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Posts posted by covadonga
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Hello everyone, I have been working on a colt python and a lebman/1911, the point is the pythong sights are aiming correctly but the lebman/1911 don´t. The 1911 is using the 10mm anims/nif. Do anyone knows how can I edit the aiming for it? thanks in advantage
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Moderators, please, lock this threat if so kind ,because I have compiled some information, thanks in advantage
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As said in the title, I don´t know how to do it by myself, so could anyone with more skills that I do it please?
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ssshhhhhhhhh chiton
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why would you want to do the vault 111 into a player homer while with the settlement mods you can do it
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The honey is not made for the donkey´s mouth
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Well, thats bad news, suppose the mauser won´t have custom reload sounds, but apreciate the answers. Have a good day
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Wow pal, you have an special taste
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Good day everyone, as above typed, would someone kindly tell me how can be this sound changed for custom others please?
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Hi guys, at least I have a hope for the nuka cola dlc, maybe it will add some more weapons that gun makers would use as a template.
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Yes, thanks, what I want to do is, replace the vertibird model with a bell uh helicopter, I suppose that this is the easy part as you´ve said, but now , what I don´t know is the fact of carry troops, the machine gun ( If I can change it ) the pilot, how can it fit into the new model, or I have to rig it so something.
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How can be the vertibird model changed?
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Hello, personally use these programs:
3ds max 2012: With this software you can create 3d models.
You can get the free version for students of 3ds max. Or you can get Blender wich is free. https://www.blender.org/
3d coat: Its a software similar to Zbrush, you can sculpt (I use this for clothes and the UV editor it has)
Photoshop: You know, textures and all stuff, the free option is gimp https://www.gimp.org/
I also use Substance Painter: A 3d painter, for the textures.https://www.allegorithmic.com/products/substance-painter
I Know substance is expensive but check steam out, you can find interesting sales often.
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Hi, I higly recomend to you to use 3d coat, it´s an easy software that has a good uv tool
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You should be more discreet, just PM stuff, or another modder
I am the type of person who believes thieves should be known to everyone and not just the mod authors cause one person can't stop a thief but multiple people can.
Yeah, may I have not explain well myself, I mean, if this guy check out the forums will know that we know it. Surprise , you understand?
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You should be more discreet, just PM stuff, or another modder
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Thanks a lot Triky
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Do anyone knows wich are the deliverer files name?
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Hi, There is a nifskope plugin for 3ds max here : https://github.com/jonwd7/nifskope/releases and you will need this also: http://www.nexusmods.com/fallout4/mods/78/
Look , ehm, this is my workflow on adding weapons to fallout 4 from 3ds max,
First, choose a weapon from the game that fit with the animations or has the animation that you´re interested for you weapon. After that, extract the nif files of the game weapon, scale your mesh to match the game weapon position, later, detach your weapon model in the same objects that the game weapon has f.e barrel, stock . It has to match the same parts that the nif file of that weapon part has. Once you have your weapons in nif files, its time to do nifskope magic.https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4 This is the link to nifskope program. And here is a tutorial from mikemoore that teach how to do that nifskope magic: https://www.youtube.com/watch?v=ppTXCJ0SZ88&list=PLL3Oz5mRcoTQK5vr3_vkqUXXkmwLFYIJa&index=1. Its the same video that sam fisher post before. When you have your nifs in correct order, create the same carpets with the same name that the game weapon had, and put in there the corresponding items (textures. meshes, materials). Forgot to say that you´ll have to create a material file (bgsm) for your weapon , you can do it with this http://www.nexusmods.com/fallout4/mods/3635/? , a nice and easy to hadle tool made by ousnius. Now with all the files ready, you can choose between FO4 edit :http://www.nexusmods.com/fallout4/mods/2737/? or the CreationKit , to use the creation kit, you´ll have to register in bethesda.net and download the bethesda.net launcher and start the CK from there. Personally , I use the CK, there are not much tutorial for making weapons, and which are, don´t inform well, I tell you from experience.
Well, once in the CK go to File- Data and mark the Fallout 4 esm and load it, Its very intuitive so you won´t have any problem loading it. Type in the object window the weapon Id of the weapon you´ve chosen before to fit your weapon and change first the OMODs wich are the ones relationated with the object or mesh, change the name of the weapon in the id, no more than that. After that do the same with the COBJ wich are the "recipes" to craft the objects in the workbech, just change the name as before and match the obj that the recipe creates. At last change the MiscMods, that are wich "save" your older modifications of the game so you can attach them without do the mods again. Once done that, go to your weapon (WEAP) and there you can change the values you want(ammo, damage...) you´ll see a window that says obj template, click there, and in the new window click on the top-left window forms and change the obj modifiers for the OMOD you previously created. If wanto know more tell me and tell you all the leveled lists, place the weapon in the world, custom sounds and all that stuff.
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Hi everyone, Does somebody how can be replaced the hunting rifle reload sounds?
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I have a screeshot
Sights edit
in Creation Kit and Modders
Posted
yes but I want to know how edit it, in other word how does it work, or what do i have to edit in it