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Ragicka

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Posts posted by Ragicka

  1. I prefer 3rd person for pretty much the same reasons. It gives me better situational awareness of my environment and is immersive to me. And as an aspiring modder, it also gives me a better view of how the armor is moving.

     

    First person view is still useful when I need a close-up view but not for general game play. It's like wearing blinders, no peripheral vision.

     

    Not to say that one way is necessarily "better" than the other. Everyone has their preferences and the good news is that the game gives us a choice.

  2. Install the game first and let it update to the current version (1.8.151.0.7). Then you can purchase and install Dawnguard and/or Hearthfire. General information on updates can be found here.

     

    Dawnguard will give you more content in quests, armor and weapons etc. Hearthfire will enable you to build a house and adopt children. I got both. But if I had to choose only one, it would be Dawnguard.

     

    You might also consider installing the Unofficial Skyrim Patch. And follow that up with the unofficial Dawnguard and Hearthfire patches that are also linked on that page.

     

    And finally, I recommend Nexus Mod Manager to install the unofficial patches and whatever mods you choose in the future.

     

    Happy hunting. :thumbsup:

  3. I think it is possible to alternate between the two types. Ideally you would start from the very beginning when the opposition is still relatively weak. One day light, the other day heavy and try to match the skill levels for both. You would also need to devote equal time and resources for upgrades at the forge. And you would need to spend an equal number of perks if you can afford to do that.

     

    If you need to catch up with light armor, you could buff it with potions, enchantments and alteration spells to tide you over. Spend some gold on a trainer and seek out weaker enemies to practice on till you're caught up with heavy armor.

     

    I did something similar with a level 60 character and a heavy armor skill of 20. It didn't take long to bring it up to 100. Still took a bit more damage compared to light, but my 100 level offense skills made up for that.

  4. No problem, I'm glad you got it sorted out. :thumbsup: Weight sliders can be tricky.

     

    For further reference, this has been covered a few times in the forums. Use search terms like "Weight slider" or "exploding mesh" should get you a few hits. If you use 3DS Max, there's a good video tutorial

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  5. That sounds like a weight slider problem. If the armor is not properly created equal for the _0 and _1 versions, you'll get those spikes if your character (or NPC) body weight is between 0 and 100.

     

    For example, I'm currently working on some clothing and I have just the _0 version in game to test out. It looks great because my character is at 0 weight. But every time I go to Solitude, one of the NPCs is wearing the same outfit and it spikes like crazy because their weight is above 0.

     

    As you can see, it blowed up real good.

     

    Edit: fixed spelling malfunction.

  6. I have'nt seen any evidence to support or disprove the theory that autosave or quicksave causes problems. There is a lot of advice from people who seem more knowledgeable claiming that it does. STEP, for example recommends disabling autosave as best practice. In fact, they recommend manual saves indoors.

     

    Perhaps the process of saving while transitioning between cells or while in action causes errors or writes incomplete data into the save file. Either way, it's no big hardship to rely on manual saves (unless I forget :facepalm: ).

  7. Have you been following the tutorials here? You are customizing a vanilla armor? I've had my own share of mistakes, but never had skyrim crash before. The only thing that comes to mind right now, since you worked on weights and bone assignments, is to make sure that the Bone Affect Limit is set to 4 (Skin tools/ Advanced Parameters).

     

    I never heard of skirtbones causing problems, unless you forget to assign vertices. I've added front/back and left/right skirtbones to various armors and had no problems. They're quite useful.

     

    The thing about loading animations in 3DS is that sometimes it'll mess up. Just keep importing the animation till it looks normal. And if you see the bones seem out of position, just move the animation slider and the bones will correct themselves. Use niftools 3.7.2 if you're not already, less buggy.

  8. I've been experimenting with the [Camera] settings for about a week now, only I'm trying to tweak it a bit closer. This is what I've found so far.

     

    fVanityModeMaxDist=600.0000

     

    This is the default zoom out setting. Most examples I've seen range from 2000 to 6000. If you increase this value to any significant degree, it's recommended to lower fMouseWheelZoomIncrement=0.0750 for smoother scrolling. Alternate values I've seen are 0.01 or 0.025.

     

    fOverShoulderPosZ=-10.0000

     

    Zooming is centered on the crosshair. This is the default setting and places the cross hair at shoulder level. The max example value I've seen is 12.0000 which places the crosshair above the head. I'm currently evaluating a value of 3.0000 which places the crosshair level with the nose, more or less. Anything over 5.0000, things start looking a bit awkward imo.

     

    Back up your skyrim.ini file. Make note of your saved game with default settings, you might need to go back to it. Don't make any plans to do any major quests for the time being.

     

    I found that my edits don't take effect right away. A new save and reload seems to work. If the results are unsatisfactory, I find it simpler to just put back my original skyrim.ini, go back to the default saved game and start over.

  9. I can see where some individuals would be covered in grime like smiths, bandits out in the wild, poor peasants or farmers to some extent. But you'd think that the court of Jarl Elisif would have some standard of hygiene. There's plenty of water, wood for fire and I'm sure they must have the technology to make some kind of soap. There's no reason why they can't take a minute to splash some water on their face. People are vain by nature, especially lords, ladies and merchants. I would expect upper class people to put some effort into appearing clean.

     

    From my understanding of history, medieval Europeans were reasonably fastidious about cleanliness. It wasn't until around the 14th or 15th century that they feared bathing was a cause for the plagues and bath houses were shut down.

  10. I often wondered about this also, just too distracted to look into it. But your post inspired me to have a look around. This is what I found so far...

     

    There is SoS. The author presents some skyrim.ini tweaks that are primarily geared to alter 3rd person over the shoulder pov. But he included some zoom increment settings which look interesting.

     

    fMouseWheelZoomMinDelta=0.0050

    fMouseWheelZoomSpeed=0.8000

    fMouseWheelZoomIncrement=0.0750

     

    Reducing the first and third values by half didn't make any difference that I could see. But I'll play with these a bit more and see.

     

    The author also included a text file with a long list of additional settings to look into and I have no idea what they do.

     

    Looking further afield, I found this setting:

     

    fVanityModeMinDist=25.0000

     

    This got me a close up view of my characters left shoulder. The problem is that the zoom centers on the cursor. This setting actually zooms slightly past the character for a nice close up view of NPCs and world items before dropping into 1st person.

     

    Upping the FOV to 90 helped a bit to get more of my character into the picture. But not quite what we're looking for. This might work by adjusting these values:

     

    fOverShoulderPosY=5.0000

    fOverShoulderPosX=5.0000

    fOverShoulderPosZ=10.0000

     

    To center more on the characters face, but it's going to take some experimentation. I just found out about the setini console command so once I get some printouts, I'll tinker with it some more.

     

    Hopefully someone who has this figured out will drop in. Until then, we'll just have to roll up our sleeves and get to it. :thumbsup:

  11. I got DG and Hearthfire on sale a couple months back. Dawnguard was a lot of fun and a welcome addition since the original quests were starting to get a bit stale. I did run into a few ctds but updating and cleaning my mod list seemed to fix that.

     

    Serana was a bit glitchy sometimes, but that might be my fault for playing with an existing savegame. Starting a new game might clear that up, we shall see. All in all, no regrets.

  12. Lot's of great links here to check out. There goes the rest of my free time. :tongue:

     

    I'd like to add Nightasy's site to the list. Geared mostly to Skyrim modding, he presents a selection of almost 60 videos (and growing) from setup, mesh conversion and creation to rigging and textures. Extremely well done and highly recommended.

  13. NMM has always worked for me. It's always best to limit yourself to installing one or two mods at a time. Followed by running BOSS and testing in game. I think the trick to removing mods is remember to de-activate first and then uninstall.

     

    @Emcitement.

    Which ENB are you using? If you walk us through the steps you're taking. Maybe someone can see where you're going wrong.

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