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Posts
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Everything posted by DreamCodex
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For the Dark Brotherhood: Is it even possible to kill a god without messing with the lore? but i'm not going to lie, i love the idea, i think the scene when you see a god and then see that the dark brotherhood has come to judge the god through the name of Sithis is very very epic. For the Psijich order: those guys to me are like the grey beards to others, we need to be able to join them o.o those guys are awesome
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Well hopefully the CK will make this possible :-/ i have had many things i wanted to put into skyrim also, why 3ds max and not maya? 3ds max is limited in my personal opinion, mostly in scripting that is
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does anyone know of a tutorial or know how to get scripts and animations from maya to skyrim?
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Alright guys, I was thinking of a new type of weapon. I was thinking of having two handed swords that when left clicking would be regular melee attacks and right clicking would block attacks, and middle button would utilize the swords special ability, a lot like the staffs in the game. But the difference would be that instead of using charges from soul gems, they would directly use your own magic. I initially thought of this to start making Zanpakutos. I have already made a couple of these weapons, some similar to the ones on the show/comic Bleach and others that are "original" in the sense i did not directly copy off of anything in particular. Considering i already have the textures done, the geometry done and working on the different animations, i would just like to know if anyone knows how i can add those spells to the swords and make them function as melee weapons that can use magic. Thank you in advance if you can help me out a bit and also i wouldn't mind assistance or any advice in general. (This is a random picture of a sword I wanted to add a 100% block magic shield to as an ability, only thing is that the shield only lasts 1 second and has a cooldown) http://i1264.photobucket.com/albums/jj487/Dreamcodex_3D/RandomSword.png (I decided to post here since I'm requesting for assistance)
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"you're a creep" or "lol, nice idea".
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why would that be hard to create? its just a bunch of buildings, and honestly i'm liking the idea of making skyrim bigger by using artificial islands and make forts and little cities or what not
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um sorta Bump? but i dont plan on releasing this until the CK comes out but i would like some help from someone to get into the right track, i'm just good at modeling and texturing (if i take my time), i know how to rig and animated but i still do not know how to add new commands to the game and how i can put some of these things together, so um..help? lol
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I would have joined you...but then i took an arrow to the knee...
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Yes, i belive it may widen the gameplay and give a new playstyle in general, these swords, or sword, will not be easy to acquire at all, just saying, and also, how about on equiping the swords ability falls under clicking the middle button?
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please make some characters then, can you please make Tessai (urahara's assitent) I have a friend making their little shop and was planning on making a hidden shack sort of thing, in the mod im making im planning on making your zanpaktou quite expensive, and have it as a unique item in the game, meaning no more then one. also even if you find the shop, you need to have started the quest storyline and have gotten that far in the story
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Alright guys, I was thinking of a new type of weapon. I was thinking of having two handed swords that when left clicking would be regular melee attacks and right clicking would use magical attacks, a lot like the staffs in the game. But the difference would be that instead of using charges from soul gems, they would directly use your own magic. I initially thought of this to start making Zanpakutos. I have already made a couple of these weapons, some similar to the ones on the show/comic Bleach and others that are "original" in the sense i did not directly copy off of anything in particular. Considering i already have the textures done, the geometry done and working on the different animations, i would just like to know if anyone knows how i can add those spells to the swords and make them function as melee weapons that can use magic. Thank you in advance if you can help me out a bit and also i wouldn't mind assistance or any advice in general. (This is a random picture of a sword I wanted to add a 100% block magic shield to as an ability, only thing is that the shield only lasts 1 second and has a cooldown) http://i1264.photobucket.com/albums/jj487/Dreamcodex_3D/RandomSword.png
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if the mod you downloaded needs to be in a texture file then go into the data folder and make a texture folder and put it in
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umm, what exactly r u doing again?
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Creation Kit Update - Projected End of Jan
DreamCodex replied to gengrimm's topic in Skyrim's Skyrim LE
well that stinks, i wanted to get some of my swords uploaded as non-replacers -
how many sub-meshes/sub-tools make up your spear meches? i can texture for you
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lol i would like completely new weapon type mods, i would like new races, new character design options and such and deff different types of schools of magic
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heck yeah
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LE Actual Consequences in Skyrim
DreamCodex replied to ArchdukeOfSpook's topic in Skyrim's Mod Ideas
just saying but you do know the longer you are in jail the more you lose experience in each of your abilities? Im not entirely sure but you may even level down -
I have a request to all the great modders in the world
DreamCodex replied to AviusPectosoris's topic in Skyrim's Skyrim LE
Here o.O http://www.thenexusforums.com/index.php?/forum/422-skyrim-mod-requests/ -
yeah deff man, I'm looking forward to actually making my first bows for Skyrim as Quincy style :P with the creation kit this would be a lot easier of course just a suggestion, to start the first quests for the bleach mod, one must die and while on the verge of dying one must accept the quest, or not
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So this would instead of replacing an item already made would create a new item?
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Haha Thank you very much, i'll be bothering you in PMs from now on if i ever need help with C4D things haha and you rock for going the extra mile and making a youtube video
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Thank you very much, I'll give it a try
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@ghosu I tried importing an object but by doing so C4D asked to import it as the scaling of 1.00 in whatever unit I prefered, therefore, the units of the game engine are lost if they are transfered into C4D :S I am thinking that for now to just get about 7 of my swords into the game I am going to use blender as a mediator to import the objects to and adjust the scaling... I just perfer or wished i knew of a way to save time @Ghogiel I'm not entirely sure how 6'=128 units and 128 unints would be a person when C4D is scaling 1 centimeter, which is much smaller, into about 12 times a player..hmm thank you for your help though, i think if i do trial and error into the decimals i might get somewhere
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Hey guys I just recently started making mods for Skyrim/Elderscrolls and ran into a small problem. I already have obj files of swords I made but once I use NifSkope to overwrite another sword in the game, my sword in the game happens to be about the size of a house, I simply exported the obj file from cinema 4D to the standard scale 1.00 in centimeters. Anyone know if they can help me with this?