can someone help me out with this issue?.I've looked all over the internet and found nothing regarding this problem, at least, when related to the organizer. Any help would be appreciated.
  19. I just downloaded the mod organizer and tried it out, and I love it... but there's a problem. When I run SUM through it, while it's running the reproccer, I get the good ol' Java.lang exception error. Of course, I know how to fix this, and proceeded to use debug-starter to create the logs I needed and add the culprit to blocklist.txt. HOWEVER... I can't seemt o run the debug starter through MO. The debug is in the reproccer folder, which is inside the MO mods folder, as it should be. When I run it with the organizer, it says my SkyRe_main is missing... when it's clearly not... It's on my load order adn activated AND I have java7 as depicted necessary in a troubleshooting image in the reproccer mod page. Can someone help me out with this issue?.I've looked all over the internet and found nothing regarding this problem, at least, when related to the organizer. Any help would be appreciated.
  20. http://www.nodiatis.com/pub/16.jpg Last time I did the magic the gathering color quizz, I remember having been blue, so yeah. Also decided to change it up a bit and did this here quizz mates: http://www.wizards.com/magic/quiz/quiz.aspx?x=mtg/quiz/guild Got Dimir as main, and could also be Simic, Izzet or Azorius. The quizz results were actually pretty accurate as I roll a mage in most of the fantasy games :3
  21. What the... After messing around with it, now it says my SkyRe_main is missing... while it's clearly not... AND I have java7. Can someone help me out with this issue?
  22. I just downloaded the mod organizer and tried it out, and I love it... but there's a problem. When I run SUM through it, while it's running the reproccer, I get the good ol' Java.lang exception error. Of course, I know how to fix this, and proceeded to use debug-starter to create the logs I needed and add the culprit to blocklist.txt. HOWEVER... I can't seemt o run the debug starter through MO. The debug is in the reproccer folder, which is inside the MO mods folder, as it should be. When I run it with the organizer, I get this error: "This Application couldn't open the save file output stream. Your settings were not saved".I've looked all over the internet and found nothing regarding this problem, at least, when related to the organizer. Any help would be appreciated
  23. Streangely enough, my game has a serious glitch that just flat out breaks the game. It seems that the base health of most humanoid NPC's is very very low on my game, as in, I am playing expert with Skyre and Deadly combat with 40 skill in destruction at lvl 7 and one shotting a named thalmor NPC called Agent Lorcallin with a dual cast of a firebolt. At first I thought it was armor, but I noticed the damage differences between spells and weapons. After that I switched to spells, and started using firebolt, and as soon as I accidently shot Lydia with a fire bolt, which made her drop to the ground, i knew something was terribly wrong. The spell damage is marked as 50 on firebolt, so did lydia have... 50 HP? I'm not sure, but things die WAY too fast in my game, usuallya powerattack destroys heavily armored opponents and a double charged spell just obliterates them. With this in mind, it seems that only NPC's affected. Draugr are very tough, and wild beasts don't go down as fast, so something's defenetly wrong here. Does anyone know a mod or a conflict of mods that could be causing this, or a way to fix it? Thanks. Edit: Coult it be a conflict between Enemy AI OverHaul---Revenge Of the Enemies and SkyRe's combat AI Maybe deadly combat? Or maybe ASIS?
  24. I seem to be having a problem. every time I quicksave in ares with high ammounts of NPC's My game freezes. Does anyone know why this happens? is it memmory? Is there a mod I can use to get over this?
  25. I'll see if there is any duplicate or file that shouldn't be there, for all I know I may have copied something I shouldn't have to somewhere when installing the mods and the ENB
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