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Posts
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Topics posted by kplusa
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What kinds of mods can be flagged as light on Vortex? What should not be? 1 2 3
By kplusa, in Discussion
- vortexhelp
- vortex bug
- (and 9 more)
- 27 replies
- 774 views
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- 0 replies
- 52 views
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Where can I see the ba2 limit and how do I check if my game is close to it?
By kplusa, in Discussion
- 5 replies
- 183 views
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Is it ok for a weapon mod to be made up of loose files instead of ba2 archives? 1 2
By kplusa, in Discussion
- ba2
- loose files
- (and 5 more)
- 10 replies
- 228 views
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- 8 replies
- 315 views
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2 mods are conflicting for LightControlScript.pex and LightControlScript.psc. How do I resolve this?
By kplusa, in Discussion
- 7 replies
- 282 views
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- 6 replies
- 200 views
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How can you tell if a mod is ESL-flagged ESP or just ESP without downloading?
By kplusa, in Discussion
- 1 reply
- 223 views
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Are NPCs affected by the stat buffs of equipped items? Also, do they use scopes?
By kplusa, in Discussion
- 2 replies
- 222 views
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- 6 replies
- 263 views
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- 11 replies
- 500 views
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- 1 reply
- 121 views
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- 0 replies
- 219 views
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How can I remove Tactical Reload but keep BCR in kbiru's Lee Enfield by asXas patch?
By kplusa, in Discussion
- 2 replies
- 262 views
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- 9 replies
- 402 views
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What kinds of weapons/ammo patches are safe to install mid-modded playthrough?
By kplusa, in Discussion
- 0 replies
- 226 views
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How do you lower the spawn rate of weapons mods in FO4 safely?
By kplusa, in Discussion
- fallout4
- weaponmods
- (and 5 more)
- 8 replies
- 486 views
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fallout4 I want to lower the spawn rate for weapon mods in FO4. How do I this in a simple and safe way?
By kplusa, in Mod Troubleshooting
- weaponmods
- fo4edit help
- (and 8 more)
- 0 replies
- 136 views