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waylonbearce

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Everything posted by waylonbearce

  1. ok wow i didnt know that, I will have to put my backup files back in, my spelling my be wrong but sorry that im trying to help the public. its to help people get there mods working again cuz skse is down.
  2. And by the way it seems like when you shut skyui of you gotta shut 1/3 your mods down then
  3. So to make it short and simple,take your intire meshes folder and run it threw sse nif optimizer them past/overight it back over your meshes folder and overite.skse isnt updated so in check all your animation mods and some skse neede mods then erase your batch patch, turn all the none skse mods back on in your nexus then exit biuld a bash patch, then loot,run it threw ssedit to check if everything runs together,and I personal still keep my sky ui on I dont run skyrim from the skse loader till skse is updated. so that should cleare your problems up the very best way.
  4. Well Im hoping to have you be more humble with people, Well at least my mods not some cabin in the woods that I call a mansion and get 1500 endorsements for it. I just wanted some help.
  5. I tried talking to you in the chatroom and you just ignored me like everyone else does just cuz im not a premium user. I think ill pay the $80 bucks so I can get help and be know for the extensive work I have put into castle dracula and castle dragonborn.
  6. well you wanted proof and I gave it,all I wanted was a little help. I wouldnt have ask for help If I didnthave permission, Im not thats stupid. Not can someone help me with this mod Q then?
  7. You do know you cannot release this, right? From the permissions tab on that very page you linked in the first post, Zerofrost makes it very clear that he does not allow anyone to use his content in their own mods. So unless you have asked him and he has granted you permission (which you will need to prove) - there is no point in continuing, as you cannot release it with his content. ZerofrostSent 09 November 2013 - 06:11 PM Go ahead but i want to be credited for my work. Membershttp://forums.nexusmods.com/public/style_images/underground/bullet_black.pnghttp://forums.nexusmods.com/public/style_images/underground/bullet_black.pnghttp://forums.nexusmods.com/public/style_images/underground/bullet_black.png470 posts http://www.nexusmods.com/skyrim/images/373694/?
  8. You do know you cannot release this, right? From the permissions tab on that very page you linked in the first post, Zerofrost makes it very clear that he does not allow anyone to use his content in their own mods. So unless you have asked him and he has granted you permission (which you will need to prove) - there is no point in continuing, as you cannot release it with his content. ZerofrostSent 09 November 2013 - 06:11 PM Go ahead but i want to be credited for my work. Membershttp://forums.nexusmods.com/public/style_images/underground/bullet_black.pnghttp://forums.nexusmods.com/public/style_images/underground/bullet_black.pnghttp://forums.nexusmods.com/public/style_images/underground/bullet_black.png470 posts
  9. How do ya add a bsa to the ini? wouldnt everyone who has my mod have to do that then?
  10. Im having problems trying to get a contractor mod (http://www.nexusmods...im/mods/38386/?) armor into my mod and I was told Easiest way is to open both your mod and contractor mod in CK, but use yours as active one, then copy the contractor mask as a duplicate item and give that to the guards. Then make a bsa archive so the game knows where to look for the models and textures. I done all this and the armor still will not show on my guards int the preview box under the CK charactor editor. I did put the armor in the outfit just like I would if I would any other armor.
  11. use realistic lighting overhal with nmm not manual instal and pick all the brightest settings.
  12. Im having problems trying to get a contractor mod (http://www.nexusmods...im/mods/38386/?) armor into my mod and I was told Easiest way is to open both your mod and contractor mod in CK, but use yours as active one, then copy the contractor mask as a duplicate item and give that to the guards. Then make a bsa archive so the game knows where to look for the models and textures. I done all this and the armor still will not show on my guards int the preview box under the CK charactor editor. I did put the armor in the outfit just like I would if I would any other armor.
  13. Im having problems trying to get a contractor mod (http://www.nexusmods.com/skyrim/mods/38386/?) armor into my mod and I was told Easiest way is to open both your mod and contractor mod in CK, but use yours as active one, then copy the contractor mask as a duplicate item and give that to the guards. Then make a bsa archive so the game knows where to look for the models and textures. I done all this and the armor still will not show on my guards int the preview box under the CK charactor editor. I did put the armor in the outfit just like I would if I would any other armor.
  14. I have a problem where when you walk up to a door and normaly it says where it leads to and now it dont anymore. Also when your on the map and you click a place to fast travel and you overcomberd it should normaly tell you you cant up in the upper left corner, well now it wont do that ether. what files control that or what mods that someone didnt now how to make messet this all up?
  15. Ok, So heres what im thinking, I wanna make an npc that you can walk up to and tell them you wanna register into a faction, they will then give you a list of all the factions and you pick and pay $1000 and then you will be in that faction but im just a level creator and a npc creator and im thinking this takes scripting. I will gladly give credit to someone in the mod if they could make a script or something for this.
  16. Is there somone who can make the MCFARLANE'S MONSTERS vlad sword and amor , helmet?
  17. Then i could compare it to crysis and how you can drop an enemy in a map in the sandbox editor, push ctrl g to drop your self in and the enemy will chase and shoot at you run around walls to get to you and such.
  18. I tried this and all it did was create a yellow vertex but no triangle, there must be a better way to get npc's to walk around in the world of skyrim then this broken old navmesh system they have, something as simple as the way sims does theres where everything is prenavmeshed or something. This all is killing all my fabulous ideas for mods.
  19. I am Being attacked apon entering volkihar castle, when bringing serana to see her father in the beging of the dawnguard quest.The gate man says lady serana has returned, open the gate, i go in the the vampires kill there thrals then attack serana and me thus messing up the quest.
  20. I have seen both of those vids and have seen them over and over. ya i have not done that yet cuz i have not furnished it completely. or can i finalize it and renavmesh again later? And also when i did auto navemesh on the outside it left gaps on the bridge leading to the castle so i have to kinda push followers across them then they run up to the next gap. its realy a problem and i cannot figure out how to hook the navemesh lines together to make one endless navemesh
  21. Im the maker of the dracula castle mod and i can get the followers up to the door but when i go in they do not come with?
  22. Thanks works great, Just pointed the arrow down.
  23. I am making a castle like harkons and i have some tables with platters with bloody skulls and hearts etc. I was wondering how to do that blood splatter efect that is on the stuff in harkons castle guild room?
  24. the other thing i wonder is lets say i have the navmesh done, i go ingame and go into the castle, my followers wont go in like they wont go in castle volkihar court garden but they will follow me into orlock castle mods interior. and i do want to set it up where like you ether kill count dracula and winn the key to the castle or you nock him down to his kneys but he is still alive and he gives you the key to the castle and will not attack anymore but i dont know how to script that.
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