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arshan272

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Everything posted by arshan272

  1. Granted it'll probably require script dragon, but If someone could add a barrel roll to skyrim that didn't require you to be sneaking, it would make the life of a lot of Mages, Dual-Wielders, and Spellswords a lot easier(not in the boring sense).
  2. The trees in valenwood have stopped moving as of the 4e. Also, I think it'll take place in the entire Aldmeri Dominion (Elsweyr, Valenwood, and Summerset)
  3. I have the same problem, it definitely has something to do with fnis because it happened to me once before, when I first installed fnis, then I played around with it and it was fine. I recently had to play around with the new fnis after an animation stopped working properly and it happened again. Also, it's not just blocking, it's movement while casting spells too.
  4. I suppose you're right. I said it would be a tall order, I also said that it was probably impossible, I only hope that someone can fire up script dragon and SKSE and figure it out (because that's probably the only way it'll happen). However I have some small hope, because before the CK, people used oblivion's game files as an example to mod Skyrim, and they were pretty successful.
  5. I have a realistic force mod, and have already tried Duke Patrick's combat overhaul, but thank you for the recommendations. Unfortunately (in my opinion), they did very little, even when working in conjunction.
  6. I understand I may have came out with a little hostility, but what I am trying to state is that you and I have the same experience with both games, and have come up with differing opinions. I'd also like to draw attention to the fact that combat/weapon physics isn't the only thing I have a problem with. I will now attempt to explain (I hope) what I mean by physics. In skyrim, the general feel of the weapons when you attack isn't there, the swings are empty, and essentially it seems like the sword/axe/mace simply glides through without any "real" impact whatsoever. In oblivion, this actually was present, and I don't know why it didn't make a return in skyrim. On the term of other things I dislike about Skyrim combat is that, on higher difficulty levels, or with mega-difficulty mods, if you can't block, you're useless. That renders dual-wielders, spell-swords, and pure casters useless. They wouldn't be if you could avoid damage in some other way, but it is nigh impossible to dodge or parry in skyrim, and mods that attempt to add it require script extenders that so happen to be the one you didn't install, and the one you have is required for twenty other mods. In oblivion, you could still be a pure mage and have the capability to avoid damage, whereas in skyrim you have to go crazy with WASD and spacebar every few seconds, and still have a very high chance of not avoiding the attack, and dying.
  7. May I remind you that I too, played both oblivion and skyrim, and I am trying to replace the combat system, not the damage system. I also don't understand what you mean by a fraction of millimetre, because from what I've played it still goes down (for you and the mob) very quickly. On the point of it being more lifelike, that is actually one of the issues I have with skyrim's combat, that it isn't lifelike or visceral at all. But you play archers, and I'm talking about melee and magic, so perhaps you're right in that case.
  8. I've noticed this too. Oblivion got something wonderfully right about combat, something that made it feel so visceral. Damned if I can actually describe what that difference is exactly and perhaps that's what is needed before any such mod can be attempted. Having said that, my ideal would be to somehow get the combat from Dark Messiah of Might and Magic implemented in Skyrim. May I attempt to describe the diff for you? I think that there was just more weight and physics behind the comabt, you could feel the sword cleave into your enemies flesh, and almost smell the sizzled skin as he was staggeringly hit by that Lightning Surge. In other words, exactly as you said: visceral.
  9. So I'm not crazy! thank goodness. I also forgot to mention that while there are mods (Such as Duel- CR, Deadly Combat, and ACE) that greatly improve the strategic value of combat, they do very little to improve its visceral quality(or lack-thereof) and substance. And yes, I did try them. I'd also like to stress the fact that I dislike skyrim's combat as a whole, not just melee.
  10. Now I understand that this is a tall order, and will probably go unnoticed among the flood of topics here on the forums, but hear me out at least. Now let me explain: I had no idea or inkling to the elder scrolls before Skyrim. I knew it existed, and apart from playing 20 minutes of Morrowind at my cousins home when I was much younger, I had never played any ES game before. So I bought skyrim, played it, and loved it. It was and is a great game. Then I realized that Skyrim was only the fifth in a long line of successful games, and I resolved to play them in order. I couldn't find arena or daggerfall, but Morrowind was easily accessible and I enjoyed it just as much. I moved on to oblivion, modded/patched the bugs that I had been hearing about, and played. Instantly, I noticed something was off. While morrowind's combat was good, the physics of it were close to skyrim. In other words, almost nonexistent. I'm not saying Morrowind was bad, it was definitely just as enjoyable if not more than the other two, but its combat was a little light. Morrowind has a very valid excuse, it's old, and despite its age it is still awesome. Skyrim has no such excuse, especially because the combat phys' are actually a little worse than morrowind's. I like melee characters, but in Skyrim, the only focused melee character I created never got past Whiterun. There was no feedback, no satisfying hits with the swords, the maces, the axes. I found myself only creating hybrid or caster chars. In oblivion, the physics were present, that much was clear, and the casting system seemed far better than skyrim's. I've stopped playing skyrim for a few months now, not even Dawnguard brought me back, simply because while the RPG and storytelling elements were extremely well done, the combat sequences in between became stale and boring. I am still, however, playing Oblivion. While the game does have obvious shortcomings (most of which have been modfixed), it still manages to do what skyrim did and also provide good combat which didn't bore you to death between quest stages. So here is my request: A mod that replaces Skyrim's combat with Oblivion's combat. What I'm asking is near-impossible, or would take months, or perhaps both, but I'm sure that I'm not the only one who would enjoy it. Constructive Criticism welcome Reality checks (if said nicely) also welcome. Speculation welcome Non-Constructive Flames unwelcome All Trolls unwelcome. (Comment type, not race. I mean no offense to our furry three-eyed friends.)
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