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ten10

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  1. In my opinion the only way to fight this is to stop ALL modding and pull all mod files of the market. If the game companies want to see their games being long time used and in the focus of the public, is to have the modders come back with their work under the modders and modder community conditions, not theirs. If a modder starts to work on a mod, is their free will decision, to do that, not the game companies nor the sellers/resellers platforms. With their work they keep games alive for a long time and that way make free advertising for the game companies and others. What i don't understand now, is, that there are enough modders coming forward, saying it's all that hard work and time consuming and they should be supported by some payment. No one asked someone to do anything ... If someone creates a mod, then it's their idea and their decision. If they want to be paid, for what they do, they should go to Valve or Bethesda or whoever and offer their work for a product to sell. But then they are no more modders to me, they are payed developers with all the responsibilites of to take care of their product and satisfy their customers with a working product, not with experiments. This clean split i would like to see, Mods and Developer Addons - not this muddle and huddle, like it seems to be in right now. And like someone mentioned before - i've tried at least 300 mods the last 2 years, if if would pay for each one, it wouldn't be worth anymore, to do that, because for all that money i could get me plenty of other full games, new games to play, not to joke around with ONE game. So if you own maybe 10 games with a lot of modding possibilities and mods available - you would be paying thousands in a short time. Who can do that, afford that ??? And - some of those Mods were working, some were not, some crashed my game and savegames, some collided with other mods, some mod problems only showed up in certain situations and not right after game start (so 24 hous like Valves return policy is to me a joke) and so on ... But since all those Mods i've tried, were basicly free mods to try or use, i didn't care and didn't get mad, when my savegames or game crashed, because it was MY decision to try all that stuff for it's good or bad. So if someone says "you don't have to donate to each modder, just the ones you think it's worth" - well, how should i decide, which modder i give money and which modder i don't give money, even i still use both modders mods, but only donate to one of them (because maybe in can't afford to pay all of them...). I guess the only way would be to only use maybe 4 or 5 or mostly 10 mods to pay something and don't use the rest, but for one, if just use those few mods, i don't even have to start at all and because it would be unfair to the others. So my simple decision in this case is simply that i don't use NO Mods anymore, to stay fair and clean to the best of my belief. I can't afford to pay them ALL, so the best for me is, not to use ANY of them ...
  2. To be fair to the mod authors, who created those mods i was using in Skyrim, i erased my Skyrim, filled with mods from Workshop and Nexus, and installed just the bare Skyrim and DLCs only. I don't want to feel like, i'm using all those hard worked mods for free. I was using Skyrim long enough since 2011 ... so it's time to move on ... Witcher 3 for instance - without mods certainly. Anyway, thx for the great mods created.
  3. To be fair to the mod authors, who created those mods i was using in Skyrim, i erased my Skyrim, filled with mods from Workshop and Nexus, and installed just the bare Skyrim and DLCs only. I don't want to feel like, i'm using all those hard worked mods for free. I was using Skyrim long enough since 2011 ... so it's time to move on ... Witcher 3 for instance - without mods certainly. Anyway, thx for the great mods created.
  4. Just as a remark and some (personal) thoughts ... :wink: Isn't it crazy ? X games before X-Rebirth, for instance, had no cockpits, no special animations at docking, non existing (movable) player char, no stations (just quick docking), moving in and out of your space ship and more ... trying to make it more immersive, closer to reality as a space traveling game ... What were the modders doing then ? Well, they've tried to implement such things through mods ... Now that Egosoft tried to add that stuff, to give it a more real feeling to it, the modders are trying to take it all out. I don't say it's perfectly done, not at all, those things could be improved more or less. But, IMHO, i think this finally adds to the atmosphere and the feeling, to be moving in space from place to place, really owning and using a spaceship. Sure, it probably slows players down, trying to build an industrial empire or whatever reason there is, to go further in the game and get quick results. Still, now in X-Rebirth i feel more immersed in this X-Universe then ever before ... not perfectly done, agreed, but the ingredients are there. I don't want to be only traveling through this universe, to be a rich, richer, richest and trying to be a scoop up money machine as fast as possible. I want to travel through space, too, without constantly only thinking about the next higher profit (i know, this mainly matters in the RealLife) .... But i'm a space and sci-fi fan ... and not only a money making machine ! I like to travel through space with style, not only with bank notes stuck to my eyes. I want to get the feeling of traveling through space with my ingame char (and myself, of course) and for sure not only jump and dock in an instant, see nothing, hear nothing, just to quickly run through the trading lists trying to catch the best deals in seconds and leave for the next stop (just to be a money tycoon in a few days ...). Does all the universe and space environment around you matter then at all ? You just could easily replace the space and stars environment around you with normal streets, a truck or whatever and driving from city to city - who cares about the areas and stuff around you. The feel for traveling in a space ship and not just a simple vehicle, moving through space with it's unknown wonders and misterys and not just a street between one city to another ... Sure basicly it's similar, but anything that helps to immerse me into this space travel idea, i appreciate grately - and X-Rebirth isn't perfect in doing this, yet, but it takes a larger step forward, then in the before X-Universe games. If i didn't get it and this space game really mainly is suppose to be a economic game, than it's too bad. Just to mention the game in developement called "Star Citizen". I'm not sure if i like the idea of selling many different virtual things for real money already ahead of a not yet existing game, this seems somehow crazy. But what i already like is, that they make you really feel that you really OWN a spaceship, YOUR spaceship. You can walk in and out of YOUR spaceship, in YOUR own hangar, adding or taking off YOUR gadgets, weapons and more directly working in your hangar on it. And what's not needed you can store inside your hangar, you can even enhance and improve your hangar later on. But you do it all directly, with your char, and not just sitting in the cockpit position only, never being able to move from that position, just clicking three menue commands and the stuff gets changed just in the program code ... Inside YOUR spaceship different things are possible to trigger, useful or not (what virtual ingame stuff from all games in the world are really useful ?? None, it is just a game anyway), but it's there, like it should be and helps to pull you into YOUR sci fi world, which i want it to do, real life gets me back quick enough if i shut off the computer and go back to real life's work and problems ! Like i said, like here in Star Cititzen, if all those insertable things have to be paid with real money, well, that's something, which could get out of hand and has to be watched. But if i compare it to for instance a flightsimulator like FSX or X-Plane - if you want new stuff like special airplanes, airports, special country sides and more, you pay for each addon real money, too, and not exactly cheap, so not much of a difference there, it was all done before. I like more immersion in a game like that - not just the Trade / Build (and a little Fight) idea ... But, to each ones own personal taste, i know ... :smile:
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