Jump to content

arshan272

Members
  • Posts

    35
  • Joined

  • Last visited

Nexus Mods Profile

About arshan272

Profile Fields

  • Country
    None

arshan272's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Is there another dll file that I have to modify with the name of the Auto Harvest DLL?
  2. Over the course of the past few days, I installed one mod - Auto Harvest 2- into my Enderal install using the Nexus Mod Manager. It worked perfectly, enabled on a clean save, and everything was fine. Then I upgraded to Vortex because I didn't know NMM was defunct. I made sure to uninstall the mod (mod, singular. No other mods to conflict with). I still had my clean save too so I reinstalled the mod using Vortex, which in theory should've done the *exact* same thing as using the NMM to designate Enderal as the Skyrim mod folder . . . and now I have this problem. The mod installs, but when I load up the save, I get a message $unloadDLL, and when I activate the mod with MCM, I get the message that a dll file, HarvestHelper, is not found, and the mod's main function does not work. I checked the folder, lo and behold the dll file is still there. I messed around with different load orders and got nothing. The mod used to work just fine, now I reinstalled it, an identical version, and it has decided the very real dll file in the SKSE folder no longer exists. I would appreciate any help at all, as I'm pretty exasperated at this point. PS I also tried a manual install, that didn't work either.
  3. Okay I guess that's fair enough. I would assume that the modders would collaborate to make the pack, not like the way it's done in minecraft, but that still leaves all the other issues (minus updating, which is easily resolved).
  4. Ever since the whole paid modding catastrophe happened, I've been thinking of ways in which it could work, and recently, I got an idea. I play skyrim on PC, and as such I mod heavily. I have over 120+ mods such as SkyRe, Apocalypse, Immersive Bloody Everything, all of Gopher's stuff of course, amongst others. Recently, I wanted to pick up playing it again, and opened the mod manager to discover that, as expected, more than half of the 120+ mods had been updated. A lot. SkyRe is now a defunct mod and it scares the living daylights out of me. Knowing that any attempt to try and update this, especially now while my time really needs to be devoted to other things, will cause my game to break and me to have to reinstall all 120+ mods as well as skyrim again SAFELY and methodically in an endeavor that will doubtless take at least a full week of dedicated work, I have realized something: I would pay the game's value again to get these mods bundled into installers. Twelve, for each ten mods, or some such anyway I'm not gonna work out the logistics. I would pay for a premade modpack with an easy install, I would throw money behind it on Patreon, Indie-Go Go or Kickstarter. It seems like a good idea, and I'm sure others have it too, so I would like to generate some buzz for it, maybe get Valve and Bethesda to collaborate again, but properly, this time. It sounds perfect to me, mod for free but have to install each one individually, or pay some money and get it all locked down. Even if you needed multiple packs to create an install like mine, money would drop from me in seconds to save myself an entire week's work of dedicated, "stay cooped up in my room for eight hours a day" work. Thoughts?
  5. It's true, the dlc is just a master and bsa file combo, you could copy pasta it wherever you want. Not that you would . . .
  6. Literally exactly the same in India. But it doesn't matter, considering the countries have had so much of an influence on each other until the recent centuries.
  7. It can't all be modern, you know, considering this is a medieval setting. Thing is, the tribunal didn't think they were gods, they actually were gods. And yeah they stopped being gods, they (or rather, the last sane one) stepped right down, and disappeared, clearing the way for mortal leaders (a monarchy, in this case). As for the dunmer religion, it is unquestionably Hindu. Modern china having inspirations is not, of course, out of the question, but in the end, the funny thing is that the elder scrolls is supposed to be based on events in our world anyways. Granted, in a completely different chronology.
  8. I know, I was referencing modern India for blight as well
  9. n'wah does not mean foreigner, it is a curse. So perhaps we should look at the regions of the world that had the most cultural influence on each other. Thing is, there were great houses in India too, and there's plenty of blight there. Ruled by people who thought they were gods? The upper castes in days of yore were the upper castes because they believed they were directly descended from the gods (EHEM!) and were the only ones worthy of communicating with them (EEEEHHHHHHEEEEEEEMMM- Oh god my throat hurts). Mind you, India had ridiculous influences on China, from Buddhism right down to far eastern Hindu Kingdoms. Maybe we're looking at it wrong here, maybe the Dunmer aren't Hindu, they're just really, really Asian. Eh? Eeeeeehhh?
  10. I made an oversight and forgot the actual nords, probably because I play too much skyrim. The nords are indeed very scandinavian, slavic, but also slightly celtic as well, especially in the Reach. However, a part of this doesn't seem to add up; namely, the tendency to create Barrows and Tombs for honored dead and mummify these dead accordingly. This could've been influence from the Arkayan cult of the Empire, if not for these traditions going back to the time of the Dragon priests, who are mummified in grandiose fashion with servants to clean their tombs and tend them in the afterlife. Which they actually literally do: the Draugr, when not fighting, clean the tombs, relight the torches, and try to root out pests, while waiting on the whims of the dragon priest or king or tongue or revered hero. Ridiculously unrelated culture insert, anyone?
  11. Indians? (The ones fron Asia I mean...) :psyduck: THEY EVEN CREMATE THEIR DEAD! People see their reverence for fire as something akin to dark elves in other mythologies BUT in truth this is both a Hindu and Persianate tenate (India had lots of trouble with persianate muslims in the past) Now all they need to do is hold a specific animal sacred and they're actually perfectly Hindu. As for the imperials, before the potentate I like to think of them as being primarily roman/etruscan, but when the Akaviri invaded the culture was merged with a japanese one. The reason why the rest of tamriel have these japanese weapons is because the Empire (which has always been enormous despite not conquering some places) spread these efficient weapons around, and the methods of their creation. Incidentally, the Dunmer also eat horses as well as the Orcs, but the Dunmer ride Guars. As for the Bosmer, these are most like Tolkien's elves save for some aspects of the culture that are distinctly Celtic. The Altmer are more intellectually based, but that is simply because their culture hasn't even been fleshed out yet. At all. Not even in Arena. The redguards are weird, they may have been primarily Arab or IGA (Islamic Golden Age) based when they were fresh from Yokuda, but the Empire and the Bretons have had their way, not to mention the Dwemer (who are almost unquestionably Mesopotamian, btw). Their is a redguard with an imperial name (read: japanese) called Gaiden Shinji, a master of battle strategy and martial arts. In this way I believe that eastern martial arts in our world occurred in Tamriel when the early Ra'Gada met the imperials. Bretons are frankish and germanic with the political strife level of renaissance europe, that's all that really need be said. Naming conventions . . . Elves take their names from tolkien for the Altmer, for the dunmer, I see this weird mishmash of Greek and Goth . . . actually, funny thing The dunmer and dwemer are middle and southeast cultures, but some of their armour looks distinctly greek. Doesn't this hearken back to an event in our own history? Alexander the Great Hellenizing the eastern world, perhaps? Except in this case, the hellenization is their in the beginning, is vestigial, and can only be found in the names and some the armour (I cite indoril armour and dwemer armour for both the player and the constructs). Imperial naming conventions for people are so Latin it's sickening. BUT, what about places? I see no correlation. Maybe Old English, maybe German, maybe Greek, even some Arabic, who knows. On beast races . . . Khajiit will be weird. If the Redguards have the IGA cultures, then what will the Khajiit have? They're a bunch of trade centric cats who live in a country that is always warm but has a wide range of climates like Jungles and Deserts. They're Iranian, dear friends, and I say this because I am iranian myself. Descriptions of Elsweyr, a place where their are both tropical jungles, dry deserts, cities burried underneath mounds of sand, it literally reminds me of home. It also, incidentally, reminds me of Bronze and Iron age Arabia, specifically the kingdom of Nabataea, a trade centric kingdom with its capital in the city of Petra, a city in the middle of the desert carved into the very mountains. Argonians are so mesoamerican, but more peaceful, namely because of their religion. Well, peaceful except when the Hist possess them and make them attack Morrowind. Their cities, lingering on description alone (except thanks to ESO, petuee) remind me of those hidden stone monolithic temples and assorted blarg but without all the bloodshed, kind of like what people THOUGHT the Mayans were in the twentieth century. I frankly like this direction, I love that culture and I feel that one without the blood and ritual sacrifice is easier to defend in a court. On the Akaviri Akavir is The Elder Scrolls's Pandaria except it has ALL of the Asian mythologies, not just China and Japan. On Pyandonea They have complete creative freedom. So far, only the Maormer, the sea monster tamers, can be found here. I feel like this is what's going to happen after both Tamriel and Akavir are off of Bethesda's to-do list. Well, either this or . . . Atmora There are two races of humans not native to Tamriel, and those are the Redguards of Yokuda and the Nords of Atmora. Atmora doesn't feature the nordic pantheon or the allessian pantheon, it may not even be inhabited anymore, but what little we know is that the nords here revered animal spirits (dragons included) and when they traveled to tamriel, dragons got arrogant and ousted the other animals from the belief system, thus culminating into history that we all know and I need not explain. I'm not gonna cover the extra races like Sload and Ehlnofey, because we know so little about them, but here's all I got.
  12. Literally the only reason why I don't use them at all. They repel me with their unfinished-ness. (Same with dual wielding). Do not post mods that show the staff equipped on the character, that is NOT what I am looking for, I am looking for a sheathing animation, even if it's just the same but the staff has the turn to ash effect when you lower your hands.
  13. In response to post #8002924. #8003082 is also a reply to the same post. So he could mod an openable door?
  14. I am looking for a mod that regulates Magicka. Essentially, it doubles starting magicka but prevents it from regenerating naturally, and when you sleep, it regenerates. And of course, affects respective doomstones. I didn't feel this was right for mod request, as I am asking if a mod like this already exists, or if there isn't one, instructions on how to go about making it?
×
×
  • Create New...