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mikeeee1231

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  1. Thanks for the comment, what if I were to modify an old enb onto the latest enb binaries? Would it work, if so, what files should I keep and which not? All the recent enb are not too much of my taste, it's too cinematic.
  2. Hello, I am looking for an enb that looks the most realistic possible and that is also compatible with TTW, URWLNV, interior lightning overhaul and FNV Realistic wasteland lightning. When I use an enb that isn't compatible with TTW, I get problems such as messed up textures when in the Fallout 3 World and I can confirm that it comes from the enb. When I use an enb that isn't compatible with URWLNV it generally just isn't beautiful, the experience is too different and not good. And for the two others, I guess it must be the same as second but I have never tested it to confirm it. So if someone has an idea of a great enb that looks realistic (no need to be 100% realistic, just the most realistic possible) then I'm all ear! I don't want an enb that is cinematic. Thanks to anyone who will give me suggestions based off what I want.
  3. Why shouldn't i use the automatic sorting? Not like i can anyway but if i could, would it bring problems, if so, what kind of problems? Would i be better using the New Vegas profile? I've been using the NV profile before even when using TTW so what's the point in using the TTW profile? And i know, but isn't there a way to change what ini files it uses, if i can change it so it uses the oirignal ini files, i should be able to launch the game via Steam. Thanks for the help.
  4. Hello, i have three questions using Mod Organizer 2, i am not too used with it yet so those questions may be a bit stupid. 1. I have a problem with black textures appearing after a time or where there's too much stuff, i'm sure it is because i have too much files on data (not esp but textures) but i got told to enable, disable and repeat, ArchiveInvalidate, but how can i do this? 2. I use the TTW profile, if i use the NV profile, Mod Organizer 2 can sort out the plugins for me but when i am on the TTW profile, it says that it is greyed out and says it is not supported, why? Isn't there any way to make it compatible? If not, is there any difference between using the NV vs the TTW profile? 3. How can i make it so it uses the original ini files? Problem is when i launch the game via Steam, it doesn't uses the inis from the MO2, how can i make it so it uses the inis from the game instead of those MO2 creates? I know i saw the archive invalidation somewhere but i can't remember where. Any help would be welcome!
  5. Leading to the kind of problems I'm having right now? Wouldn't the textures already be black right from the start if it was the case? I'm not sure I understand too well about this specific part but I will try it, If it does not work I will simply optimize the textures hoping it will be enough. Thanks a lot for the help guys, hopefully it will help with the problem I have.
  6. All right, I will try that, thanks for the reply. But just wondering, how can toggling archiveinvalidation on and off again changes anything? This isn't the first time I hear about that, but why exactly is it like that?
  7. I have other problems when setting it to false so that's why i left it on. And i could try the archiveinvalidation but i'm not sure i remember how using ModOrganizer 2, any idea? And do you have way above 80gb of files just in textures? Because i do, how much do you have approximatively in your texture folder? I have 94GB in the texture folder, it's on an SSD through which really helps. I don't know how MO2 works, I still use FOMM. If you're using MO2 I wouldn't try using FOMM's archiveinvalidation, they may work in different ways and mess things up. The reason I questioned the memory thing is I have NMC's large textures along with a load of other stuff and I was playing at 8K with 8xAA for a few hours just to see how well it ran, it was a bit stuttery which suggests the game was overloaded but no black textures. How much VRAM do you have? I know the game acts up when you run out of it. I have 16gb of ram and the gtx 1080 ti so about 10gb of vram, should be enough shouldn't it? Should i grab 16gb so i could have a total of 32gb of ram and 10 vram? And i wonder, does it really work to turn on and off archiveinvalidate many times? Why would it change anything? How many times should i do it? Edit: Just to add, it is also on an SSD.
  8. I have other problems when setting it to false so that's why i left it on. And i could try the archiveinvalidation but i'm not sure i remember how using ModOrganizer 2, any idea? And do you have way above 80gb of files just in textures? Because i do, how much do you have approximatively in your texture folder? I use a 4k TV, but i guess it is better for them to be smaller and not as beautiful than having black textures almost everywhere.
  9. Yeah i know, such a shame that they had to make it "playable" for the Xbox and Playstation instead of actually making something great for the PC. Well, i think i'll simply optimize/compress the textures, do you think it will be enough?
  10. My computer is recent and has great specs so is there anything I can do or there's really nothing we can do but rush into Bethesda offices and get our hands on the source so we can compile it into 64bit? No but seriously, is there nothing that can be done? It'd be really sad if nothing could be done. And my bad M48A5, I posted this on other forums too and I may have forgot to add it on here too.
  11. I already know all of that, if you read my post, you'll see that i'm already using 4gb exe and enb boost, but isn't enb boost supposed to help more than that? If so, i have to change some settings, but which ones and to what?
  12. Hello, i decided to get back on New Vegas recently, but i had lot of problems running it. I'm using the new NVTF - New Vegas Tick Fix mod that replaces NVSR. Because i had too many problems with NVSR (crashes at new/load game, crashes, freeze, etc). Now with it it seem to work well, now depending on what i edit on enblocal.ini it can either lag a bit or not too much. nvse_config.ini looks like this: [Memory] DefaultHeapInitialAllocMB=400 scrapheapsizeMB=256 enblocal.ini [PERFORMANCE] SpeedHack=true [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=true ReservedMemorySizeMb=256 VideoMemorySizeMb=27488 EnableCompression=false AutodetectVideoMemorySize=true The sr_New_Vegas_Stutter_Remover files has been removed. NVAC (New Vegas Anti Crash) is still there. So like i said, my primary problem right now is the black textures appearing out of nowhere when it does not have enough memory because of the game being 32bit. I was wondering, is it possible to make it run without that kind of problem, no stutters or lag and no crashes (at least not too often) all at once? The answer is probably yes but how? Is there some new mod i'm not aware of? Otherwise, what configs should i use? I want to fix the problem, not bypass it with let's say, compressing the textures. I have a very good computer so i hope to make all of that run almost flawlessly. Any help is welcome.
  13. I have not downloaded latest WRP version though, but thanks for the notice though, but i prefer WMX compatibility, and i guess there won't be any for the newer version considering it's pretty much dead. And for the landscape, i'll check this out, thanks, i'm sure it has to do with different textures not being "compatible" with each other but i can always check out the guide, especially if it fixes the problem so thanks.
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