Jump to content

Deleted3624098User

Account closed
  • Posts

    189
  • Joined

  • Last visited

Posts posted by Deleted3624098User

  1. I have the habit to create large mods over large landscapes.

    The mod in question is Hammerfell WIP

    No matter what I do it doesn't work in the long run.

    Planning to start all over and work on smaller parts.

    It is also cleaned all the way - I guess you are familiar with the tool.

    I have also removed objects that I don't concider necessary at this stage - hair styles among others.

    I sincerely hope there is a solution to this. I really want to fullfill the mod.

    I get this message in GECK:

     

    51460-1646205577-1838969232.jpeg

  2. Th

     

     

    You have to delete the hair and head folders in the meshes/characters folder. Once you do that, there will be no more clipping.

    Worked fo me--then the game uses the vanilla files from Data/Fallout - Meshes.bsa . See discussion at http://www.gamesas.com/pyffi-and-broken-meshes-t58788.html and http://wiki.tesnexus.com/index.php?title=Porting_hairs_to_Fallout.

     

     

     

    This one worked for me. Made me happy. Have bugged me for some weeks actually :)

  3. Hammerfell WIP

    The last uploaded versions were manageable but not anymore.

    The last EDIT files are also uploaded.

    I have run TES4Edit regularly. Even the 4_0_3 Cleaner on all installed plugins.

    I use LOOT and WryeBash.

     

    Now I run the game without any plugins related to Hammerfell WIP.

    Runs like a charm.

    My setup is a Dell portable 7270.

     

    The project is put to hold of course.

     

    Regards Jan Erik

  4. I am working on a mod based on the Hammerfell Landscape.

     

    The rift splits the landscape from the island in the south of Goldmoor and through Skyrim in the north.

     

    I have uninstalled my mod plus some other mods that cover the area and reinstalled the LOD.

     

    The rift is also presnt in the vanilla setup.

     

    Is there a workaround for this or should I create a "New Land"?

     

    I am still in the architectural stage so to say with some NPCs placed around and inside some buildings.

     

    I have experienced the same behavior both in Oblivion and Skyrim.

     

    :smile: ?

  5. In response to post #64078896. #64079056, #64079716, #64085246, #64086736 are all replies on the same post.


    BobDarek wrote: I don't have any ad-blocker... I don't know why you considered me like this kind of user. Anyway, my antivirus suite is blocking any attack attempts from your site... Maybe that's why people use ad-block. Your site isn't safe (At least, that's what my antivirus said)
    magicgun wrote: bad anti-viruses. its impossible to get viruses from this site.
    Kaebus wrote: I wouldn't say it's impossible to get viruses from this site, otherwise there would be no use for the "Checked for Viruses" and "Some Files Not Scanned" function tags on the mod pages. However, in my decade of using the site I've never encountered any malware or virus from any of my usage. It's likely that your antivirus is just being overprotective.
    ff7legend wrote: @magicgun: There were instances of folks getting viruses from Nexus a few years back. Hackers got into the system & replaced several popular mod files (SkyUI on Oldrim Nexus being one of those) with .exe files that would auto-execute when downloaded, thereby infecting the user's machine with malware/spyware/trojans/worms/etc. This is why Nexus now employs a virus scanner each time a file is uploaded to the sites. However, there are issues with the virus scanner that Nexus has yet to fix. These include instances of infinite virus scan loops & the scans being slower than molasses in many cases. I know larger files take longer but even the smaller files can sometimes take over an hour to scan/get stuck in an infinite virus scanning loop. I & many other users have reported these issues on both the Nexus Forums as well as the Bug Tracker on Github. The issues have yet to be fixed & really need to be addressed.

    There was also an issue back in '13 where hackers breached the Nexus & compromised nearly 6 million user accounts. A site-wide e-mail was sent out requiring all users to change their passwords due to said breach. Saying it's impossible to get a virus from Nexus or otherwise impossible to get hacked using Nexus is inaccurate/not a smart way of thinking. I use uBlock Origin & uBlock Plus to keep ads/pop-ups off my web browser. Many ads still utilize Adobe Flash Player, which is a haven for malware/spyware/trojans/worms/ransomware. This is why I employ an ad blocker but I also purchased a lifetime Premium membership back in '14 due to all the rampant issues with downloads on the old system/the newer CDN.
    magicgun wrote: i ear you ff7legend. still i don't believe nexus mod to be a fundamentally dangerous website. those examples you described are essentially exterior actors. there is no real concrete reason for any antivirus to flag nexus mod as an dangerous platform.


    Copied from Firefox Monitor Report:
    Nexus Mods
    Breach date:July 22, 2013
    Compromised accounts:5,915,013
    Compromised data:Email addresses, Passwords, Usernames
    Breach data provided by Have I Been Pwned
    My comment: You can never be safe enough.

    Otherwise I find this action a social way to appreciate the stuff most of us are here for - nursing our hobby. Thank you for this initiative, Dark0ne.
    Edit:
    I guess I have got this wrong one more- this is not in benefit of me as an adblock user and not even a money contributor?
    My mods don't even count - they only use up yout precious sspace. Or am I still wrong?
×
×
  • Create New...