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DarkDominion

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Posts posted by DarkDominion

  1. Your crash is caused by RaceMenu, specifically version 0.4.15.
    Check the RaceMenu mod page to see a list of known locations and events that I have put together, that cause issues with that latest RaceMenu version and the area west of Ford Greymoor, east of the Sleeping Tree Camp is one of them.

    Look and see if you have update RaceMenu recently to that version. If so : roll back to former version ( 0.4.14 ) and wait for a fix.

     

    I'm sure Expired is working on a fix as we speak.

    Cheers
    -=DD=-

  2. In response to post #82737178. #82738688, #82745643, #82746293 are all replies on the same post.


    DarkDominion wrote: @acidzebra,
    Thank you for taking the time to reply to my post. Appreciated.
    [...] "LOOT is not infallible" [...] neither are you (or me) [...]
    True, because I also never said that or mention that. But that's the typical reaction for someone who is a fan of the thing people frown upon.
    One thing is for sure, and that is that it's my game and I would like to mod it via my ( load-order ) rules. Even if that isn't the perfect load order ( and assuming it didn't break my game, dôh ), it's still my load order for my game.

    Your quote:
    [...] I'd take large group consensus over individual opinion [...]

    Quote from Pickysaurus a few posts back:
    [...] chances are what you perceive as "correct" is not so or based on faulty advice. The LOOT masterlist is maintained by the entire Bethesda modding community so their combined knowledge is likely to be "more correct" that whatever you're basing your load order on [...]
    Picky in contradicting himself by saying I as a member of said (Bethesda) modding community, and part of that group that has combined their knowledge, is more correct than I as an individual... My perception of a good load order is automatically false by his standards, because it's not from LOOT, so it must be based on faulty advise, advice which comes from that same (Bethesda) modding community who made LOOT into what it is. Actually Picky just says LOOT is build upon faulty advice.
    ( And if by "based on faulty advice" Picky means anything not from the Nexus....that would be..wow :blink: )
    Looking at your quote you are just echoing what the moderators say. Individual thoughts have been replaced by group thoughts or so it seems....

    Sorry, but no-one besides me knows what my load-order is, so the "general consensus" that has been build in LOOT as to what my load-order should be doesn't cut it completely : every load order is unique. Some of the mods I have installed are tweaked to my liking but put back in the load-order manually ( through Vortex, using their standard Nexus ID ). How is LOOT going to tell me where that tweaked mod should go if it can't detect what I have done to the mod?
    [...] just create a rule [...]
    Just pick it up and move it to the place I want, quicker, cleaner, less hassle.

    It's borderline delusion of grandeur to think one has created the perfect mod manager, just by building it around a sorting mod ( which is what Vortex basically is : a shell for LOOT ). Nobody has an absolute monopoly on wisdom, I do not have that either, but I frown upon the method of LOrtex/VoOt telling how I should mod my game.

    Moderators and ( the ) developer(s) are tired of us bringing this up every time they are trying to shut us down by saying (quote/un-quote) "Ultimately, this is a discussion that has been done to death, [...] not going to discuss the load order approach any further".
    It's been discussed to death, shouldn't that just be a reason to listen to the people discussing it and maybe implement some of their ideas instead of brushing it under the carpet or shutting it down by ending discussions with a show stopping one-liner ?

    ( somewhere down the line I see Tannin42 jumping in and saying : can't change it, because otherwise Vortex and LOOT can't work together....sure. seperate them, that's all I want :) )

    Love to hear everyone's thoughts on my opinion.
    Cheers
    -=DD=-
    Pickysaurus wrote: I'm not sure why you think my statement is contradictory. I am saying that your own opinion or the recommendations from a mod page are posted by one person with limited knowledge, whereas the LOOT masterlist is curated by users pooling their combined knowledge of modding from experience. If you feel you know better than LOOT, I suggest you help the community out by telling the LOOT team what's wrong.

    We often see posts like "I have this plugin and it says it must load last.". No. It doesn't. It has to load after anything that it conflicts with, yes, but beyond that, it doesn't have to be dead last. Here's an example. I was always under the impression that my bashed patch for Skyrim had to be last, but I am able to load my Dyndolod plugin after it without issues because the Dyndolod plugin doesn't touch any of the lists modified in the bash. Had I not used LOOT I'd still be pointlessly moving my bashed patch to the very bottom of the load order.

    Vortex will let you adjust your load order using rules and groups. You may prefer the "bad habits" from the NMM days, but you barely need to mess with your plugins when using Vortex, as acidzebra said you can have a full load order with less than 10 custom rule/group assignments. You have to also consider that a lot of extra headaches for our mod authors come from users who think they know best and load things in a silly order. So we're making it easier on both users and authors by providing an auto-sort solution.
    acidzebra wrote:
    In response to post #82737178. #82738688 is also a reply to the same post.


    DarkDominion wrote: @acidzebra,
    Thank you for taking the time to reply to my post. Appreciated.

     

    [...] "LOOT is not infallible" [...] neither are you (or me) [...]
    True, because I also never said that or mention that. But that's the typical reaction for someone who is a fan of the thing people frown upon.
    One thing is for sure, and that is that it's my game and I would like to mod it via my ( load-order ) rules. Even if that isn't the perfect load order ( and assuming it didn't break my game, dôh ), it's still my load order for my game.

    Your quote:

     

    [...] I'd take large group consensus over individual opinion [...]

    Quote from Pickysaurus a few posts back:

     

    [...] chances are what you perceive as "correct" is not so or based on faulty advice. The LOOT masterlist is maintained by the entire Bethesda modding community so their combined knowledge is likely to be "more correct" that whatever you're basing your load order on [...]
    Picky in contradicting himself by saying I as a member of said (Bethesda) modding community, and part of that group that has combined their knowledge, is more correct than I as an individual... My perception of a good load order is automatically false by his standards, because it's not from LOOT, so it must be based on faulty advise, advice which comes from that same (Bethesda) modding community who made LOOT into what it is. Actually Picky just says LOOT is build upon faulty advice.
    ( And if by "based on faulty advice" Picky means anything not from the Nexus....that would be..wow o_O )
    Looking at your quote you are just echoing what the moderators say. Individual thoughts have been replaced by group thoughts or so it seems....

    Sorry, but no-one besides me knows what my load-order is, so the "general consensus" that has been build in LOOT as to what my load-order should be doesn't cut it completely : every load order is unique. Some of the mods I have installed are tweaked to my liking but put back in the load-order manually ( through Vortex, using their standard Nexus ID ). How is LOOT going to tell me where that tweaked mod should go if it can't detect what I have done to the mod?

     

    [...] just create a rule [...]
    Just pick it up and move it to the place I want, quicker, cleaner, less hassle.

    It's borderline delusion of grandeur to think one has created the perfect mod manager, just by building it around a sorting mod ( which is what Vortex basically is : a shell for LOOT ). Nobody has an absolute monopoly on wisdom, I do not have that either, but I frown upon the method of LOrtex/VoOt telling how I should mod my game.

    Moderators and ( the ) developer(s) are tired of us bringing this up every time they are trying to shut us down by saying (quote/un-quote) "Ultimately, this is a discussion that has been done to death, [...] not going to discuss the load order approach any further".
    It's been discussed to death, shouldn't that just be a reason to listen to the people discussing it and maybe implement some of their ideas instead of brushing it under the carpet or shutting it down by ending discussions with a show stopping one-liner ?

    ( somewhere down the line I see Tannin42 jumping in and saying : can't change it, because otherwise Vortex and LOOT can't work together....sure. seperate them, that's all I want :smile: )

    Love to hear everyone's thoughts on my opinion.
    Cheers
    -=DD=-
    Pickysaurus wrote: I'm not sure why you think my statement is contradictory. I am saying that your own opinion or the recommendations from a mod page are posted by one person with limited knowledge, whereas the LOOT masterlist is curated by users pooling their combined knowledge of modding from experience. If you feel you know better than LOOT, I suggest you help the community out by telling the LOOT team what's wrong.

    We often see posts like "I have this plugin and it says it must load last.". No. It doesn't. It has to load after anything that it conflicts with, yes, but beyond that, it doesn't have to be dead last. Here's an example. I was always under the impression that my bashed patch for Skyrim had to be last, but I am able to load my Dyndolod plugin after it without issues because the Dyndolod plugin doesn't touch any of the lists modified in the bash. Had I not used LOOT I'd still be pointlessly moving my bashed patch to the very bottom of the load order.

    Vortex will let you adjust your load order using rules and groups. You may prefer the "bad habits" from the NMM days, but you barely need to mess with your plugins when using Vortex, as acidzebra said you can have a full load order with less than 10 custom rule/group assignments. You have to also consider that a lot of extra headaches for our mod authors come from users who think they know best and load things in a silly order. So we're making it easier on both users and authors by providing an auto-sort solution.

    Could have created a ton of rules in the time you took to write this and never have to worry about that part of your load order again. Maybe write your own mod manager?

    Dark0ne wrote:
    which is what Vortex basically is : a shell for LOOT


    By that logic, NMM, MO2 and Wrye Bash are simply "shells" for the plugin.txt file and Bethesda's built-in plugin management system. But obviously calling them that is disingenuous to the myriad other features and functions they have. The exact same can be said of Vortex.

    Your whole comment leans heavily on the idea of the "loss of control". You're in no more or less control with Vortex than you are with any of the other mod managers for Bethesda games, simply the method by which you control your load order and plugin management has changed. If you don't like that change or you don't want to change your way of thinking then that's your prerogative but don't paint it as something that it isn't. All the mod managers have the same level of control - your issue is with how you can exercise that control. The idea behind Vortex is to reduce the amount of work people need to do to get a working and stable modded setup of their favourite games. If that's not as important to you as "drag and drop" mod management then you are not forced to use it and in fact, we'd rather you didn't use it because you're only going to make things worse for yourself (and by proxy, us) if you try and enforce your old modding standards on Vortex's.

    You have plenty of choices available to you and we believe we've made the right decision in the path we've taken. Indeed, the vast uptake in Vortex over the past couple of years helps us to know we've taken the right path.


    ( Some how I had to read the

    post on @acidzebra's comment to see this : )
    "Pickysaurus wrote:[...]If you feel you know better than LOOT, I suggest you help the community out by telling the LOOT team what's wrong.[...]"
    I did , many times, they wouldn't listen when I said that whole extended groupthingy they had thought up wasn't going to work....but now it's gone. Yeah, but mostly they don't listen, because they are... well LOOT.

    "You have to also consider that a lot of extra headaches for our mod authors come from users who think they know best and load things in a silly order"
    Most headaches come from people who don't read the description page concerning how to install a mod. Some come running to the page asking about load order, but not many.

    @acidzebra

    Could have created a ton of rules in the time you took to write this and never have to worry about that part of your load order again. Maybe write your own mod manager?
    Not even bothering to respond any further on such a childish remark. Goodbye

    @Dark0ne
    [...] The exact same can be said of Vortex [...]
    Vortex is also being a shell for the plugin.txt file and Bethesda's built-in plugin management system on top of being a shell for Vortex.
    [...] Your whole comment leans heavily on the idea of the "loss of control" [...]
    No it's not, it's what you assume.
    I use Vortex and I really like it when it does the great chunks for me, I like the profile system, I like that it can handle so many games from the Nexus ( congrats btw on the 1000+, well deserved ! ), but I would like to have the final word on my own load order, just by dragging and dropping a few mods in the spot I want them, and not having to make a bunch of rules first. Just pick up, move, drop. That's it. Shouldn't be that hard to implement ?
    [...] You have plenty of choices available to you [...]
    Yup, and I will certainly try those ( MO2 for instance ) out.
    [..] you are not forced to use it and in fact, we'd rather you didn't use it because you're only going to make things worse for yourself (and by proxy, us)[...]
    Uhm, I have never bothered anyone with questions if I ran into a problem with Vortex ( except for bugs I found ), I fix it myself, and I help other members of the community out with issues they have thank-you-very-much....
    [...] we believe we've made the right decision in the path we've taken. Indeed, the vast uptake in Vortex over the past couple of years helps us to know we've taken the right path. [...]
    And right you are Robin, the Nexus has grown and so has Vortex and I'm happy to be a part of this community. I only ask for a more tweakable ( is that even a word ) Vortex for us "veteran" modders.

    Thank you for your time and please keep up the good work.
    Cheers
    -=DD-
  3. @acidzebra,

    Thank you for taking the time to reply to my post. Appreciated.

    [...] "LOOT is not infallible" [...] neither are you (or me) [...]
    True, because I also never said that or mention that. But that's the typical reaction for someone who is a fan of the thing people frown upon.

    One thing is for sure, and that is that it's my game and I would like to mod it via my ( load-order ) rules. Even if that isn't the perfect load order ( and assuming it didn't break my game, dôh ), it's still my load order for my game.

     

    Your quote:

    [...] I'd take large group consensus over individual opinion [...]

    Quote from Pickysaurus a few posts back:

    [...] chances are what you perceive as "correct" is not so or based on faulty advice. The LOOT masterlist is maintained by the entire Bethesda modding community so their combined knowledge is likely to be "more correct" that whatever you're basing your load order on [...]
    Picky in contradicting himself by saying I as a member of said (Bethesda) modding community, and part of that group that has combined their knowledge, is more correct than I as an individual... My perception of a good load order is automatically false by his standards, because it's not from LOOT, so it must be based on faulty advise, advice which comes from that same (Bethesda) modding community who made LOOT into what it is. Actually Picky just says LOOT is build upon faulty advice.

    ( And if by "based on faulty advice" Picky means anything not from the Nexus....that would be..wow :blink: )

    Looking at your quote you are just echoing what the moderators say. Individual thoughts have been replaced by group thoughts or so it seems....

     

    Sorry, but no-one besides me knows what my load-order is, so the "general consensus" that has been build in LOOT as to what my load-order should be doesn't cut it completely : every load order is unique. Some of the mods I have installed are tweaked to my liking but put back in the load-order manually ( through Vortex, using their standard Nexus ID ). How is LOOT going to tell me where that tweaked mod should go if it can't detect what I have done to the mod?

    [...] just create a rule [...]
    Just pick it up and move it to the place I want, quicker, cleaner, less hassle.

     

    It's borderline delusion of grandeur to think one has created the perfect mod manager, just by building it around a sorting mod ( which is what Vortex basically is : a shell for LOOT ). Nobody has an absolute monopoly on wisdom, I do not have that either, but I frown upon the method of LOrtex/VoOt telling how I should mod my game.

     

    Moderators and ( the ) developer(s) are tired of us bringing this up every time they are trying to shut us down by saying (quote/un-quote) "Ultimately, this is a discussion that has been done to death, [...] not going to discuss the load order approach any further".

    It's been discussed to death, shouldn't that just be a reason to listen to the people discussing it and maybe implement some of their ideas instead of brushing it under the carpet or shutting it down by ending discussions with a show stopping one-liner ?

     

    ( somewhere down the line I see Tannin42 jumping in and saying : can't change it, because otherwise Vortex and LOOT can't work together....sure. seperate them, that's all I want :) )

     

    Love to hear everyone's thoughts on my opinion.

    Cheers

    -=DD=-

  4. In response to post #82644678. #82648508, #82649243, #82649413, #82650088, #82650933, #82705298, #82712143 are all replies on the same post.


    Lindaleff wrote: Look at the thing for Mount And Blade, how you can drag mods up and down in the load order. Did you ever do that for Skyrimr? The lack of such a button or mechanic means several Skyrim mods will not work. For that reason, I uninstalled Vortex, and continued using the old Nexus Mod Manager. Skyrim is simply not playable otherwise.

    And before anyone says anything, LOOT also does not allow you to manually move mods. LOOT is simply a rough guideline, but you are stuck with what it gives you, so mods will still break.

    So, if you have not already, do the same thing for Skyrim, and add a button or mechanic to manually move mods up and down in Skyrim load order.
    acidzebra wrote: this is mostly you not taking the 2 minutes to understand how this program works
    https://wiki.nexusmods.com/index.php/Managing_your_Load_Order
    Lindaleff wrote: That is almost word-for-word what someone told me when Vortex replaced the old Nexus Mod Manager. I looked at that page then, and looked at the thing in Vortex, and it was entirely too complex to understand. It literally wants you to learn how to program something, which I did not have the computer know-how to do then, and I still don't have now. It was not a "2 minutes" thing as you describe it. I spent hours on it, and could not figure out how to program it, much less program 150+ mods to work together.

    The old Nexus Mod Manager has two simple arrow buttons, up and down. Click the up arrow to move the mod up, or click the down arrow to move the mod down. Easy to understand. Easy to use. Effective. This is what I want in Vortex. This article says the Mount And Blade section has been given a similar mechanic. Now we need the Skyrim section to have that same mechanic.
    Pickysaurus wrote: I suspect you're messing with your load order more than is actually required. Most of the time you don't even need to look at the plugins tab. And even then in my 600-ish mod install I probably had about 10 custom rules or group changes for however many plugins I ended up with.

    NMM drilled a bunch of bad habits into a lot of modders. If you let Vortex do it's thing and only adjust the load order if it's actually necessary you'll find it much easier.
    Lindaleff wrote: Exactly the opposite. I was not able TO change the load order, which is why mods were conflicting with each other. I did not have a way to move stuff up or down to resolve those conflicts.

    Those simple up and down arrows in NMM allowed me to resolve any conflicts without needing to learn a complex programming language, which is exactly what Vortex wants me to do.
    Pickysaurus wrote: You can double click a plugin and use the group drop-down to reassign it. I'm not sure why you feel it's like a "programming language" but if you have constructive feedback please feel free to submit to through the app.

    I would suggest reading this first though: https://wiki.nexusmods.com/index.php/The_Vortex_approach_to_load_order_sorting
    DarkDominion wrote: I really like Vortex, but it’s dependency on LOOT ( or rather it being a shell for LOOT ) has always been the beef I had with it. LOOT isn’t infallible. One needs to go through more hassle than necessary to manually adjust something.

    I really wish the developers ( yes, looking at you Tannin42 :) ) would give us a choice:
    LOOT version of Vortex
    Non LOOT version of Vortex

    I bet a lot more people would want to use Vortex because besides being tool for LOOT it really has some great features
    Cheers
    -=DD=-
    acidzebra wrote: The flip side of "LOOT is not infallible" is that neither are you (or me). In general, I'd take large group consensus over individual opinion. However, if you have a mod that you consistently want somewhere other than where LOOT wants to place it (and in a list of ~300 skyrim VR mods I have about 5 or 6), just create a rule. Done. Now every time you deploy/sort, your mods will be placed in the exact same place you want them to.


    I made a separate post because I felt I hijacked this topic....
  5. In response to post #82644678. #82648508, #82649243, #82649413, #82650088, #82650933 are all replies on the same post.


    Lindaleff wrote: Look at the thing for Mount And Blade, how you can drag mods up and down in the load order. Did you ever do that for Skyrimr? The lack of such a button or mechanic means several Skyrim mods will not work. For that reason, I uninstalled Vortex, and continued using the old Nexus Mod Manager. Skyrim is simply not playable otherwise.

    And before anyone says anything, LOOT also does not allow you to manually move mods. LOOT is simply a rough guideline, but you are stuck with what it gives you, so mods will still break.

    So, if you have not already, do the same thing for Skyrim, and add a button or mechanic to manually move mods up and down in Skyrim load order.
    acidzebra wrote: this is mostly you not taking the 2 minutes to understand how this program works
    https://wiki.nexusmods.com/index.php/Managing_your_Load_Order
    Lindaleff wrote: That is almost word-for-word what someone told me when Vortex replaced the old Nexus Mod Manager. I looked at that page then, and looked at the thing in Vortex, and it was entirely too complex to understand. It literally wants you to learn how to program something, which I did not have the computer know-how to do then, and I still don't have now. It was not a "2 minutes" thing as you describe it. I spent hours on it, and could not figure out how to program it, much less program 150+ mods to work together.

    The old Nexus Mod Manager has two simple arrow buttons, up and down. Click the up arrow to move the mod up, or click the down arrow to move the mod down. Easy to understand. Easy to use. Effective. This is what I want in Vortex. This article says the Mount And Blade section has been given a similar mechanic. Now we need the Skyrim section to have that same mechanic.
    Pickysaurus wrote: I suspect you're messing with your load order more than is actually required. Most of the time you don't even need to look at the plugins tab. And even then in my 600-ish mod install I probably had about 10 custom rules or group changes for however many plugins I ended up with.

    NMM drilled a bunch of bad habits into a lot of modders. If you let Vortex do it's thing and only adjust the load order if it's actually necessary you'll find it much easier.
    Lindaleff wrote: Exactly the opposite. I was not able TO change the load order, which is why mods were conflicting with each other. I did not have a way to move stuff up or down to resolve those conflicts.

    Those simple up and down arrows in NMM allowed me to resolve any conflicts without needing to learn a complex programming language, which is exactly what Vortex wants me to do.
    Pickysaurus wrote: You can double click a plugin and use the group drop-down to reassign it. I'm not sure why you feel it's like a "programming language" but if you have constructive feedback please feel free to submit to through the app.

    I would suggest reading this first though: https://wiki.nexusmods.com/index.php/The_Vortex_approach_to_load_order_sorting


    I really like Vortex, but it’s dependency on LOOT ( or rather it being a shell for LOOT ) has always been the beef I had with it. LOOT isn’t infallible. One needs to go through more hassle than necessary to manually adjust something.

    I really wish the developers ( yes, looking at you Tannin42 :) ) would give us a choice:
    LOOT version of Vortex
    Non LOOT version of Vortex

    I bet a lot more people would want to use Vortex because besides being tool for LOOT it really has some great features
    Cheers
    -=DD=-
  6. Edited my original post due to finding a solution to my first problem... :

     

    ------------------------------------------------------------------
    When I'm managing Skyrim Special Edition, but also have mods installed for Fallout 3 and Fallout 4 and I go to my downloads tab, I see all the files I have downloaded for all the games ( SSE+FO3+FO4 ), where before I only saw SSE downloads because that's the game I am managing.

     

    Is this a new feature ? Not saying I hate it, but I don't understand the reasoning behind it... I mean, why do I have to see all the mods I've downloaded when I'm only managing one at the time ?

    [EDIT] I went through the change logs, but I couldn't find it...

     

    [EDIT] User error...I messed up my download folder a while ago, when I corrected it, it left some stuff behind in Vortex, cleaning that up fixed it.

    ------------------------------------------------------------------

  7. something to add to this;

     

    I have noticed that if I download a mod, and do NOT install from the Downloads display, the mod remains in my download folder, even though I may have already installed it from the Mod display.

    To remove the mods from the Downloads page, I need to install the mod again, this time from the mod download page within Vortex. This then removes the mod from the Downloads list. what I then have is an installed mod (that I installed myself via the Mods display) and a second mod of the same name, but in a disabled state.

    Not really sure what's going on with this, but it's really not intuitive.

    Holy Vortex Batman ! :laugh:

     

    You are right.... It never dawned on me....indeed, the Downloads tab was empty after you installed all the mods for that particular game. Now all these downloaded mods stay there...

    Thanks @1ae0bfb8, well spotted!

     

     

     

    Also, please, for the love of all that's holy; allow me to see the full messages ,because putting an icon on that bell is asinine.

    Yeah, they changed that in the version before this...because people complained that "all these messages clutter up my screen",

    I wasn't bothered by that, so yeah, I would like to have that back too

     

    -=DD=-

  8.  

    So that is a new feature ? Me not like, it's counterproductive, confusing and absolutely unnecessary imo.

    Even if you can filter by game. What is the use to see Fallout X mods when you are modding Skyrim ? I seriously don't get it. :pinch:

     

    If not completely mistaken, the downloads-tab has always shown all games, unless you filter for a specific game.

    For one, Vortex is a multi-game mod manager where you can download mods for multiple games at the same time. Not showing the queued downloads for the other games you're downloading would be counter-productive and make it much harder to track down download-problems.

    For another, you can also intall mods for other games than the currently active. Also, in some cases you'll want to install mods that is marked for another game, example for SSE you can install many of the original Skyrim mods. As part of a mod-list I've even installed a Fallout-mod in Skyrim.

     

    Since you can filter the downloads-tab on "Current game" it should be simple for you to only see the current downloads.

     

    Nope, it has never been there, so I guess it's a new feature, just like the "missing" install button on the right in the Mods tab.

    Clicking "current game" just folds up the other games...I'm pretty sure this feature has never been in Vortex.

     

    Also it doesn't make sense to be able to install a Oldrim mod into SE, because when you download an Oldrim mod, it will appear in the Oldrim side of Vortex.

    And when you manually add it to SE, you must have that game active to be able to add a mod from file , or drag it into the designated area in the Mods tab.

     

    It's starting to look like Vortex wants us to install through the Downloads tab ?

    Yes, there is an "install" button on the Downloads tab , where it's tucked away on the Mods tab...

     

    Thanks for your post btw :smile: Much appreciated

     

    [EDIT] Filed a bug report and made suggestions to reverse the changes made to the downloads tab and the Mods tab.

     

    Thanks again

    Cheers

    -=DD=-

  9. Forgot to mention, I'm on version 1.2.11

     

    This is what my logo looks like :

    8GwUHrol.png

     

     

    How is your downloads folder paths laid out?

    KcFXq2Xl.jpg

     

     

     

    Have you turned on Deploy Mods when enabled, and Enable Mods when installed in the Settings----->Interface tab?

    I have no idea what that has to do with my problem :confused:

     

    ------------------------------------------------------------------------

     

    Hi, @DD. The "downloads" tab does indeed show all your downloads.

     

    Also, on the downloads tab, you can filter by game, if needed.

    So that is a new feature ? Me not like, it's counterproductive, confusing and absolutely unnecessary imo.

    Even if you can filter by game. What is the use to see Fallout X mods when you are modding Skyrim ? I seriously don't get it. :pinch:

     

     

    But you should be installing from the "mods" tab. That will give you the one click install that you are looking for.

    I did install from the mods tab, I told so in my first post.

    Look here what I see and have to do:

    Pick 1 , or use arrow next to "remove" at 2, or click on the bell icon at 3

    yGLZ27Ah.jpg

     

    Then I have to click "more"

    BJfzozal.jpg

     

    And then I can click Install one mod, click the bell icon again, click "more" and click "install" for the next mod to install etc.

    JXdXdacl.jpg

     

    Now tell me what I am doing wrong ?

    If this is a new feature I don't get it....

     

    Cheers

    -=DD=-

  10. Henlo o/

     

    ------------------------------------------------------------------
    When I'm managing Skyrim Special Edition, but also have mods installed for Fallout 3 and Fallout 4 and I go to my downloads tab, I see all the files I have downloaded for all the games ( SSE+FO3+FO4 ), where before I only saw SSE downloads because that's the game I am managing.

     

    Is this a new feature ? Not saying I hate it, but I don't understand the reasoning behind it... I mean, why do I have to see all the mods I've downloaded when I'm only managing one at the time ?

    [EDIT] I went through the change logs, but I couldn't find it...

     

    [EDIT] User error...I messed up my download folder a while ago, when I corrected it, it left some stuff behind in Vortex, cleaning that up fixed it.

     

    ------------------------------------------------------------------

    When you download a bunch of mods, it was possible to click on the orange "install" button ( positioned after each mod ), on the right side of the Mods tab.

    Now when you download a bunch of mods you have to:

    -Click on the blue "never installed" button on the left side of the Mods tab

    -Click on the bell icon, click the green "more" option and then click "install"

    -Click on the arrow next to the orange "remove" button ( which has replaced the "install" button ) and pick "install" from the drop-down menu

     

    Installing like this is no longer a "one click install". If this is a new feature then I really disagree if it's ment to be easier to install.

    It would be better to see "install" immediately ( certainly for users new to Vortex ) and not have it tucked away under the bell icon or click on "never installed" to "install" ( which is like Windows' "press start to stop" reasoning if you want to shut down your PC ).

    Is this a new feature too ?

     

    ------------------------------------------------------------------

    Possible bug 1: when I go to my Mods tab, I can customize my page layout with the cogwheel on the right. In the list of options there's a option to switch on "games" but it does nothing at all.

    Possible bug 2: when I start up Vortex, the logo appears in the center of my screen, but there's a white semi-transparant square overlay covering the logo, which disappears after a second or two.

     

     

    Thanks for reading

    Cheers

    -=DD=-

     

    [EDIT] Added a few more things to the list

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