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MrAlexKing96

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Everything posted by MrAlexKing96

  1. I know its late, but you're my savior, spend an hour checking my mod list, checking all skse dependant plugin on some reddit list, i cant remember or see this thing ever in my mod list, was nearly giving up, it's the only thing that isnt up to date and causing CTD on start up, christ sake.
  2. Ah damn, almost thought i was the only one with this issue, MO2 btw.
  3. 1.9.2 shouldn't have any changes to def_UI patches that were not already in 1.9. Did you pick the correct patch? Also did you use 1.9 previously and have any problems? I don't think that not overwriting files should cause a crash. However you should be okay overwriting files if you selected the patch you want. What options in the mod did you pick (pertaining to the inventory/def_UI)? Did you install any other new mods before running the game that could cause the crash? Ok, can confirm that letting Pipboy_InvPage.swf on this mod overwrite DEF_UI cause CTD on entering Group item in pip-boy (like AIDS,...) it not randomly, i try 2 time it crash both, i re-install and let DEF_UI overwrite this mod ,its fine again. Im using Pip pad,Satelite 4k color map, Pip-pad tron boy retex, they works fine toghether, as i see your mod dont have Materials file so it shouldnt conflict with Pip-pad .
  4. Pretty much basic , Def INV, 16:9 ratio, no component tags, no xml file option ( all that option choosing in VIS), im using with pip pad, Satelite Color map... Will test the game more when i have time. Use 1.9.1 for a short while but no problem. No new mod installed either.
  5. So should i let this mod overwrite whatever file it aksed in DEF_UI?Just to be sure.because i just got CTD upon choosing AID section ( latest DEF UI and VIS, using DEF INV only-no DEF HUD), it never ever happened before, so i guess the new 1.9.2 version may have overwrite sth important in DEF_UI.
  6. I wouldn't wait for that. No idea how long it will take. Also not sure I'll try to complete the level up menu. Current goal is just to do the SPECIAL animations, maybe the perks that already have vault girl on them. Well im not sure if re-done all the perk chart and bobble head is a good idea though... there's gonna be a trillion compability issues with so many other mods, and bugs, there's a mod already do the perk chart, but its dead and have like a dozen unsolve bugs and such, the mod author of it has left nexus for quite a while : http://www.nexusmods.com/fallout4/mods/14252/?. Anyhow, why you guys not consider put it on Nexus officially so people can report bugs more easy and so ? A few question: Since the mod compatible with DEF UI, i assume that it will also compatible with VIS ? (Same Author, Def UI support VIS). So basiclly this mod will overwrite Billboard/Poster mod like this one? http://www.nexusmods.com/fallout4/mods/20531/? , a mod that make billboard have light, and make them new + clean? Thanks a lot for your precious time :smile: ! There are already incompatibilities I've had to patch. That's just the nature of modding. I am well aware of the other levelup menu mod. I talked to him while he was making it. There are already two great mods that replace the bobbleheads. I personally use the Bobble Girl Mod with a retexture that gives her a normal suit. I need to make a FAQ so I don't keep repeating answers. I don't know how that mod creates the glowing effect so I don't know if there would be incompatibilities. My mod replaces the textures of certain signs and posters so it will replace what ever textures you had there. They are made to be consistent with those in the original game. yes i do think you should make a FAQ xD , i dont think surfing through 80 pages looking for an answer is sth anyone would do though . One bug i discovered : i choose VaultGirl Catwomen head + the Shorts body, in-game it show the old vault boy head with the shorts body, really hurts my eyes xD, will try other heads and see if it works.
  7. We even pay nearly double for software, average game price is 40-50% more in Australia (Fallout 4 was $99 RRP at launch for example), which they used to blame on "import costs" of shipping the physical media all the way over here, but it's still the same markup for Digital Only games from Steam! And Yeah I know the blindfold isn't exactly the same, but it seemed a little silly to cover both eyes, because the player isn't an android with x-ray vision or some such, so I took a bit of artistic license with it, and sort of make it look like a badass eye patch. Just put it on Nexus or some other mod pages and the community will do the testing stuff for you, honestly.
  8. Well im not sure if re-done all the perk chart and bobble head is a good idea though... there's gonna be a trillion compability issues with so many other mods, and bugs, there's a mod already do the perk chart, but its dead and have like a dozen unsolve bugs and such, the mod author of it has left nexus for quite a while : http://www.nexusmods.com/fallout4/mods/14252/?. Anyhow, why you guys not consider put it on Nexus officially so people can report bugs more easy and so ? A few question: Since the mod compatible with DEF UI, i assume that it will also compatible with VIS ? (Same Author, Def UI support VIS). So basiclly this mod will overwrite Billboard/Poster mod like this one? http://www.nexusmods.com/fallout4/mods/20531/? , a mod that make billboard have light, and make them new + clean? Thanks alot for your precious time :) !
  9. Wow i just randomly search for this and have absolute no hope of an actual project like this, im really happy and grateful for your work xD.Hope we can see it available soon.
  10. yeah, i know that now, switch to a lighter ENB, it just need a few minutes to set up, silly me. Also if anyone with same Specs like me worry if your PC/Gaming lap can handle it, it can, i run ENB + Skyrim Flora Overhaul with High tex and Low Shadow, FPS around 40~50 in combat with multiple enemies and allies.
  11. Thanks, already use LOOT, and even manual place my mod because LOOT always kinda mess it up. I Also dont use any BSA from Old rims,all i do is copy 3 nif file from ECE and a SKin texture mod then overwrtie the file in Skyrim SE. Also have Bjin warmaiden but i already unistall it, i check and there are no leftovers or BSA file. My game actually run the first time, now it all just Black screen after press Play in Launcher, cant even make it to the main screen and start a new game to see if it even actually Crash or laggy or anything.... Edit : Disable All Active mods using NMM, still Black Screen Of Doom! Yay!. Edit 2: delete all ENB and Reshade file, it run now,i dont get it, if my system cant handle it, it will just drop the FPS and lagging the sh*t out of my game, how could it cause such problem like that ...
  12. Thanks for the tip, but i have to get into the game first before i know how much FPS i got from using the ENB and 1920x1080 resolution only,around 30-40 on combat with enemies usually good enough for me. I look at the Recommended system for Skyrim SE, it didnt go above FO4,and i have ENB + reshade on FO4, so i think its not that heavy. I use all these mods in Oldrims, i dont know what's the problem with them. The only problem is now that the game wont start, it just have the black screen after i press Play, i seriously doubt any of those mods cause it.
  13. So i ran it the fhe first time, it work, after installing like 40 SE mod + SKyrim SE Re-engaged ENB+Reshade ENB, now everytime i hit "Play", it do start up, but it just infinite black screen , clicking in it show "THis program is not responding" and give me option to CLose it or wait for it to respond, and it just never gonna respond. i Dont know if its the mods fault, because i check pretty carefully for compatible + bug and comment section for reports of such things like this, there is none. The game already run with Nividia card by default, try repari C++ 2015, re-install Direct X, run in compability, delete both inis etc none of them works. Havent update windows or card driver since the last time it work, also no anti virus program. i do manual install 3 mods from oldrims, one is ECE, but only the 3 nif file(femaletri,female,femalchargen) as the UNP renewal author suggest, a skin texture mod, which is also manual download and put in Data folder and last is Bjin Warmaiden, Manual and install through NMM ( already unistall, still dont work ). Im so clueless now , is there something wrong with the mods set up? Do i need to add anything in the inis? *Load order: ( note that they are all Skyrim Special Edition mod version, yes include the XMPSE, i can link it if you want), Specs:
  14. So what do i need to do now? to merge all of the plugins? which program i need to do what? Please point it all out. About conflict, that i already check when i install every mod, i also use LOOT to check, it didnt have any kind of conflict. If it just some leftovers missing data, i remember in SKyrim there was some software like Papyrus Data transfer... which can clean off leftovers from Unistall mods. I decompiled the archive, the missing data now is gone. << I also dont understand this, is this something i can do to solve the problem?
  15. Some things I can fix, some I can't fix ,this point is where you need to sort the mods ,load order must be correct, and a merged patch made under the guise of edit mode using xedit "fo4edit" while in cleaning mode to create a clean parch. For advice, the mods I found you may require to assemble them in a folder in a loose method and zip up that folder as a single mod, and install them last. it is not any one mod that is at fault, it is the combination of them. IF they do not overwrite default data? then they are standalone and new materials are being introduced into the game, if there is no references to them but some have assets that use the same targets as default? then these will get overwritten in game and stored in that way. What I have done for you, no one will do, not here. Saved game decryption takes a lot to understand. But if you need proof from another person whom has no knowledge of these proceeding s here in this thread? I can link it in. (https://forums.nexusmods.com/index.php?/topic/3502925-the-unofficial-fallout-4-patch/page-273&do=findComment&comment=45681900) You can break the game with the wrong type of assets installed. Fo4 will keep all records in it, and if any records are set to spawn, or set in continue mode, that data will always run. IF the data from any of the mods located touches any default codes? it overwrites instructions they them selves have other instructions NOT being overwritten and have influences on the target files running. you can twist a dog into any creature, but the Ai written for that Dog will still run if it is not addressed by the mod targeting that dog, The Dog is a ghoul or a mutant or a crab, or a Brahman but it's core remains a dog becasue that's what it was to begin with, and scripts for that Item always run too, Now if there is another mod that targets the other creatures and changes them but not that dog? well now, you have massive conflicts on entering a cell where these things are meant to spawn from default. CTD ! Freeze, Stuttering, all sorts of strange things. the last mod rules the game, it controls the outcome, even if it is a conflicted outcome. your thinking is outside the box ,mine is inside the packager for that box. I might / may not be able to explain it to you where you can understand it... IT's the combination of all of them found that interferes with the rest of that massive amount of code..200 + mods? The Bethesda, a saved game file is important to them, each one is a data base, they hold the records , kept as the game runs, even if the game data is a total disaster, if it runs, it runs and records no matter what. The reason most decide to start over with a saved game prior to a CTD activity is usually due to user error and realize the last instances of installing things might be at fault. Some times it is, but not in your case, you had way too much data loading and running. There is only so much I can do, the evidence shown proves it's beyond my ability to do anything. You must make a merged patch and provide me with it so I can see what other conflicts exist with in that games packages. SO i have to make merged patch and what? Clean them ? for all those mods from number 7 to 28? But how, they are not even the same mod , some are companion mod, some are Armor.,weapon, some are Settlement workshop mode. The load order, i follow an old guide here on Nexus + this https://community.bethesda.net/thread/18512?start=15&tstart=0.
  16. 1. i dont get about the Readable, if those DLC are not "readable" , that means they are corrupt and need to verified files or ? And i need to unistall mods starting with letter V? 2.So those mods got "stepped on , non respond and Overwrite" by other mods? Weird because some of them are Cloth/Weapon mod which use standalone assets, they didnt overwrtie anything or by anything ( most of them have AE/AWKCR patch and add by script to leveled list) . I honestly dont see any problem when i using those mods at all, they are fully functional, everything work as the author said it was. Though it maybe correct with those Th1nkEyeBoy from a mod call Automatron Eyebot , which allow you to make custom eyebots part in robot workbench, it missing some new content that is show in the description on that mod page, cant find those new parts in the workbench, it may somehow get hidden or sth. So i can see there are lots and lots of problem with my save game, is there any hope to fix it?
  17. Do nothing until I am done, play the game or another ,just give me the needed time to sort things out. New one (ellen.esp) not listed shown by the manager reader. I am doing [ F ] files now. The latest packages need to be installed for that mod if I read things correctly and you said you had the older ones running. IF it's working now, leave it alone. Some times a group of mods and load order in combination with a bug can cause all sorts of strange things to occur. There are groups set up here for troubleshooting I must adhere too. 1 problem at a time. Ok Ok take your time :) In case you need info: Ellen is like an only Companion mod that have custom affinity/voice/quest line:http://www.nexusmods.com/fallout4/mods/15962/?, i got her before the CTDs.
  18. Hmm.. SO what do i do with "Do it YourSelf " mod now? Is it because i re-install the mod before and choose to remove extraammo.esp and Cleanshelf.esp to save some Plugins slot? or the problem is in the main dinoshelf esp itself? and what to do with it (how to solve)? How come it not cause problem before, i mean it just shelves, container, how could it cause CTDs in a specific area of Sanctuary, which dont even have anything from Do it yourself place on top of it? i read about the bug, the extraammo.esp, i already remove it before these CTDs happened. Besides it just "Graphics bugs"
  19. its both located in C:\Users\Users Name\AppData\Local\Fallout 4, the first plugin is from plugins.txt, the second plugin i post is from a file call DLCList.txt. After i check both of them out: plugins txt seems to have many ESP that didnt exist in my game anymore like i said above, they are unistall a long time ago and it also missing lots of the new mods plugin i install ever since i updare the game to v1.5 ( when they change how mods work ). THe plugins txt( one with asterisk) in Appdata/Local i send you is somehow outdated, it didnt have any new mods i install like since v1.5m all esp int here are old and mostly being remove a long time ago. Sorry i didnt check it before posting. THE DLCList (right side of the tested.htm you send me) is more accurate, though it mess up. SO this time: i will export the current ESP/load order from the NMM by export the load order straight from it, so this is the newest and most accurate esp i currently have:
  20. Ok, the dinoshelf.esp, ,it is belong to Do IT Yourself, which i am currently use and it works fine . So i dont get how it can be "missing data"? The green box, is that means those esp are also have missing data? they are all currenty being use right now and they also work fine, is it a Installation error or a conflict with Do it yourself ? Also the plugins txt i post up there is from C:/User/username/Appdata/Local/Fallout 4, there's only that, and another file call DLCList:
  21. Well you said you want the txt file, there it is, the NMM plugins txt file. i also edit the previous comment , there's lots of old plugins still in the plugins txt.
  22. I can only try.. :cool: No, absolutely not, do not uninstall anything "IF you intend to keep your saved game files." ;That would be the worst you could do. A merged patch is required to make the files mate / match /work nicely / correct formats. yep. Do not remove stuff, all of it is needed. Your missing data, removing more only makes things worse. I'm going to show what that's worth to me... This requires Team work if you intend to keep what you have, so, the data that is missing can be posted here if you post your Nmm plugin.txt file to use as a road map of what is currently listed. From that I can eliminate those in this app here, whats left over will be what's missing there. "do you understand?" -------------------------- you have posted a new saved game file, if this one is from a continuation of the other, data edits you have since done may have irreparably broken the origins of what you supplied me with. I can only offer my skills to the OP file, to do otherwise is a waste. To add on to the remainder of your reply, stop, slow down wait, fix the first things first, then we can address the other questions. IF there is a problem to begin with ,any code references will be invalid currently so to place blame on quality of other mods is not the correct thing to do Or even Think, it's just wrong. Kitty Last time i try to merged Legendary Modification plugins using Elinora methods, it pretty mess up, lucky i back up the file, may i aksed what is the purpose to merge Buildhigh, increase settlers and ... ? And did you means the Plugins in ../AppData/Fallout4 that i post in the main topic? I do notice now that the load orders are pretty mess up compare to the NMM load orders,and a lot of Esp that i already unistall still there like: Companion infinite ammo and PA since this already in EFF, M9, usp 45,44 damage, sniper damage,morearmor slots, minigun damage,more bipods,Hair variations, Skib LOADS, Worsin Paint garages,M2216,More weaves,JC bikini, HMK passive light,heavy Weaponry,More material Loot (+1 millions).... OMG these mods i have unistall like months ago, how on earth are they still here , This is weird, since NMM is linked with the Plugins.txt right? Which means somehow whatever left of these things still lugging in my save game and slowly broke it right? And i guess it not just simple as delete these plugins in the plugin.txt to solve the problem... Sorry if i sounds stupid, i only know the basics of computer and mod using, all these things are news to me and really confusing. But i will try as much as i can to solve this problem . :smile:
  23. i use NMM,So here the newest fos save file :http://www.megafileupload.com/gtLL/Save154_467C0D9CSM416E6162656C6C652022546865204C75737479204C61647922_Commonwealth_030456_20161213044443_107_2.fos and the F4se one , they go in pairs, i dont know if you need both but i just upload them both: http://www.megafileupload.com/gtLM/Save154_467C0D9CSM416E6162656C6C652022546865204C75737479204C61647922_Commonwealth_030456_20161213044443_107_2.f4se Based on the information you have provided to me, and the OP ? This saved game ( 3 days, 4 hours, and 56 minutes ) lists a total of 246 plugins stored in total, so it shows internally missing assets. Missing assets like for example a missing master file for which any plugin can represent that will cause the issues as posted by you. This Archive is broken if ran with out the missing 10 plugins and assets removed. This means in mid game, you have removed data that the archive needs. Now, I can attempt to fix it but, I can not guarantee the problem will be solved. I had some time to think about this issue in general. yes, you made a few mistakes, you may have already decided to just dump it an start over too. What other things I can offer is advice: Don't remove data in the middle of a play through. Don't alter outside graphics changes during a play through, it breaks the archives validity. I can possibly ID the missing data if you wish or you may be better off undoing what you did as far as removing the mods you did BUT ,a reinstall won't necessarily fix the problem. MO, Nmm indicates 236 mods shown. Custom made tools I use for saved games indicates a lot of data is missing. I seriously doubt this was not given any thought. IF the archive has not shown any missing data, I could make a fix for this, but as it is, my hands are tied. what do you want to do? kitty Ok ok Please Slow down a lil bit, im kinda confused with what you has point out, so do i need to unistall mods like Build High and Increase settlers population, because i has use these since Save number 1 (this save is like number 5 already) and they havent cause me such problem. About Graphics, i only change the ENB, from Vogue to a couple more ENB like Chalk Outline ENB ? it can cause problem? And can i somehow figure out what the 10 missing plugins and assets are and from which mods? Somaybe i could try manual remove them completely or do something about that, i dont recall unistall any Workshop or retex, overhaul, settlers or whatsoever mods that is related to those area. Those area are unstable before,especially the Water around Sanctuary and the main Bridge, but i can still manage to build Walls and small Bridge around it , as you can see, now it just CTD when i enter those area for a few mins or try to built some other stuff . My NMM still show there are 278 mods with 238 plugins ( i have unistall a few mod yesterday after our last conversation, mostly weapon mod like : Friday the 13th ( a small quest to get Jason stuff), Better synth relay grenade, Mauser 98,Remington 1875, GITS Motoko,AKi colorful tree), I only unistall mod that didnt contain script . *(Newest Save down below)* Im sorry for bothering you with my own problem this much :sad: Im really careful when unistall mod but indeed i have made some sort of stupid mistake, unistall something that i shouldnt, if you could somehow "fix" it for me , i would be really really appreciate :smile: , thought i dont fully understand this part : " I can possibly ID the missing data if you wish or you may be better off undoing what you did as far as removing the mods you did BUT ,a reinstall won't necessarily fix the problem." If it was some leftovers "archive" from whatvever mod, please of course tell me so i can remove the rest of them from my game, but why is re-install the mod didnt help? doing that will give those the assets and data it need to stop harrasing my game, no? Im really not intended to create a new save and re-play from scratch, consider i just lost a 7 days save and just re-playing this one, if the problem persist and there are no ways to fix, so be it, i will just never enter those area, i already finished building sanctuary in this save, its a bit tight of space, but it will have to do. *Not Priority* Also i has some Magazine Shadman's Art rextexture, wonder if these are "bad", according to Fusion City Rising mod articles page, it can cause CTD in Fusion City (the guns and bullet re-texture one), i havent get there yet but i thinks it's what cause me CTD when try to enter Rook's Family House since the Old save, havent test in this save yet. ****** Here's my newest save , with the RED LINE as the code for the new file, will try not to play or unistall any more stuff . My Savehttps://mega.nz/#F!W0VwELQb!zt2sRhLrWwPnaovLOC3zKg
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