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Oomo

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Everything posted by Oomo

  1. I wish. I hate fake theme park respawning.
  2. Yeah it's annoying garbage because it isn't balanced. The hardcore mode in New Vegas was amazingly balanced. In fallout 4 it's just menial frustrating tasks, like having to eat, drink, take antibiotics, every two steps you take.
  3. Considering the Launcher was DELIBERATELY changed to uncheck the .esps, yes they HAVE done this intentionally.
  4. Still doesn't stop it. I just play with a mace now when fighting humans. No more gore/dismemberment
  5. You know I think, and I could be wrong, but it seems that you can turn finishers off but the problem is the finishing move key is tied to the same key as regular attack which is a completely irrational design choice. Why give the player the option to not auto complete a finisher, but then manually bind it to the key he's GOING to click anyway in a fight. Edit: Looking through the input.settings file I notice many line such as: IK_LeftMouse=(Action=Finish) One of them might be combat. Going to fiddle with rebinding it and let you know how it goes.
  6. Unfortunately no. I made small mods with the Skyrim creation kit, but nothing big. But I have a feeling the Witcher 3 toolkit should make it easy, hopefully it gets released soon!
  7. I second this. I'd love a mod that removed the gore. Just winning the fight is reward enough for me, I don't need to see anything else.
  8. Hello, After installing Requiem Overhaul mod, whenever I die and reload, it retains that annoying pulsating effect from the death screen. Kills my eyes bigtime as it never ends. Is there a console command to end it? Thanks.
  9. I like to enjoy the challenge a game presents, I just don't get off on virtual gore and suffering.
  10. Has anybody looked into how hard or possible it would be to make a mod that disables the blood in the game? I remember somebody did it for Skyrim by making the blood textures "invisible" or some such. I made a few basic mods for Skyrim myself but this sort of stuff is a little beyond my skills I think. Thanks!
  11. I have searched the sounds.bsa up and down and cannot work out what the name of the sound effect is that plays when you make food. e.g. The sound effect that plays when you make Cooked Beef or Apple Cabbage Stew Thanks.
  12. What happened to the "Draugr Urns don't have gold" mod? http://skyrim.nexusmods.com/downloads/file.php?id=9368 It was at the link above, but I don't see anything about the file being deleted, the user banned or the page hidden.
  13. Greybeards "So you have come. Tell us, can you use the Thuum? If so.... wait... what IS that smell? ~sniff~ By Talos, IT'S CALLED A BATH!!!"
  14. Awesome! Been waiting for your mod since you first announced it. Of course, in the hour that it gets released, there is some sort of file download error with the Nexus servers :P
  15. Hrm didn't you say many times that you were going to completely eliminate health regen? I refer to the original post: Also does using a bed still heal you like it does in vanilla? Personally I see health regen as an inbuilt god mode cheat. I currently use the console command to set it to 0.7 so it's gone.
  16. Actually you can die from sleep deprivation if something or somebody was forcing you to stay awake. I remember reading stories about this happening in Nazi concentration camps. But when it's self inflicted you're probably right, you'd pass out and sleep it off... [and get eaten by wolves ;)
  17. The Daedra -Lord- Sanguine actually. Almost a god. Same one who gets you to turn all the guests at the Leyawin party naked with a spell during Oblivion ;) In that case that is a -scripted- line that always takes you from that tavern to that specific temple. Random could break so many quests and what not.
  18. ~Player puking in the street~ Guard "I need you to ask you to stop that... puking. It's making people nervous." Player "Too bad, there's plenty more where that came from -- ~Bluuurgh~"
  19. You should make that the mods catchphrase :P
  20. How hard would this be to do. Would it need third party scripts? Would anybody be willing to design this? I'd do any grunt work needed because I know nothing of programming. Hybrid Fast Travel System ==================== Standard Version: - Regular Fast travel is disabled - You can only travel to discovered map locations from Carts, but when you hire one and sit in the back of the cart it brings up the world map, and you pick where to travel to, takes the 50 gold cart travel fee and drops you at the location [sound of cart driving away plays after world loads] - Other than hoofing it by foot to get back, you can also travel to the nearest road and the wait menu now detects the road texture and adds "Wait for a cart" option. It could take 3 to 5 hours to flag one down a passing one and you get a ride to the nearest Cart/Stable on the map. If this is impossible just allow fast travel to the Carts at any time. Advanced version: [i'd be excited for just the Regular version but if its possible] - The money for the trip when you hire a cart at the stables is based on how far you want to go. Going from Whiterun stables to Secundas kiss would cost 25gp. But to get him to take you up to High Hrothgar might cost 300gp due to the danger.
  21. Isn't the engine still using the same type of code it used since Fallout 3? That had locational damage. If they can put it in Fallout 3, couldn't it be possible to add it to Skyrim? Of course I know nothing of programming or how hard this could be. Or is it possible to make a script that runs in the background that artificially simulates locational damage? For example, the script applies a random critical wound if any hit does more than %50 of your total health in one hit it then assigns a random critical wound from the list below: - Hit to the head: Knocked down for 5 seconds. [You're as good as dead if you don't have a follower to take the aggro] - Hit to an arm: Gives you a "disease" that causes a %25 reduction in weapon damage / bow drawing / spell casting time - Hit to the legs: Gives you a "disease" Movement speed reduced by %25 - Hit to the torso: Broken ribs "disease" Pain lowers dodging ability [maybe %25 loss in armour rating?] I'd love to see something like that, it'd be better than no locational damage at all
  22. Sounds fantastic. Thanks for all the hard work, I know myself and many others are waiting impatiently for the first alpha of this mod to be released :)
  23. Awesome to hear it's working nicely :) Ah yes I see the post now. I find the cutthroat merchants mod on Very Hard makes food VERY expensive so that problem would be solved. I know nothing about the deeper levels of Bethsoft modding but is it possible to run scripts that remove any food laying about inside a dungeon? You mentioned making them rotten, so without affecting say, cheese wheels bought from the merchant, wouldn't you have to by hand remove all the cheese wheels laying about in a dungeon or is there a faster way? Cheers!
  24. The way I see it, a fantasy game should be just like the real world in terms of laws of physics, hunger, sickness, economy etc, with the FANTASY parts added in. Just because there are fantasy elements in the game that shouldn't be justification to turn a blind eye to all the unrealistic aspects that detract from the game. [Which each person has differing levels of tolerance of how much 'realism' they want in a mod but shooter has this covered by it being modular]
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