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Clevon

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Everything posted by Clevon

  1. I just successfully fixed a Skyrim LE save file by resetting the pointer for a script instance that had lost it's pointer, I believe because of a script name change. The pointer had a value of 00000000. I did this with Save Cleaner. I'm sure this is only one of many instances of scripts with 'null' pointers my old game save files have accumulated over time. My question is, is there a way, maybe with one of the save file utilities, to list all scripts in a save file that have 'null' pointers so I can investigate? Many thanks if you can share some knowledge.
  2. Thank you for keeping the game color schemes. So much better.
  3. I am considering using OR with ENBoost (not a full ENB) but it seems that may be redundant. Here is a link to guide I found for setting up Oblivion Reloaded. https://www.nexusmods.com/oblivion/articles/44296/ There is an ENB section titled 'Using Oblivion Reloaded with ENB'. I have not used this guide. I have read it only, yet it seems to be fairly informative and fairly up-to-date. Of course I am always cautious with guides. The thing that catches my eye in that section is this: "Also, OR and ENB share many effects like Depth of Field and Ambient Occlusion, so consider disabling such effects in either one or the other. OR's MemoryManagement makes ENBoost redundant, and running both at the same time may cause problems. Disable MemoryManagement if you'd rather use ENBoost for whatever reason.". Edit. Another suggestion I saw in a reddit post suggested this "I recommend starting with a minimal setup, everything disabled in the ini, then add what you need/want.". Edit2. the author of the linked guide also has a Oblivion.ini guide which contains a section specifically for Oblivion Reloaded. It's linked below. https://www.nexusmods.com/oblivion/articles/44297 Hope this helps.
  4. We are all forever grateful to you ElminsterAU for XEdit, and to your team. The new version does so much. It is a testament, an accomplishment you can certainly be proud of.
  5. I particularly like all of your village addons. Everyone in Skyrim has a place to rest at night.
  6. Just my 2 cents worth. The old Tracking center allowed for 25 tracked mods per page while the new tracking center only allows for 20 tracked mods per page, with the ability to change it as a premium-only feature. I get it, it helps encourage people to go premium. My beef is that the number of my tracked mods pages has now doubled (I obviously track quite a few). It's kind of a pain. Couldn't you just up it back to 25? Not cool to diminish features.
  7. In response to post #43238875. #43242185 is also a reply to the same post. Agree with you on video format. Great examples of these IMHO are the GamerPoets videos.
  8. One thing I truly hope you consider is documentation. A powerful tool that's badly documented can be destructive. Additionally, poor documentation causes people to ask the same questions over and over until they "sledgehammer" their way into understanding. In my opinion, documentation should be detailed if not exhaustive, and NOT contain vague and ambiguous references, or slang. English isn't everyone's first language. I know you are familiar with many accomplished mod authors that have been vocal about their issues with MO, and in some cases intensely so. I would hope that you revisit some of these issues and the author's concerns, regardless of the decided source of the problem. Since your work at this point is foundational, this may be critical input. Very best regards
  9. Yeah, it could be EFF. That's a very complex mod. Hard to look through. At your suggestion, I uninstalled Rustic soul gems yet the problem is still there so whatever it is, it must be something else. Thanks for your suggestion. If you come up with other ideas, lemme know. Edit: Could this be a game limitation?
  10. An option of Soulfire v1.7 is to give followers the ability to recharge their own weapons. The problem: If I change cells (go through a load door) they will loose that spell (Soulfire - Follower). Both of the spell's active effects will 'self delete' from their inventory. The work around: I've found that I can reapply the spell and it will work as intended as long as I don't change cells. Edit: Checked, this problem also happens with fast travel but doesn't with saves or sleep. My current load order Edit: 'Soulfire - Follower' spell is a constant effect ability.
  11. This effort is so awesome that words fail me. This is nothing short of resurrection from the dead. If I were a drinkin man, I'd toast to your long lives.
  12. Older post, I know, but do you have 'Stable uGridsToLoad' installed? If you do, try deactivating it. I found info that it had memory call problems and it gave me sporadic CTD's on load until I removed it. Now, no CTD's.
  13. I will certainly try to create a new one in Blender. I believe there are some tutorials available that involve using both v2.49 and the newer version of Blender. Suggested sites would be appreciated. It's time I learn to do this so I can also share my work. Thank you for sharing your time and effort. May the Powers that be smile upon you.
  14. BTW I do think the knee guards also have the same problem.
  15. Certainly, and thanks for looking. I'd Really like to know how to fix this. BTW, love the compendium. http://www.nexusmods.com/skyrim/mods/43173/?
  16. I have an armor mod whose pants reflects sunlight inverted/backwards. All armor pieces work fine except the pants and maybe the knee guards. When I was in 3rd person and my follower walked in front of me, from behind I could see her shadow reflected on the back of the pants! It's a little thing but I would fix it if I knew where to start. My guess is that something is "flipped" in the mesh file. This is a downloaded mod that I'm willing to patch and post with the mod author's permission. Can someone point me in the right direction? Many thanks. In the following image I'm facing the sun.
  17. This is a great find! Thank you for sharing your work. Can't believe it took me this long to stumble upon this fix. One question. Unless I'm mistaken, I don't see it uploaded at Nexus. Maybe elsewhere? So many more people would see it and use it. Better than waiting for the USLEEP team to get around to incorporating the fix. No disrespect intended.
  18. @DingusDongus Thanks. I was looking for this exact info.
  19. Greetings: Refreshing to read that you are not taking the 'ivory tower' approach of 'we'll do it our way and they will just have to adapt'. I'm sure as you sift through the community suggestions, you'll surely find some real gems there, for as you certainly realize, it is the community that is on the front lines daily. I truly look forward to seeing a spit-shine put to the Nexus sites, realizing that what is not visible is usually where the hard work lies. Good luck and welcome
  20. In case you still have problems with this, here's a solution I'd also needed to do. Grab you're weapon(s) from the weapon rack or plaque, exit the cell (the home where the rack or plaque is located), re-enter the same cell. You may have to repeat this process 2 times. If you don't have other issues with conflicting mods, or corrupted save game files, this should fix it. A better explanation in an older Nexus post by sclerocephalus can be found here.
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