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Anoxeron

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Everything posted by Anoxeron

  1. This is what happens if I forget to close in processes. Granted I'm playing on an old Dell Vostro but it has a wicked processor and halfway decent ram.
  2. Hi LilRedMonster. It's really very strange. I've actually had the same problem with a couple of other games but re-installing them always fixed it. After trying a re-install Skyrim five times I still get the same result. It didn't do this until the update. The second update wouldn't even launch through Steam (the game launched and played fine). It's really just a minor annoyance, I just have to remember to close it out through task manager. Truth told I'm just happy to have it running again. !!!
  3. Also checked and it (Skyrim CK) does launch and close properly through Steam. It will not launch Steam if opened through the games folder ... too weird. XD
  4. Just confirmed that CK isn't running in Steam. As long as it works I'm not going to complain. !!!
  5. I'm using Mod Manager. It does this regardless of a fresh boot or continued run. All files verify. Before the second update the game launched completely outside of Steam and I don't think CK is running in Steam (CK runs and my created plugins work fine). Skyrim is the only game this happens on. I didn't have any issues before the update. I had to ditch a couple of older mods incompatible with the latest SKSE. I've attempted reverting the .ini files but it makes no difference. As far as removing mods, it did this on a completely fresh install after installing SKSE without adding any mods. No way I can play it without mods though XD. I'm going to have to get Win 10, this outdated Pc won't run 11 and I've to many games that require high end graphics. I'll have to reinstall everything which will be no small chore. But I really Appreciate you taking the time, and again Much Thanks.
  6. Still using 7 and no, if I don't close it manually it will stack. Another thing even more strange is that each instance is using the same amount of resources as if the game is running. On that, can you run all high end graphic games using Wine?
  7. Sorry 'bout that. Finally figured out how to reply thanks to my friend. Steam version. And closing the game does shut it down in Steam but not in processes.
  8. Hello AaronOfMpls. I can't seen to figure out how to reply in forums, it's changed since I last used it. But in answer to your query I'm using Steam's version. It's odd because I wasn't having this issue previously and I am launching through SKSE. Thanks for the reply though as I was curious if the topic was even being seen.

     

    1. Anoxeron

      Anoxeron

      On your second question I'll have to look to see if it's actually closing in Steam client.

    2. AaronOfMpls

      AaronOfMpls

      It's at the bottom of the thread; just post a new reply.  You can hit "Quote" on my own post to quote from it -- or highlight text and hit the little "Quote selection" popup to quote only part of it.

  9. For some reason when quitting the game it is still open in processes. Not that big of a deal unless I forget to close it out manually. Before I realized this was happening I had four instances of the game running and was wondering why it was bogging down three ways to whatever. Since the last update I've been plagued by numerous issues but this is one I've not found any answer to. Any help will be Greatly Appreciated. Much Thanks in advance.
  10. HeyYou, hope all is Well :smile: !!! I got it working through a fresh install and starting over. You were right about Ctrl being the setting that alters axis. But for some reason when I put it in the 1rst only Numpad0 worked. But I'm Very Happy :dance: !!!!! Thanks Much Friend, for returning my replies and You did at least point in the right direction ... Kudos to You :yes: !!! Sincerely, Anoxeron P.s. I did lose roughly 500 hours of game play but I missed out on a lot of shhtuff and have become a little more adept this play through :dance: !!!!!
  11. No I didn't, well ... I did alter key mapping but the mod was working fine until I updated NMM to the latest update. I attempted to remap 'Place Everywhere' but even using the existing numeric key codes it altered nothing :sad: !!!!!
  12. Hello HeyYou :) !!! Mine Set the rotation as a toggle through X,Y, Z axis through numpad0. The only other keys were F menu keys and Q to activate Place Everywhere. Hey Thanks for replying and Take Care, Anoxeron
  13. Hi'ya HeyYou :) !!! But no, the default hotkey is numpad0. And I'd try to switch it to something else if I knew the keyboard numerical values ... just to see if I've conflicting control settings. But Thanks for replying and Be Well :) !!! Anoxeron
  14. Greeting and Salutations :smile: !!! I absolutely Love 'Place Everywhere'. But recently, changing rotation axis just stopped working. I select an object an press num0 but the object only rotates on the x axis. Been driving me nuts, I've tried EVERYTHING to fix it, and I'm no stranger to modding. I really don't want to loose another 500 + hours of building and game play. Any help in this matter will be TRULY Appreciated. Utmost Sincerity, Anoxeron P.s. Attempted altering the hotkey settings but even trying to alter the existing numeric numbers doesn't alter anything. It would help if I had a map of the keyboard key codes, Again, Much Thanks in Advance :) !!!
  15. Hello SheaDay30 :) !!! It all depends on what you actually want to do. Do you simply want to create quests? Or would you rather just tweak some artwork? Or would you actually actually like to make creations of your own sort. Quest minded then G.E.C.K is the way to go. It might seem complicated, at first, but it's easier than it seems. Artwork ... well you will have to find an art program that suits you. There are many good ones out there such as Gimp, Adobe Photoshop (I use Photoshop II) or Paint.Net. All are good but it depends on how much detail you want to portray. Seems Paint is more lossless as far as detail but I tend to use Photoshop for my artwork and Paint for my conversions. I've delved in 3DS Max but I could never get anything working for modeling, Blender seems the simplest. I've actually made models that I easily put in-game. But it took a LOt of research and I've many good tutorials from some FANTASTIC Individuals, just depends on how far you are willing to broaden Your perspective. All seemed very confusing at first but there many individuals willing to HELP. Take Good careand pm if You want, I'll help if I can :) !!! Anoxeron
  16. Hi'ya kvngreeley :) !!! I'm new to Morrowind myself and both You and Dragon32 have been a great help :thumbsup: !!! Truly Appreciated and Take Care :)
  17. Hi Dragon32 :smile: !!! That did it :dance: !!! It was funny because at first *ORI* wouldn't work. I had *I* set as my inventory key. The menu would pop up even when console was up. It turns out that SauronsAbode252.esp was the culprit. Thanks for helping me solve this perplexing conundrum. Now I can create a new race and make 'Jessica' truly unique. Much Thanks for the heads up on the uneeded .esp. I'll remove the .esp and re-run MLOX. TRULY Appreciate the assistance - You Rock :yes: !!!!! edit: Typo and I did update the Code Patcher, MLOX and Better Bodies. Again, Thank You very Much for the Help :dance: !!!!!
  18. Just a side note: No, I've not altered anything in CS yet :smile: !!! Well, unless you count Oblivion's, Fallout 3's and FNV's :smile:
  19. Hello kvngreeley and Dragon32, You Rock :dance: !!! Sorry for the late reply and I Truly Appreciate the help :yes: !!!!! Here is the modlist: _001_ Morrowind.esm _002_ Tribunal.esm _003_ Bloodmoon.esm _004_ Texture Fix - Bloodmoon 1.1.esm _005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm _006_ Texture Fix 2.0.esm _007_ Better Heads.esm _008_ Better Heads Tribunal addon.esm _009_ Better Heads Bloodmoon addon.esm _010_ Poorly Placed Object Fix 1.2.esm _011_ PSsorticon.esp _012_ Better Bodies.esp _013_ SirLuthor-Tools.esp _014_ Unique Banners and Signs.esp _015_ abotBoats.esp _016_ abotSiltStriders.esp _017_ Windows Glow.esp _018_ Key Replacer Trib & BM.esp _019_ JEB_muffin_fix.esp _020_ Barabus' fireplaces 2.esp _021_ Windows Glow - Tribunal Eng.esp _022_ Windows Glow - Bloodmoon Eng.esp _023_ Windows Glow - Raven Rock Eng.esp _024_ WA_Signy_Signposts(!).ESP _025_ Better Skulls.ESP _026_ Particle Arrow Replacer.esp _027_ Psy_VGR_Armour.esp _028_ MA_snowprincetomb_v3.esp _029_ Vurt's Grazelands Trees.esp _030_ AtmosphericSoundEffects-3.0-Tribunal.esp _031_ abotWindowsGlow.esp _032_ Statue Replacer - Normal.esp _033_ bones.esp _034_ Shieldfx.esp _035_ Book Jackets - Morrowind.esp _036_ Book Jackets - Tribunal.esp _037_ Book Jackets - Bloodmoon.esp _038_ Better Clothes_v1.1.esp _039_ NewBlood_MwTbBm1.1.esp _040_ Neo's Unique Creatures.esp _041_ BetterClothesForTB.esp _042_ correctUV Ore Replacer 1.0.esp _043_ Bloated Caves.esp _044_ Graphic Herbalism.esp _045_ ExcellentMagicSounds.esp _046_ almalexia armor.esp _047_ Psy_UniqueDremora_T.esp _048_ More Better Clothes.ESP _049_ Golden Gold.esp _050_ OTR_Coast_Variety.esp _051_ Animated Morrowind.esp _052_ New Voices.esp _053_ Sleepers, Awake!.esp _054_ guarskin_drum_replacer.esp _055_ LeftGloves_Addon_v2.esp _056_ MGSO3doorsfix1.ESP _057_ UniqueFinery.esp _058_ Unique Jewelry and Accessories.esp _059_ Clean MCFC_1.0.esp _060_ imperial chain fix.esp _061_ UF_HortRobeF001.esp _062_ Vurt's BC Tree Replacer II.esp _063_ TLM - Complete.esp _064_ Female Armor - Complete.esp _065_ Better Weapons and Armors.esp _066_ STA_guides_replacer.esp _067_ MW Containers Animated.esp _068_ Better_Sounds.esp _069_ ring_teleport v2.2_Dubious.esp _070_ SauronsAbode252.esp _071_ SauronsEnchantments252.esp I still haven't figured out which is the culprit. I've been really busy, when not taking care of real world stuff just been playing and retexturing. Finally got a normal map in game by putting a blade set up for it into another .nif. Not perfect by any means but I was happy to see my altered texture with my own normal map in game. That is another thing that I could use some assistance with. I can't see Morrowind Tes3CS's Help. This isn't something either of You can help with. Running Vista 32 and updates are out of the question. I've been trying to add custom .nifs but, sadly, it will not see them :sad:. I Truly Appreciate the assistance :yes:. Thanks kvngreeley for the heads up on the modlist. Drangon32, I really appreciate the links. I need all of the help I can get. You both Rock :yes: !!!!! Sincerely, Anoxeron edit: numerous typos
  20. Hi Dragon32, I totally agree that MGSO shouldn't have anything to do with it. But I installed three or four fixes by various authors trying to correct a few issues but mainly the door and container problems. A couple of those had a lot of options but I don't think I installed any of them. Other than that the only thing that I've added was Abot's boats and Striders. I'll post the load order and maybe that will help solve this mystery. Truly appreciate the link, I'm no stranger to manipulating Oblivion, Fo3 and FNV but Morrowind is a whole new ball game. As such I need all the help I can get :laugh: !!! Truly appreciate the assistance and link, I'll check is at asap. Again, Thanks and Be Well :)
  21. Hello kvngreeley, Truly appreciated, MGSO included MLOX so I can get the load order from there, will post it asap. Thanks again :yes: !!!
  22. Hi kvngreeley, thanks for the quick reply :) !!! Believe it or not I have no earthly idea how to post my modlist. I had installed Mod Manager but it wasn't correctly listing all of the .esps added by MGSO and was causing problems every time I loaded it. I am not running any companion mods. I downloaded Slave Warrior Jessica to check out the .esps structure and found that the added characters are listed as npc_corik and npc_Jessica. I'm pretty certain that Jessica was added by one of the later fixes for MGSO so You may have helped me at least narrow it down a bit. I am running Wrye Mash 84 but I'm not familiar enough with it to get my mod list. Truly Appreciate the assistance :yes: !!!!! Much Thanks and Take Care.
  23. Hello eveyone :smile: !!! I recently started playing Morrowind thanks to a Dear Friend that gave it to me as a gift through Steam. I was wondering if anyone has any earthly idea if they might assist me in locating a mod adding Slave Warrior Jessica. I added MGSO and various fixes through other authors but didn't add any companion mods. I actually like the character so that isn't the issue. What is is I would like to assign her to a custom race so that I can make her truly unique. Up until now I haven't actually done any serious modding, just changed a few textures here and there. But now every Nord and Breton female uses the same texture I made for Jessica (Nord) and my Breton character. For the life of me I know of no way to actually locate this character. Any ideas on how to find her (Jessica) will be GREATLY APPRECIATED. Much Thanks and Take Care, Anoxeron
  24. Hello Haladoon :) !!! I do apologize but Your question is a bit vague. Which game are You attempting to mod. You'll get a better answer if the unknown variable is addressed. Hope someone can help. Take Care, Anoxeron
  25. Does anyone have any idea why Geck will not allow custom naming of Landscape Textures. So far I have added three new textures to Landscapes and they work fine in game. It will see Dirt02, Dirt11 and Asphalt04 but any attempt to add a Dirt03, 04 and so on will not show up in the Landscape texture file. Any assistance will be GREATLY APPRECIATED. Thanks in advance and All be Well, Anoxeron
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