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grayskull8

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Everything posted by grayskull8

  1. ok guy ive been working on this water fountain for the past hour an i think i got it down what do you guy think? http://i655.photobucket.com/albums/uu274/grayskull8/2012-01-07_00003.png Im pretty happy with how it turned out :happy:
  2. has anyone done anything with water yet im trying to add some fountain that are coming out the side of the walls like this. problem im having is there no water stream to start it off with so it just the white water part coming from no where look odd anyone got any ideas? http://i655.photobucket.com/albums/uu274/grayskull8/2012-01-07_00002.png
  3. i may of just fount something that will work just fine it massive all walled off with a door opening and ceiling perfect =D 000B10DB NorAnteChamber01a :dance: http://i655.photobucket.com/albums/uu274/grayskull8/2012-01-07_00001.png there seams to be a temple under my house :woot:
  4. Yep your right they are i was just look at the picture of this guys cave i can now see how it was construct but still cant find any cave wall even smiler to the one he used. My link
  5. Might help if you detailed what it is you are actually looking for... got a refID? I have i said what i was looking for on the page before im looking for some kind of internal cave with a opening like other have used in the thread. it must be possible to find other have used it so why cant i find it when i search cave or nor? I believe caves are made of sections like the building interiors are, quarters that have been built into larger areas. I'm not sure that there are any fully built single model caves at all, which may be why you can't find any. I'll click some cave walls and look up their refIDs... I though this my be the case but i cant find anything that is not ever covered in snow or falmor
  6. Might help if you detailed what it is you are actually looking for... got a refID? I have i said what i was looking for on the page before im looking for some kind of internal cave with a opening like other have used in the thread. it must be possible to find other have used it so why cant i find it when i search cave or nor?
  7. arrrr why cant i find what i want? This is getting to be annoying now 2 hours and still cant find it RAGE! :wallbash:
  8. I do it the shipping map code: 00060cc2 its not static BTW.
  9. 6CE42 Regular dome A467A nocturnals dome 985C4 Large Red transparent Window. The last two are something I would like to implement the nocturnals dome dose not work i spend hours placing it only to find that when you add a floor to it, It can not be made solid, you just fall right though it! This is probably because the dome is fully inclosed with no door ways annoying! because i could not get this done to work can some please help me with a code for a very large cave, No snow please. As ive just added basement stairs but as of now they lead no :confused: i have Sean someone in this thread using one and i would love to do the same thing please help me.
  10. get the ID from the object in game, open up TESSnip and look up that reference ID, it will show the object ID in the reference record. Im not using TESSnip :confused: Its ok i fount them anyway.
  11. hello sorry for all the questions i just really what this to look good. Im working on improving Hjerim in Windhelm but ive come agents a problem i cant find any of the code for the walls for Hjerim in the static list. dose anyone know how to find the codes please what do i type in? Also if anyone has the Hjerim weapon rack codes that would be fantastic thank you i will be post picture of what ive done, once i feel ive got another progress All is good i fount them :whistling: ------------------------------------------------------------------------------------------------------------------------------ EDIT: Ok after about an hour of searching though the static FormID i think i fount the Hjerim house walls :biggrin: i will list everything i fount here because it may help you if you are also modding the Hjerim house. Hjerim house walls ect. 0007f08b- Stone wall with small window 0007f054- stone wall with large window 0007f03b- upstairs wooden paneled walls 0007d392- upstairs wooden paneling walls small 0007d391- upstairs wooden paneling walls smaller 0007d239- stone wall with wooden beams and door way 0007d238- stone wall large, with wooden beam in the middle of it 0007d237- stone wall large, NO beam df5a1- stone wall fits the suspicious cabinet 000c0305- suspicious cabinet 000c0306- suspicious cabinet back panel 0007ee42- Hjerim wooden stairs I hope this is some help to anyone modding the Hjerim house ;D
  12. ok i probably missed this some where in the thread but dose anyone have the Hjerim weapon rack ID that are on second floor, i know they don't work properly i will be adding static weapons to them. anyone have them?
  13. Can anyone tell me why nun of the loading-screen ID work from this site My link what am i doing wrong?
  14. Ok i never though this would really work!, i gave it a try and WOW it dose work thank you so much for this =D
  15. You can't with Havok'd objects. if you want stuff that doesn't move, place static items. Unfortunately, there isn't a static item for most clutter/junk. Also, if you are spawning stuff and placing them make sure you disable and enable them before saving and reloading or leaving then returning. i tried this leave and return but nothing changes they just fly of the table or shelves all the same i cant find away to stop them doing this. I don't get this disable and enable thing ever =s dose not work for me just remove the item then i cant get it back
  16. dose anyone know how i can lock objects down stop them flying of the shelf/table when i load or enter my house its dam annoying?
  17. Wow thank you so much this is just what i was after =D Now i just need some big cave or something for those stair to lead to any one got a code for a massive cave?
  18. hi guy im new to this console modding and Ive been tweaking my house in Windhelm and ive come agents a couple of problem i cant get around. So i was wonder if anyone could help me out. im trying to add a basement and i need the console code for the Solitude: Proudspire manor stairs and walls that i have Sean many of you using i cant find the code anywhere. i also have have a invisible bookshelf in my secrete room which was added using a storage in-cress mod i fount but i deleted the bookcase to add a secrete door on the back wall but there a invisible bookcase left, one i can still activate. Any ideas how to get rid off it? also buy any chance is there a away to make item static so they don't move about and stay put when add them to shelf ect. if anyone could help me on any of this problem im having i would be most grateful.
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