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Everything posted by DreamCodex
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[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
can someone tell me how the animations are executed in skyrim? scripts or files containing the actions? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I would say thats your best shot, take it easy and goodluck -
so you want to make a whole new game? you need a large amount of people for this.. if you can get enough people working on this and you seem to be able to show effort and proof of your own work on this project then i might help, i'm a GC architect and I'm sure you need a temple or two
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not much at all
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[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
breath my friend, breath -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
I'm not very fond of the werebear idea either, its always been werewolves but who knows...why not have like alpha werewolves if people want something bigger and bulkier? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
thank you now that that is settled, i can make custom rigs or bones or skeletons, doesnt matter what you call them i know what they are lol -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
From my modding experience rigging is supposed to place for example a sword in the correct position so the character won't hold it from the blade, since he is supposed to hold it from the handle. Right now there is no need for that since he built up the mesh around the skeleton. Hope I helped you! no...in 3D rigging is what enables models to move body parts or car parts and so on, its like a structure, but i want to know mainly why they have different names and so on..because then we can make different sizes for werewolfs and what not i can make rigs to make a character able to follow animations to run and so on, i dont see swords having rigs unless they have like gears that are moving on them or something of the sort... -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
@myrm hey myrm o.o long time no talk @serg i didnt recognize you at first nd im not fighting @everyone else, can someone further explain to me the difference between skeletons and rigs? because i can makke new rigs easily for a more custom mesh design but im not sure exactly why its called skeleton in skyrim or what exactly it contains -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
oh excuse me for missing "do" while on an android phone, I'll be sure to take extra English classes in my university just for you my friend, considering that CG architects usually don't need more then 8 of them but whatever floats your boat. i need to cool it with my nagging? oh please, quote me on that, you can't seem to be able to take any proper criticism considering you lost any sort of composure the second i brought logic to your OP buffs that would in most cases ruin the game. Also, i do not need your odd comments of private organs; you need to simply grow up and perhaps act a bit more professional? Lastly, I do not see it any different if I have to leave the team or not, I find it fun working in this team even IF atm i am stumped with a lot of work and trying to get 3 other projects out of the way before i can finally complete or advance my work on this mod. Good for you that your not coming here to fight, I'd be afraid if you were here to fight. -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Odd, then the random colors are just random colors? Hm, here i was thinking it was like notepad ++ with color coding for different languages -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
No no, i dont know how it is color coded but is the green the comments? If so, the codes at the botton starting with your if statement are all comments -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
Any particular reason why 1/4 appears to be in comment form? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
gee maybe thats why its boss fight -_-... so the toughest monsters in the game only need 15 whacks? while we have ridiculous regain when combined with a blessing stone and high hp and stamina? -_- Are you tarded or what? I know its a f*** bossfight,this is a freakin idea only -.- I posted that with a reason...if youre only one that doesnt like it then make your own god damn mod... Argan@ I know all of that,but you can tweak it,im now soon finished and ill see how it acts in the game,therefore i created the script for critical strikes etc and ill see how the werewolf handles itself on Master difficulty+deadly dragons hardcore+WiS Dark age,ill spawn toughest NPCs and ill come back to you, To all: I just pointed out (AGAIN) maxed lvl stats for werewolves and werebears its and idea (for 1000000 time...) its WIP so give me a slack -.-. Oh btw i found the lunar transformation script from Curse Of Hircine Ressurected from LogicDragon so i will ask him if i can test it in Skyrim and if i can make few adjustments + some tweaks... anyway see you all tomorrow. 1. Nope, but i definitely can spell retarded currectly and i am going to do my best to not comment any further on that specific topic 2. Cool it and watch what you say kid 3. What do you exactly on this team? I can leave if you want though -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
gee maybe thats why its boss fight -_-... so the toughest monsters in the game only need 15 whacks? while we have ridiculous regain when combined with a blessing stone and high hp and stamina? -_- -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
indeed... -_- honestly, skyrim wont be about dragons anymore but just about werebears...no one would be a challenge besides them Take Deadly Dragon at Hard or Hardcore difficulty, you will see the difference between a 600 hp bear and the 3.9k hp dragon <.< who ever said i didnt play in the hardest level? honestly, ive played through the game following the "monk" build, no armor, only clothes, and only a 2 handed sword and no shouts or magic or blessings from stones -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
indeed... -_- honestly, skyrim wont be about dragons anymore but just about werebears...no one would be a challenge besides them -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
dont mean to kill the joy but is that wearbear rigged? -
[WIP] Call of Hircine: Bloodmoon Rising
DreamCodex replied to TheElderInfinity's topic in Skyrim's Skyrim LE
this is not a double post isn't it? idk but i found it annoying for some reason -_- but why dont we just add skyrim to the name? o.o lol jk jk -
well its as simple as the topic title, i can make 3D models and what not so this is not particularly my area unless someone can tell me otherwise alteration needs an extension, it needs to be upgraded, theres some much room to grow under the area of alteration magic I was thinking along the lines of spells like: Assembly: aim at an object to tear it apart and anyone near by takes damage from this. Magnetic Levitation: force items/people to float around the appointed area rendering them unable to attack user and user unable to attack aswell -perhaps even force other spells in the area not to function Triple Point: A strategic spell that requires one to cast 3 times to then create a perimeter in which everything besides the user is slowed in the perimeter for XX amount of time Slow Fall: Wouldn't you love testing out your reflects while jumping down a huge mountain and hopefully casting right to not die? i would too Jump Boost: lets jump higher shall we? This is just a small list of things, please post on this topic your opinions of this idea and let me know if anyone has experience with special effects of this sort and coding abilities I know to implement these things we need the CK which should be out on Tuesday but I'm sure there are things we can work on before that time.
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id be careful if i were you when saying this, the gaming industry uses multiple pieces of software and even though 3Ds Max is big, it is not the main, nor the biggest. Your completely forgetting Maya, the strongest 3D developing software out there and yes, it is used to develop very powerful games, its built in MEL and Python scripting languages help as well for game developing and i really dont see any other programs with this capability.
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i think the creation kit is a great start ^_^ lol
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im proud to say im a roman :P
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id love to make a 3D model of that lol, looks awesome but as far as story line, and functions go along with the AI scripting, i cant help in i can only 3D model, rig, and make sets of animations
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dark brotherhood mage armor?