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MrAlexKing96

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About MrAlexKing96

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    Vietnam
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    Fallout 4
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    Skyrim ,Fallout 4,R6S,Rage 2,BF4,FC series,RDR2,MHW series

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  1. I know its late, but you're my savior, spend an hour checking my mod list, checking all skse dependant plugin on some reddit list, i cant remember or see this thing ever in my mod list, was nearly giving up, it's the only thing that isnt up to date and causing CTD on start up, christ sake.
  2. Ah damn, almost thought i was the only one with this issue, MO2 btw.
  3. 1.9.2 shouldn't have any changes to def_UI patches that were not already in 1.9. Did you pick the correct patch? Also did you use 1.9 previously and have any problems? I don't think that not overwriting files should cause a crash. However you should be okay overwriting files if you selected the patch you want. What options in the mod did you pick (pertaining to the inventory/def_UI)? Did you install any other new mods before running the game that could cause the crash? Ok, can confirm that letting Pipboy_InvPage.swf on this mod overwrite DEF_UI cause CTD on entering Group item in pip-boy (like AIDS,...) it not randomly, i try 2 time it crash both, i re-install and let DEF_UI overwrite this mod ,its fine again. Im using Pip pad,Satelite 4k color map, Pip-pad tron boy retex, they works fine toghether, as i see your mod dont have Materials file so it shouldnt conflict with Pip-pad .
  4. Pretty much basic , Def INV, 16:9 ratio, no component tags, no xml file option ( all that option choosing in VIS), im using with pip pad, Satelite Color map... Will test the game more when i have time. Use 1.9.1 for a short while but no problem. No new mod installed either.
  5. So should i let this mod overwrite whatever file it aksed in DEF_UI?Just to be sure.because i just got CTD upon choosing AID section ( latest DEF UI and VIS, using DEF INV only-no DEF HUD), it never ever happened before, so i guess the new 1.9.2 version may have overwrite sth important in DEF_UI.
  6. I wouldn't wait for that. No idea how long it will take. Also not sure I'll try to complete the level up menu. Current goal is just to do the SPECIAL animations, maybe the perks that already have vault girl on them. Well im not sure if re-done all the perk chart and bobble head is a good idea though... there's gonna be a trillion compability issues with so many other mods, and bugs, there's a mod already do the perk chart, but its dead and have like a dozen unsolve bugs and such, the mod author of it has left nexus for quite a while : http://www.nexusmods.com/fallout4/mods/14252/?. Anyhow, why you guys not consider put it on Nexus officially so people can report bugs more easy and so ? A few question: Since the mod compatible with DEF UI, i assume that it will also compatible with VIS ? (Same Author, Def UI support VIS). So basiclly this mod will overwrite Billboard/Poster mod like this one? http://www.nexusmods.com/fallout4/mods/20531/? , a mod that make billboard have light, and make them new + clean? Thanks a lot for your precious time :smile: ! There are already incompatibilities I've had to patch. That's just the nature of modding. I am well aware of the other levelup menu mod. I talked to him while he was making it. There are already two great mods that replace the bobbleheads. I personally use the Bobble Girl Mod with a retexture that gives her a normal suit. I need to make a FAQ so I don't keep repeating answers. I don't know how that mod creates the glowing effect so I don't know if there would be incompatibilities. My mod replaces the textures of certain signs and posters so it will replace what ever textures you had there. They are made to be consistent with those in the original game. yes i do think you should make a FAQ xD , i dont think surfing through 80 pages looking for an answer is sth anyone would do though . One bug i discovered : i choose VaultGirl Catwomen head + the Shorts body, in-game it show the old vault boy head with the shorts body, really hurts my eyes xD, will try other heads and see if it works.
  7. We even pay nearly double for software, average game price is 40-50% more in Australia (Fallout 4 was $99 RRP at launch for example), which they used to blame on "import costs" of shipping the physical media all the way over here, but it's still the same markup for Digital Only games from Steam! And Yeah I know the blindfold isn't exactly the same, but it seemed a little silly to cover both eyes, because the player isn't an android with x-ray vision or some such, so I took a bit of artistic license with it, and sort of make it look like a badass eye patch. Just put it on Nexus or some other mod pages and the community will do the testing stuff for you, honestly.
  8. Well im not sure if re-done all the perk chart and bobble head is a good idea though... there's gonna be a trillion compability issues with so many other mods, and bugs, there's a mod already do the perk chart, but its dead and have like a dozen unsolve bugs and such, the mod author of it has left nexus for quite a while : http://www.nexusmods.com/fallout4/mods/14252/?. Anyhow, why you guys not consider put it on Nexus officially so people can report bugs more easy and so ? A few question: Since the mod compatible with DEF UI, i assume that it will also compatible with VIS ? (Same Author, Def UI support VIS). So basiclly this mod will overwrite Billboard/Poster mod like this one? http://www.nexusmods.com/fallout4/mods/20531/? , a mod that make billboard have light, and make them new + clean? Thanks alot for your precious time :) !
  9. Wow i just randomly search for this and have absolute no hope of an actual project like this, im really happy and grateful for your work xD.Hope we can see it available soon.
  10. yeah, i know that now, switch to a lighter ENB, it just need a few minutes to set up, silly me. Also if anyone with same Specs like me worry if your PC/Gaming lap can handle it, it can, i run ENB + Skyrim Flora Overhaul with High tex and Low Shadow, FPS around 40~50 in combat with multiple enemies and allies.
  11. Thanks, already use LOOT, and even manual place my mod because LOOT always kinda mess it up. I Also dont use any BSA from Old rims,all i do is copy 3 nif file from ECE and a SKin texture mod then overwrtie the file in Skyrim SE. Also have Bjin warmaiden but i already unistall it, i check and there are no leftovers or BSA file. My game actually run the first time, now it all just Black screen after press Play in Launcher, cant even make it to the main screen and start a new game to see if it even actually Crash or laggy or anything.... Edit : Disable All Active mods using NMM, still Black Screen Of Doom! Yay!. Edit 2: delete all ENB and Reshade file, it run now,i dont get it, if my system cant handle it, it will just drop the FPS and lagging the sh*t out of my game, how could it cause such problem like that ...
  12. Thanks for the tip, but i have to get into the game first before i know how much FPS i got from using the ENB and 1920x1080 resolution only,around 30-40 on combat with enemies usually good enough for me. I look at the Recommended system for Skyrim SE, it didnt go above FO4,and i have ENB + reshade on FO4, so i think its not that heavy. I use all these mods in Oldrims, i dont know what's the problem with them. The only problem is now that the game wont start, it just have the black screen after i press Play, i seriously doubt any of those mods cause it.
  13. So i ran it the fhe first time, it work, after installing like 40 SE mod + SKyrim SE Re-engaged ENB+Reshade ENB, now everytime i hit "Play", it do start up, but it just infinite black screen , clicking in it show "THis program is not responding" and give me option to CLose it or wait for it to respond, and it just never gonna respond. i Dont know if its the mods fault, because i check pretty carefully for compatible + bug and comment section for reports of such things like this, there is none. The game already run with Nividia card by default, try repari C++ 2015, re-install Direct X, run in compability, delete both inis etc none of them works. Havent update windows or card driver since the last time it work, also no anti virus program. i do manual install 3 mods from oldrims, one is ECE, but only the 3 nif file(femaletri,female,femalchargen) as the UNP renewal author suggest, a skin texture mod, which is also manual download and put in Data folder and last is Bjin Warmaiden, Manual and install through NMM ( already unistall, still dont work ). Im so clueless now , is there something wrong with the mods set up? Do i need to add anything in the inis? *Load order: ( note that they are all Skyrim Special Edition mod version, yes include the XMPSE, i can link it if you want), Specs:
  14. So what do i need to do now? to merge all of the plugins? which program i need to do what? Please point it all out. About conflict, that i already check when i install every mod, i also use LOOT to check, it didnt have any kind of conflict. If it just some leftovers missing data, i remember in SKyrim there was some software like Papyrus Data transfer... which can clean off leftovers from Unistall mods. I decompiled the archive, the missing data now is gone. << I also dont understand this, is this something i can do to solve the problem?
  15. Some things I can fix, some I can't fix ,this point is where you need to sort the mods ,load order must be correct, and a merged patch made under the guise of edit mode using xedit "fo4edit" while in cleaning mode to create a clean parch. For advice, the mods I found you may require to assemble them in a folder in a loose method and zip up that folder as a single mod, and install them last. it is not any one mod that is at fault, it is the combination of them. IF they do not overwrite default data? then they are standalone and new materials are being introduced into the game, if there is no references to them but some have assets that use the same targets as default? then these will get overwritten in game and stored in that way. What I have done for you, no one will do, not here. Saved game decryption takes a lot to understand. But if you need proof from another person whom has no knowledge of these proceeding s here in this thread? I can link it in. (https://forums.nexusmods.com/index.php?/topic/3502925-the-unofficial-fallout-4-patch/page-273&do=findComment&comment=45681900) You can break the game with the wrong type of assets installed. Fo4 will keep all records in it, and if any records are set to spawn, or set in continue mode, that data will always run. IF the data from any of the mods located touches any default codes? it overwrites instructions they them selves have other instructions NOT being overwritten and have influences on the target files running. you can twist a dog into any creature, but the Ai written for that Dog will still run if it is not addressed by the mod targeting that dog, The Dog is a ghoul or a mutant or a crab, or a Brahman but it's core remains a dog becasue that's what it was to begin with, and scripts for that Item always run too, Now if there is another mod that targets the other creatures and changes them but not that dog? well now, you have massive conflicts on entering a cell where these things are meant to spawn from default. CTD ! Freeze, Stuttering, all sorts of strange things. the last mod rules the game, it controls the outcome, even if it is a conflicted outcome. your thinking is outside the box ,mine is inside the packager for that box. I might / may not be able to explain it to you where you can understand it... IT's the combination of all of them found that interferes with the rest of that massive amount of code..200 + mods? The Bethesda, a saved game file is important to them, each one is a data base, they hold the records , kept as the game runs, even if the game data is a total disaster, if it runs, it runs and records no matter what. The reason most decide to start over with a saved game prior to a CTD activity is usually due to user error and realize the last instances of installing things might be at fault. Some times it is, but not in your case, you had way too much data loading and running. There is only so much I can do, the evidence shown proves it's beyond my ability to do anything. You must make a merged patch and provide me with it so I can see what other conflicts exist with in that games packages. SO i have to make merged patch and what? Clean them ? for all those mods from number 7 to 28? But how, they are not even the same mod , some are companion mod, some are Armor.,weapon, some are Settlement workshop mode. The load order, i follow an old guide here on Nexus + this https://community.bethesda.net/thread/18512?start=15&tstart=0.
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