Perk entries in CK dynamically consult Actor Values, which allows them to keep the function you are trying to execute up to date. Let's say i want to modify a perk entry with an actor value, the perk handles that and dynamically modifies the perk entry whenever the actor value changes. How does it do it? How can i do this with a script? I am currently trying to modify an actor value with another actor value via a script which in simple terms is ActorValue1 = ActorValue1 + ActorValue2. I want to dynamically change the result of this equation whenever ActorValue2 changes. Any ideas? https://www.creationkit.com/index.php?title=Perk_Entry_Point