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Everything posted by xNxmod
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.OBJ -> .NIF issues
xNxmod replied to someoneyouknow's topic in Fallout 4's Creation Kit and Modders
Im trying to figure out what its not working... For example if i take a simple vanilla blender cube (also without texture) export it as .obj and put it in outfit studio i can still use outfit studio to convert as .nif (and the model has no texture). I think that its not working for you probably because 1) You do not have third party programs like net framework 2)Your model is builded up as a plane and not as a cube or is corrupted 3)Or outfit studio or blender is corrupted. 4) You are using a blender 2.68b or 2.49b Try to export and convert a simple cube, and if it works the problem is your model and not a program. -
"Store all Junk" Container
xNxmod replied to warsinger's topic in Fallout 4's Creation Kit and Modders
The script is Game.GetPlayer().RemoveItem(FormList01,true,akOtherContainer= ContRefrence) This is the base script, there is the way to make it works also for other container, i start to think that this thing needs a full tutorial -
"Store all Junk" Container
xNxmod replied to warsinger's topic in Fallout 4's Creation Kit and Modders
Try this: 1) Open the ck and make a copy of the settlement workbench 2)Rename it and if you want change the model with a vanilla or a custom model 3)In the page of the new item there are also the script of that item, simple "put out" the settlement script This are the basics, if there is something that its not clear, simple ask -
Making Armor in Fallout 4
xNxmod replied to boomnuke35's topic in Fallout 4's Creation Kit and Modders
There is a tutorial on the fo4 nexus about power armor, simple write "tutorial" on the search bar. -
.OBJ -> .NIF issues
xNxmod replied to someoneyouknow's topic in Fallout 4's Creation Kit and Modders
I use the 2.77a version of blender and export as obj and convert it in outfit studio (not bodyslide). I do not use 2.49b blender. One question, are you exporting a weapon or a armor? Because armor needs weight before you export them. -
Thank you!
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Hello im searching this program for fallout to convert .nif but i don-t know where download it... i also search in tool folder of fallout 4, in the data folder, but nothing!
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Mod creation for noobes....anyone...anyone?
xNxmod replied to RayD8's topic in Fallout 4's Creation Kit and Modders
Also search on youtube, google, skyrim nexus, fallout nexus and, oblivion nexus all the tutorial about this programs. -
Mod creation for noobes....anyone...anyone?
xNxmod replied to RayD8's topic in Fallout 4's Creation Kit and Modders
search for 3ds, blender for the model meshes Photoshop or gimp for the textures outfit studio, nifskope, fo4edit and the creation kit are also required to convert what you create from file in .3ds or .obj to .nif that is the file that the game need -
marts mutants mod for fallout 4?
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I don't know if you can (legally) take vanilla assets from a game and put in other... For example when tale of two wasteland was created they don't put assets of a game in another but they create a converter that transfer assets of fallout 3 to new vegas. So to make (legally) possible your mod the way is create a convertor for who has already buy new vegas and not make a downloader with the songs.
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go on directional ambient lighting and set the button for the same light
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Tutorial for creating a weapon.
xNxmod replied to Xerophthalmia's topic in Fallout 4's Creation Kit and Modders
ops wrong video -
Tutorial for creating a weapon.
xNxmod replied to Xerophthalmia's topic in Fallout 4's Creation Kit and Modders
Well there is a very good tutorial about sword for fallout 4. Search on youtube converting custom meshes to fallout 4 nif -
Tutorial for creating a weapon.
xNxmod replied to Xerophthalmia's topic in Fallout 4's Creation Kit and Modders
For the collision try to use the box from a vanilla weapon. About the crash are you sure its because the collision? -
Tutorial for creating a weapon.
xNxmod replied to Xerophthalmia's topic in Fallout 4's Creation Kit and Modders
To create a new weapon you need Blender (or 3ds) gimp (or photoshop) nifskope outfit studio creation kit Make the mesh and uv with blender and export as obj, do the texture with gimp, import the obj in outfit studio and export as .nif, "clean" the .nif in nifskope, import in creation kit. Search also fallout 4 modding tutorial on mod talk forum area, there you can found a lot of info. -
Tutorial for creating a weapon.
xNxmod replied to Xerophthalmia's topic in Fallout 4's Creation Kit and Modders
You need a tutorial for the uv map? -
Hello everybody, the problem here is that there is no tutorial about LOD for Fallout 4. Nothing. I only found an old one of 2012 about skyrim but fallout 4 use different texture and meshes so i don't know how to start... anyone who can help me? How i create create my own lod models?
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Oscape for Fallout 4?
xNxmod replied to SuddleMercury's topic in Fallout 4's Creation Kit and Modders
same problem -
[LE] Quick Questions, Quick Answers
xNxmod replied to Elias555's topic in Skyrim's Creation Kit and Modders
How i convert an .esp to .esm for a big new world?