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KryliaViru

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Everything posted by KryliaViru

  1. In response to post #39464605. #39464890, #39464925 are all replies on the same post. That's because that site was shutting down, though, and there were a lot of old mods on there often exclusive to it. EDIT; However, I am not the official voice of Nexus, so I don't represent their views... I am just stating what I assume to be the reason.
  2. You know, the interesting thing is that even in the in-game console, there were traces of bethesda.net, well before the site was made, and WELL before the creation kit came out, as well as there being the section regarding mod licensing and the creation kit in the game's EULA itself. Honestly, though, this whole thing is a huge debacle, it makes me feel like I'm slogging through knee-high mud! Let our console brethren bask in the great glow of mods, I say, so long as these mods are supported, and uploaded officially!
  3. He may have done this using the ahh, what is it. That one special build that we can't name, that got removed from everywhere very quickly.
  4. Unfortunately for you, this isn't the kind of thing modders mess with, no, this is the kind of thing more suited to people who use .bats to extract things, model rippers, hex editors, that kind of fun stuff. You see, a lot of games have something akin to layers of archives. This is most typical when they are developed for a console, as modding on any console is difficult, and limited in extensiveness. However, this also can vary on the engine. So, moving on to the layers themselves. This first layer is typically visible from game directory, or somewhere in a folder, sometimes split into multiple folders, or even multiple archive files, in the game directory. These first layer archives are typically a common file type, like .dat, or something similar. The next layer will either result in more archives of an obfuscated and/or esoteric file type, usually archives using z-lib compression, which are never fun to deal with at all, or you can end up with more folders, and within those you can have various levels of sub folders, files, archives, and so forth. But, a thing to note is once we get past the first layer, we stop seeing common archive file types, and special types tailored specifically for use in that particular instance. (Typically, at least.) Depending on the file, sometimes the only way you could crack one open truly is if the company itself were to assist you. As we both (should) know, they would not do so, and asking them would likely result in consequences. You see, this entire process is very long, arduous, and tiring, along with being legally ambiguous, so I can't recommend it. I also can't offer any advice on it, for I don't want to be liable for what YOU do. If you decide to continue, that is YOUR CHOICE. I just don't recommend it.
  5. My good sir, I believe you are on the wrong site for this kind of content. This course of action is highly I L L A D V I S E D. I take it upon myself to ask you to cease and desist immediately, before the great banni hammer graces you with it's loving, tender, BEATINGS. I fear for your fate, sir. I fear for it. TREAD CAREFULLY, FOR YOU WALK ON HOLLOWED GROUND. (Disclaimer, it is ultimately up to site staff/administration/moderation/etc to determine if, and when, to pass down judgement, and what judgement is sufficient, if at all required, for any particular matter.)
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